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![[Post New]](/s/i/i.gif) 2010/08/12 13:50:47
Subject: 1500pts + 500pts Reserves, Black Templars Tournament List
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Fresh-Faced New User
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Hi all,
I've got my first tournament coming up soon and the format's a bit interesting. There are four parts, all of which have to be played with the same list. Here are the parts:
Part 1 : 1500 points
Part 2 : 1500 points + 500 points of reserves
Part 3 : 1500+500 points, no reserves
Part 4 : 1500 points
I can already see that I'll be up against: 5 Space Marine players, 4 Tyranids, 2 Chaos SM, 3 Imperiums, 1 Chaos Demons, 1 IG, 1 BT, 1 Eldar and 2 Blood Angels.
After many hours, here's what I've come up with so far:
Main Force:
Crusader Squad Vanguard
Marshal, PoLC
1 Initiate, PF/BP
6 Initiates, BP/CCW
2 Neophytes, BP/CCW
Rhino, XA SL
Crusader Squad Victorious
Emperor's Champion, AAC
1 Initiate, PW/BP
6 Initiates, BP/CCW
2 Neophytes, BP/CCW
Rhino, XA SL
Terminator Squad Serpent
10 Terminators, FC
Land Speeder Fearless, HB
Vindicator Valiant, PotMS
Vindicator Vehement, PotMS
Predator Annihilator, Tri-Las, PotMS
Reserve Force:
Sword Brethren Squad Sceptre
1 Sword Brethren, FC, TH, Kraks, PoLC
1 Sword Brethren, FC, TH, Kraks, Meltagun
4 Sword Brethren, FC, TH, Kraks, BP/CCW
1 Razorback, PotMS, SL
Venerable Dreadnought Defiance, Twin-Las, Tank Hunter
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The idea is to grab the attention with the Vindicators moving forward and blasting (hence the PotMS) and the squad of foot-slogging Terminators, spread-out, shooting and advancing. The two Crusader Squads will advance, probably behind the Vindicators, with the Land Speeder covering the flanks, harassing or just distracting and with the Predator supplying long-range fire support. The Dread will support the Pred when he comes on, and the Sword Brethren squad will get quickly into a close-combat scrap.
Your comments/advice/encouragement/warnings/experience/observations will be greatly appreciated, brothers. Many thanks in advance.
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![[Post New]](/s/i/i.gif) 2010/08/12 16:04:58
Subject: 1500pts + 500pts Reserves, Black Templars Tournament List
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Stoic Grail Knight
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I am no expert but my friend is and he has rolled alot of people with his BT. Maybe take more sword brethren with EC in a LRC. Dreadnoughts are not that good drop them and the pred and razorback. take 2 lrc and 3 LS with Multimelta each a seperate unit amazing Anti tank. Every unit you have needs melta. For las you could do las plasma squads still the best combo ever. (5 man squad)
Make terminators 5 with like 3 lighting claws and 2 thunder hammer storm shield. Make sure you have the preferred enemy vow.
That is just about what I have had to deal with, hope this helps I have watched this list get rolled and roll it just all depends but I watched it last week destory a BA player.
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Hydra Dominatus
World Wide War Winner |
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![[Post New]](/s/i/i.gif) 2010/08/12 20:57:29
Subject: Re:1500pts + 500pts Reserves, Black Templars Tournament List
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Fresh-Faced New User
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Many thanks for that, Ghostmaker. Much appreciated. With your comments, and some thought, however, I've come up with the amended list below:
Main Force:
Crusader Squad Vanguard
Marshal, PoLC, Iron Halo
1 Initiate, PF/BP
1 Initiate, Meltagun
7 Initiates, BP/CCW
Rhino, XA SL
Crusader Squad Victorious
Emperor's Champion, AAC
1 Initiate, PF/BP
1 Initiate, Meltagun
7 Initiates, BP/CCW
Rhino, XA SL
Land Speeder Squadron Fearless
2 Land Speeders, MM HF
Land Speeder Squadron Relentless
2 Land Speeders, MM HF
Vindicator Valiant, PotMS, SL
Vindicator Vehement, PotMS, SL
Predator Destructor Defiance, PotMS, Las
Reserves:
Crusader Squad Vigilant
1 Initiate, PF/BP
1 Initiate, Meltagun
4 Initiates, BP/CCW
Razorback, XA SL
Terminator Assault Squad Venom
5 Assault Terminators, FC, PoLC
2 Assault Terminators, FC, TH
Once again, your comments/advice/encouragement/warnings/experience/observations will be greatly appreciated, brothers. Many thanks in advance.
Automatically Appended Next Post: Or, I could just park-up my Razorbacks and Crusader Squads on the objectives, and let the rest fight it out, with something like this:
Main Force:
Emperor's Champion, AAC
Crusader Squad Vanguard
1 Initiate, Lascannon
1 Initiate, Plasma gun
4 Initiates, Bolters
Razorback
Crusader Squad Victorious
1 Initiate, Lascannon
1 Initiate, Plasma gun
4 Initiates, Bolters
Razorback
Sword Brethren Terminator Assault Squad Venom
Marshal, Iron Halo, PoLC
4 Assault Terminators, FC, PoLC
2 Assault Terminators, FC, TH
LRC, SL
Land Speeder Fearless, MM HF
Vindicator Valiant
Predator Destructor Defiance, AC, Las
Reserves:
Crusader Squad Vigilant
1 Initiate, Lascannon
1 Initiate, Plasma gun
4 Initiates, BP/CCW
Razorback
Sword Brethren Squad Sceptre
* to go with EC
1 Sword Brethren, Term Hons, PF/BP
4 Sword Brethren, Term Hons, BP/CCW
Razorback, XA SL
Land Speeder Relentless, MM HF
Thoughts?
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This message was edited 1 time. Last update was at 2010/08/13 00:03:54
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![[Post New]](/s/i/i.gif) 2010/08/18 15:11:58
Subject: Versatile 1500pts BT army with some hidden pearls
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Black Templar Servitor Dragging Masonry
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Hi!
I'm playing quite different list of templars than most of players at this forum. So I decided to share one of my lists with my thoughts of using units and their advantages.
Here is my list:
Emperor's Champion (90)
-Accept any challenge, no matter the odds (+50)
=140pts
Dreadnought (105)
-Twin-linked lascannon (+20)
-Missile launcher (+10)
-Venerable (+20)
-Tank hunter (+10)
=165pts
Sword Brethen Terminator squad of 5 (200)
-Assault cannon *2 (+40)
-Tank hunters (+15)
=255pts
Sword Brethen Assault terminator squad of 5 (200)
-Furious charge (+15)
-Transport: Land raider (+250)
=465pts
Crusader squad of 5 (80)
-Power weapon (+10)
-Meltagun (+10)
-Transport: Razorback (+70)
-Twin-linked lascannon (+20)
-Extra-armour (+5)
=195pts
Crusader squad of 5 (80)
-Multimelta (+10)
=90pts
Crusader squad of 5 (90)
-Meltagun (+10)
=90pts
Crusader squad of 5 (100)
-Plasma cannon (+20)
=100pts
TOTAL: 1500pts
Let's see what I have for 1500 pts. Emperor's champion in Razorback with small templar squad, armed to face enemy in cc. Close to my Razorback, I probably field rest of my footslogging templars. Thats my right wing. In center of table, I deploy my Land Raider and one of templar squads. Land raider is my shock unit. It can give fire support for both of my flanks, or charge forward with 5 lightning claw terminator inside. Thats enough to destroy anything your opponent can bring against your army. Usually best use for their hitting power is to make counter-charge against your opponents hard hitting elite unit. After all, with this center piece in your army, you have hitting power to support advancing of both of your flanks. Then to the left wing. My fire support units. Two pearls in BT list, most of people don't approciate enough. Venerable dreadnought with Lascannons, missile launcher and tank hunter skill. S10 twin-linked lascannon combined with S9 missile launcher. Put it into cover and you have unit with murder class firepower agains any vehicle. It is also very hard to destroy (combine cover and venerable). With my dreagnought, I like to play my terminator squad with assault cannons. S7 rending in squad of terminators is a killer! It really is. You have 67% of chance to make a hit for landraider, and 2/3 of those are penetrating. Who said that templars can't shoot? My list consists enough firepower to wound landraider class vehicle almost twice a round.
Summary: I use four units of templars. It is very important to field as many scoring units as possible in your tournament army. Best thing in templars is that they are so versatile. My four units have weapons to destroy almost anything they can face, and enought cc power to hack in pieces any standard, not specialised cc unit. They also got staying power to keep their ground when it's time for defence. Rest of my army is for support. It is always. Never count on non-scoring units to win a game. My landraider and cc terminators is here to get rid of my enemys super units. It can destroy (or cripple) at least one unit per battle. If not, you are stupid or very unlucky. With lascannons, it can bring your enemy pain every turn it is on the table. Use it to destroy their targets transport, wait until your opponent makes that flustrated charge against your meaningless unit and unleash the pain. Thats their job. If they kill more, it is good, but usually they dont. Thats because most of thr time, they front so much hate after charging, that rest of your army is safe for a while. As last, but not least, I have my devastator wing. Basic Terminators and dreadnought. Enought firepower to wound land rider once a round. I think thats enought for any army. You can deep strike your terminators, but it really depends on situation. Usually it is good to deploy those on to the table and start slow advancing with assault 8 s7 rending firepower (don't forgot those bolters, they can glance rhinos front armour). Most of time they are here just to get noticed and suck enemys moster unit into trap. Only to get charged by your own assault terminators.
Thats my kind of templars. I can make small changes for free, to adjust against different kind of armies. Using missile launchers in templar squads makes them more usefull against most of armies. My list is specialised for killing deathwing. I also like to play small deep striking assault squads with plasma pistols and meltabombs. Could consider using LRC or deep strike terminators to put my Champion into LR. Full sloggers are another day, and I'm preparing to face my friends with something like it... But thats another story, like I said!
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