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![[Post New]](/s/i/i.gif) 2010/08/12 10:16:03
Subject: Multiple Vehilcle Explodes Results
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Purposeful Hammerhead Pilot
Murrieta, CA
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A friend of mine has been insisting that rolling multiple Vehicle Explodes Results in a single attack (one round of shooting from a single unit or one initiative's worth of attacks). Would result in having to roll multiple explosions, possibly hitting a squad multiple times.
My counter-argument is that since the text of a vehicle removed result removes the vehicle from the board. It would preclude further explosion results. This hasn't come up in a game yet but I thought I'd see if anyone had any thoughts on this or could point me to a section of rules that would clarify this either way.
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Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2010/08/12 10:28:03
Subject: Multiple Vehilcle Explodes Results
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Possessed Khorne Marine Covered in Spikes
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So is he saying if a vehicle explodes it will explode a few times or will explode again in another turn?
Both cases are wrong if a vehicle explodes it is remover and there for cant explode again (the fule tank catches alight of some thing esle and the vehicle is blown to bit leaving nothing left, so there nothing to blow up again).
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Did you know? Every sunday from 12 to 5 pm you can get a carvery for £6.95 at the pudding and pye.
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![[Post New]](/s/i/i.gif) 2010/08/12 10:52:27
Subject: Re:Multiple Vehilcle Explodes Results
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Purposeful Hammerhead Pilot
Murrieta, CA
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He is saying it will explode multiple times in one turn. I am in agreement w/ you in that the first explodes result removes the vehicle.
In a similar matter what if a vehicle receives a explodes and wrecked result at the same time. Which takes precedence? Everyone I've played w/ always plays it so that the exploded result takes precedence but I wasn't able to find if it is written anywhere.
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Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2010/08/12 11:14:07
Subject: Multiple Vehilcle Explodes Results
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Decrepit Dakkanaut
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The exploded result happens as well, meaning you have nowhere to disembark from - making wrecked impossible to achieve.
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![[Post New]](/s/i/i.gif) 2010/08/12 11:17:26
Subject: Multiple Vehilcle Explodes Results
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Possessed Khorne Marine Covered in Spikes
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yeah
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Did you know? Every sunday from 12 to 5 pm you can get a carvery for £6.95 at the pudding and pye.
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![[Post New]](/s/i/i.gif) 2010/08/12 12:28:40
Subject: Multiple Vehilcle Explodes Results
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[MOD]
Making Stuff
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Around here, we generally just roll the damage rolls one at a time, applying the results sequentially and stopping if and when you roll an explosion.
Not RAW, but saves conflicts.
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![[Post New]](/s/i/i.gif) 2010/08/12 12:43:55
Subject: Multiple Vehilcle Explodes Results
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Lord of the Fleet
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A friend of mine likes to roll mutliple times for the explosion radius and take the largest if multiple explodes come up. Only one explosion still but will probably be a little bigger.
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![[Post New]](/s/i/i.gif) 2010/08/12 12:50:35
Subject: Multiple Vehilcle Explodes Results
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Decrepit Dakkanaut
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We do the same thing - if you get multiple explosions the chances of that "nuke" style one goes much higher.
Really, really handy when genestealers are assaulting rhinos....
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![[Post New]](/s/i/i.gif) 2010/08/12 12:56:07
Subject: Multiple Vehilcle Explodes Results
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Loyal Necron Lychguard
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I'd house rule it as attackers choice if there are multiple explosion distances. We do it as only one explode here in Tampa, though.
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![[Post New]](/s/i/i.gif) 2010/08/12 13:36:48
Subject: Re:Multiple Vehilcle Explodes Results
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Swift Swooping Hawk
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We have had this debate locally as well, and came up with the resolution that since if its all fire from one source then all the results are happening at exactly the same time. So this means that all of the results have to be rolled, but a vehicle can only explode one time so only apply the largest blast size.
Sliggoth
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Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). |
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![[Post New]](/s/i/i.gif) 2010/08/12 13:56:48
Subject: Multiple Vehilcle Explodes Results
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Frenzied Berserker Terminator
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I remember asking the same question about a year ago, the general consensus was that you only apply one Explodes result to save headaches
It's not particularly clear from a RAW perspective, but there you go.
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![[Post New]](/s/i/i.gif) 2010/08/12 14:02:32
Subject: Re:Multiple Vehilcle Explodes Results
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Longtime Dakkanaut
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RAW have no clear instructions for multiple Explodes! results, however, you can argue that once the vehicle has exploded, it's not going to explode again, and another shot that would make it explode won't make it "explode bigger" or "explode twice."
Since there's no clear RAW for this, I'll just say that I've always played it logically, and that is to say you only apply the first Explodes! result and ignore subsequent results in the same turn.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/08/12 15:47:59
Subject: Multiple Vehilcle Explodes Results
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Lord Commander in a Plush Chair
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RAW all firing from one unit(or melee attacks in the same initiative step) is done simultaneously.
This means rolling all the damage results at the same time is technically the correct thing to do.
Again though RAW does not state what to do if you score multiple "Explodes" results. Since it happens at the same time, and you are applying all damage results you will never have a situation where the vehicle explodes, and then explodes again. What you will have is a vehicle that Explodes multiple times at once. Which still doesn't make any sense and we have no way to resolve.
I posit this application(and this is how we Play 'round here): Follow RAW to the best of your ability and roll for all damage results at once; If you score a destroyed or Exploded result(any) apply that result(once) and ignore the rest of the results. If you score a Destroyed and an exploded result apply only the Exploded result(again Once). All other results scored without a destroyed/exploded are of course all applied equally.
Insaniak: applying the results sequentially can(and often will) give you a Destroyed result and then an exploded result, but models in a transport will have already been disembarked so may take a different value hit from the exploded result. And if you stop applying damage results at destroyed then you completely miss out on the chance that one of your penetrating hits(that has not had it's damage applied yet) was an exploded result.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2010/08/12 22:05:44
Subject: Re:Multiple Vehilcle Explodes Results
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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my interpertation is you roll once no matter how many.
what i like to do is this(pretty nice and is explainable)
say you have 3 explodes results.
you roll 3 times for the size of the explosion.
the results are a 2, 4 and a 5.
you pick the highest and apply that explosion result. so a single 5" explosion.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/08/13 02:16:39
Subject: Multiple Vehilcle Explodes Results
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[MOD]
Making Stuff
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Kommissar Kel wrote:Insaniak: applying the results sequentially can(and often will) give you a Destroyed result and then an exploded result, but models in a transport will have already been disembarked so may take a different value hit from the exploded result.
We don't actually disembark them from the transport until damage rolls are finished, so they still take the damage from being inside the vehicle when it explodes, rather than the damage from being caught outside when it explodes.
And if you stop applying damage results at destroyed then you completely miss out on the chance that one of your penetrating hits(that has not had it's damage applied yet) was an exploded result.
Which is why we stop at exploded instead...
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![[Post New]](/s/i/i.gif) 2010/08/13 05:22:06
Subject: Multiple Vehilcle Explodes Results
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Rough Rider with Boomstick
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I would roll as many times as it gets explodes, since we could assume that the first shot hit the fuel tank, but before the explosion reached the ammo, that exploded too! and so on.
Just roll seperately for each explosion.
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I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.
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![[Post New]](/s/i/i.gif) 2010/08/13 13:58:54
Subject: Multiple Vehilcle Explodes Results
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Warning From Magnus? Not Listening!
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JSK-Fox wrote:I would roll as many times as it gets explodes, since we could assume that the first shot hit the fuel tank, but before the explosion reached the ammo, that exploded too! and so on.
Just roll seperately for each explosion.
While I think that this is a very fluffy way of interpreting how a vehicle would explode in this game, I have to disagree with the way it applies to it. If you're going to say that the vehicle has a few, for what it's worth, "minor" explosions, before a big catastrophic explosion, causing the entire vehicle to explode, then wouldn't the Str of each explosion vary? This is where it could really hairy in the game.
The rule states that once it has exploded, it is removed from the table. And that's it. For the vehicle to explode multiple times, as JSK, cited above, there'd have to be mathematical ways of calculating the degrees of the explosion, and varying their respective Str.
And since there aren't any rules that do that, the easiest way to rule this, without going into much more unneeded confusion, would be to say that the vehicle explodes once, and the range for the explosion is rolled once.
To the OP, your friend, IMHO would be incorrect rolling once for each "Explosion" result he gets on a single Shooting or Assault Attack.
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This message was edited 1 time. Last update was at 2010/08/13 14:00:29
"This One Is Rurouni... Once Again, This One Will Drift..."
"Rushing towards danger without hesitation isn't recklessness, but bravery... And avoiding danger when there's a chance for victory isn't precaution, but cowardice..."
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