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![[Post New]](/s/i/i.gif) 2010/08/11 23:45:21
Subject: 40k D-Day
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Drop Trooper with Demo Charge
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I work at a hobby shop that sells 40k and fantasy. I am going to run a scenario about an amphibious landing. I have an outline of what the rules are and what the set up will be but im looking for ideas of rules for this game. I also don’t know what the advantage i should give the attackers. I don’t know if i should give them a 2-1 advantage or a 3-1. In the real world the attacker should always have a 2-1 advantage and a 3-1 for a water landing but I don’t know if this would make it to one sided. I would really like some help from you guys for ideas to put into this game. Once i play through it i will post the full rules that i used.
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On, Wisconsin! On, Wisconsin!
Plunge right through that line!
Run the ball clear down the field,
A touchdown sure this time. (U rah rah)
On, Wisconsin! On, Wisconsin!
Fight on for her fame
Fight! Fellows! - fight, fight, fight!
We'll win this game. |
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![[Post New]](/s/i/i.gif) 2010/08/11 23:51:53
Subject: 40k D-Day
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Long-Range Land Speeder Pilot
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i'd consider using the planetstrike rules. they specifclly deal with the 'attacker vs defender' issue. on another note planetstrike deals w/ a more tradtional 40k "invasion" rather than the "outdated" amphibous kind (why land at the coast when you can drop into the capital?)
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You love it you slags!
Blood Ravens 1500 pts |
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![[Post New]](/s/i/i.gif) 2010/08/11 23:58:20
Subject: Re:40k D-Day
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Drop Trooper with Demo Charge
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I know that. I thought that it wouldn’t really fit in but im doing this just for fun. I thought it would be a fun game to play and I don’t care about if it doesn’t fit in with the fluff. I will just say there are strong orbital lasers and AA mounts that have destroyed all previous attempts of landing by air.
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On, Wisconsin! On, Wisconsin!
Plunge right through that line!
Run the ball clear down the field,
A touchdown sure this time. (U rah rah)
On, Wisconsin! On, Wisconsin!
Fight on for her fame
Fight! Fellows! - fight, fight, fight!
We'll win this game. |
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![[Post New]](/s/i/i.gif) 2010/08/12 00:16:16
Subject: Re:40k D-Day
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Sword-Wielding Bloodletter of Khorne
Oklahoma
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I think planet strike does it best. Just take out all the deepstriking things.
THe 6 heavys for the defender and 6 elites for the attacker would work pretty well I think.
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Can't you see we have been abandoned? Forget matters of duty and honor to the emperor this is now a matter of pride. |
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![[Post New]](/s/i/i.gif) 2010/08/12 02:45:43
Subject: Re:40k D-Day
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Guardsman with Flashlight
Cadia
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I've thought about this too, IMHO, the bored should be lenghwise, and some of the attacker's side should be difficulft terrian to repersent the army slogging through the water.
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The executions will contiune UNTIL MORALE IMPROVES!
GW may take our money, but they will never take our FREEEEEDOMM!!
92% of teens have moved on to rap. If you are one of the 8% who still listen to real music, copy and paste this into your sig. |
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![[Post New]](/s/i/i.gif) 2010/08/12 02:47:47
Subject: Re:40k D-Day
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Drop Trooper with Demo Charge
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I’m going to clarify the rules a little. Me and the other employees are the defenders (IG). The attackers will mostly be kids but they are experienced. The attackers will have their infantry squads start in a landing craft (still coming up with stats) If the landing craft gets immobilized or destroyed it counts as an exploding vehicle to show drowning soldiers. All tanks will have their own landing craft. Skimmers and jet bikes will not be affected. The board will be measured length wise. This will be an apocalypse sized game with ought apocalypse rules. I’m just wondering if any of you have ideas for ways to even it out from attackers to defenders.
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This message was edited 1 time. Last update was at 2010/08/12 02:50:04
On, Wisconsin! On, Wisconsin!
Plunge right through that line!
Run the ball clear down the field,
A touchdown sure this time. (U rah rah)
On, Wisconsin! On, Wisconsin!
Fight on for her fame
Fight! Fellows! - fight, fight, fight!
We'll win this game. |
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![[Post New]](/s/i/i.gif) 2010/08/12 02:52:10
Subject: Re:40k D-Day
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Longtime Dakkanaut
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zing165 wrote:The attackers will have their infantry squads start in a landing craft (still coming up with stats).
Idea: the water is difficult and dangerous, and the landing craft is a Chimera, which the attacker gets free of charge as a dedicated transport for any infantry unit of fewer than 12 models. This way it's got good front armor for an across-the-board strike, and the amphibious rule, cuz, ya know, it's a landing craft. I might take the guns off if I were you.
As to balancing the game, I'd go with preliminary bombardments, but that's just because I like orbital strikes.
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/08/12 02:53:42
Subject: Re:40k D-Day
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Guardsman with Flashlight
Cadia
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zing165 wrote:I’m going to clarify the rules a little. Me and the other employees are the defenders (IG). The attackers will mostly be kids but they are experienced. The attackers will have their infantry squads start in a landing craft (still coming up with stats) If the landing craft gets immobilized or destroyed it counts as an exploding vehicle to show drowning soldiers. All tanks will have their own landing craft. Skimmers and jet bikes will not be affected. The board will be measured length wise. This will be an apocalypse sized game with ought apocalypse rules. I’m just wondering if any of you have ideas for ways to even it out from attackers to defenders.
Oh, well I've never played Apoc (aint that sad  ) so idk. Tell me how it works out!
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The executions will contiune UNTIL MORALE IMPROVES!
GW may take our money, but they will never take our FREEEEEDOMM!!
92% of teens have moved on to rap. If you are one of the 8% who still listen to real music, copy and paste this into your sig. |
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![[Post New]](/s/i/i.gif) 2010/08/12 02:58:30
Subject: Re:40k D-Day
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Drop Trooper with Demo Charge
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I think I will go with the stats of a chimera and i will take off the guns but i will have to make the front the access point.
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On, Wisconsin! On, Wisconsin!
Plunge right through that line!
Run the ball clear down the field,
A touchdown sure this time. (U rah rah)
On, Wisconsin! On, Wisconsin!
Fight on for her fame
Fight! Fellows! - fight, fight, fight!
We'll win this game. |
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![[Post New]](/s/i/i.gif) 2010/08/12 07:08:41
Subject: 40k D-Day
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Purposeful Hammerhead Pilot
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1: Have a bunch of static gun positions that have a minimum range.
2: Make them come in waves, the number of waves probably determined by the points values.
3: ???
4: Profit!
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- 3000
- 145 |
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![[Post New]](/s/i/i.gif) 2010/08/12 07:48:12
Subject: Re:40k D-Day
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Willing Inquisitorial Excruciator
Ephrata, PA
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Don't do the offset by sheer numbers (3 Space Marines to your one Guardsmen? That will be a quick game.), do it by points. I think 1.5 to 1 would work nicely. That means at 3000 points, the attackers get 4500. With a few emplacements of guns and bunkers, and lots of minefields and razorwire without much cover, the attackers will have alot on their hands without being too overpowered. And I wouldn't use orbital bombardments until the attackers secure an objective, like a void shield generator (the likely cause of being unable to deepstrike). Think of it like the real D-day. The Allies needed to capture certain bunkers before others because of tactical control of the battlefield. So include that. Capturing the shield generator allows deepstrikes and bombardments, while taking the communications bunker messes up reserves rolls for the defenders, and so on. I would love to see something like this played out and a Bat Rep made
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![[Post New]](/s/i/i.gif) 2010/08/12 07:53:14
Subject: 40k D-Day
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Courageous Questing Knight
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planetstrike
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/08/12 10:23:23
Subject: 40k D-Day
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Lord of the Fleet
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Use Planetstrike rules but I would say that you add the following things to really recreate the D-Day feeling.
1: Use Landing Craft with the exact same stats as a Chimera.No Deep Striking: All attacking infantry units begin the game within the Landing Craft. The Defenders can use bastions with Battle Cannons, which represent the huge pillboxes.
2: The Defenders get to place Aquilla Defence lines along the beach in sections (8" would be fine). This would give the Attackers some cover while they progress up the beach.
3: The Attackers automatically have the Scorched Skies strategem.
4: Attackers must place at least 1/3 of their force in reserves and Outflanking is not allowed.
5: The Defenders should have a 1.5x Point advantage and Outflanking is not allowed. The point advantage represents the fact that the attackers are essentially walking into a "meat grinder mission".
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![[Post New]](/s/i/i.gif) 2010/08/12 10:39:43
Subject: 40k D-Day
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Willing Inquisitorial Excruciator
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I agree with valk exept for the 5th point, IMO the attackers should have the point advantage (prehaps make it so the attackers have the same number of points until a objective is captured/destroyed then have the extra 1.5 arrive via planetstrike deep strike/'on station' rules)
For the OP, the think you should take a look at Gallipoli landings, the Sicily landings and D-day itself for a very deep look into how naval bourne operations took place. I'd also serch the net for modern naval landing tactics.
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![[Post New]](/s/i/i.gif) 2010/08/12 14:56:19
Subject: Re:40k D-Day
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Boom! Leman Russ Commander
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Inquisitor Lord Bane wrote:Don't do the offset by sheer numbers (3 Space Marines to your one Guardsmen? That will be a quick game.), do it by points. I think 1.5 to 1 would work nicely. That means at 3000 points, the attackers get 4500. With a few emplacements of guns and bunkers, and lots of minefields and razorwire without much cover, the attackers will have alot on their hands without being too overpowered. And I wouldn't use orbital bombardments until the attackers secure an objective, like a void shield generator (the likely cause of being unable to deepstrike). Think of it like the real D-day. The Allies needed to capture certain bunkers before others because of tactical control of the battlefield. So include that. Capturing the shield generator allows deepstrikes and bombardments, while taking the communications bunker messes up reserves rolls for the defenders, and so on. I would love to see something like this played out and a Bat Rep made
i think this is the way to go and i really agree!
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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![[Post New]](/s/i/i.gif) 2010/08/12 15:16:25
Subject: Re:40k D-Day
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Monstrous Master Moulder
Sacramento, CA
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The dynamics of attacker vs defender normally give the larger force to the attacker. The defender is obliged to defend an entire front while the attacker may throw everything he has at a single portion, giving him local superiority. The advantage of the defender is that he may fortify and has a simpler mission.
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Agitator noster fulminis percussus est |
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![[Post New]](/s/i/i.gif) 2010/08/12 16:06:38
Subject: 40k D-Day
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Lady of the Lake
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Maybe something with Night Fighting.
Turn One has Night Fighting and the above mentioned Bastion Pill Boxes have Searchlights. Night fighting goes away at the start of turn 2.
Also I guess you'd have to figure out what to do with Fast Skimmers. Maybe if their total armour value is less than 33 they can come on at the start as an initial strike force. If their armour total is greater then they go in reserves. So you'd have things like Raiders, Vypers and Land Speeders show up as an initial strike at the defenders and stop stuff like Falcons and Fire Prisms from showing up turn one with everything else.
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![[Post New]](/s/i/i.gif) 2010/08/12 16:19:33
Subject: Re:40k D-Day
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Drop Trooper with Demo Charge
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I think the armour value thing is a really good idea. I think i will use that.
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On, Wisconsin! On, Wisconsin!
Plunge right through that line!
Run the ball clear down the field,
A touchdown sure this time. (U rah rah)
On, Wisconsin! On, Wisconsin!
Fight on for her fame
Fight! Fellows! - fight, fight, fight!
We'll win this game. |
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