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![[Post New]](/s/i/i.gif) 2010/08/13 15:11:03
Subject: 2000pt space wolf army (anti blood angels sumwhat)
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Regular Dakkanaut
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Hi,
This is my 2000 point sw army. I've only really played against blood angels so although its unintentional there may be an anti blood angel bias.
Ive got a few ideas on how to improve it but thought id post it as is to see if anyone has better advice or confirms my thoughts.
HQ
Wolf Lord:
Thunderwolf Mount
2 x Wolf Claws
Belt of Russ
Wolf Tooth Ncklace
Master Rune Priest
Term Armour
living lightning
tempests wrath
Rune Priest
living lightning
murderous huricane
Bjorn the Fell Handed
Twin linked Lascannon
Elite:
1 x Lone Wolf
5 x Wolf Gaurd
5 x term armour
5 x power weapon
5 x storm bolter
Troops:
10 x Grey Hunters
1 x melta
1 x plasma
1 x power weapon
1 x Wolf Standard
Rhino Transport
10 x Grey Hunters
1 x melta
1 x power weapon
1 x plasma
1 x Wolf Standard
1 x MOTW
Fast Attack:
4 x Thunderwolf cavalry
4 x Storm sheilds
4 x melta bombs
1 x power weapon
Heavy Support:
Land Raider Redemer
multi melta
Notes: wolf lord goes with the cavalry, master rune priest with the wolf guard, other rune priest with second grey hunters. the second grey hunters go in the land raider.
so yeah any thoughts suggestions will be apprecaited.
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This message was edited 1 time. Last update was at 2010/08/13 19:04:47
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![[Post New]](/s/i/i.gif) 2010/08/14 17:52:02
Subject: 2000pt space wolf army (anti blood angels sumwhat)
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Fixture of Dakka
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Coyotebreaks wrote:Land Raider Redemer multi melta
You ought to get EA for delivery trucks, pert near guaranteeing that the termies will be delivered into enemy lines, although, facing BA jumpers, they're coming to you anyway, so minor point.
Do you know the other guy's list, roughly? Is Mephi in the pile?
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2010/08/17 08:25:25
Subject: 2000pt space wolf army (anti blood angels sumwhat)
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Regular Dakkanaut
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Brothererekose wrote:Coyotebreaks wrote:Land Raider Redemer multi melta
You ought to get EA for delivery trucks, pert near guaranteeing that the termies will be delivered into enemy lines, although, facing BA jumpers, they're coming to you anyway, so minor point.
Do you know the other guy's list, roughly? Is Mephi in the pile?
Hi thanks for replying, not what sure you mean by EA though.
I know his list roughly. He doesn't tend to use mephi anymore, he has dante though and sanguinary guard.
When he did use Mephiston I generaly countered his psychic abilities with the closest rune priest so he didn't get quite so hard. Then I could get him down after a few casulties to me. still a tricky customer though.
(mind you forgot to add there were a couple of occasions were the counter failed. that didn't end so well)
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This message was edited 2 times. Last update was at 2010/08/17 11:32:27
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![[Post New]](/s/i/i.gif) 2010/08/17 09:52:18
Subject: 2000pt space wolf army (anti blood angels sumwhat)
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Ultramarine Chaplain with Hate to Spare
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Are you wishing to keep it anti-BA or are you looking to take on new opponents and make it more all comers?
To go more all comers switch out a living lightening for Jaws of the World Wolf it is a power that literally auto-wins you the game against certain armies.
Other than that:
Wolf guard Terminator squad doesn't really do alot for a fair chunk of points. I only really see that type of build as worth it in a Loganwing army.
You're a little heavy on HQs but you're SWs so can get away with it more. Otherwise they are all pretty good.
Grey Hunters are fine but should be Melta-Melta and Plamsa-plasma. 1 special weapon is rarely enough to get the job done, 2 usually is. Each squad is then far more effective. But again to go all-comers you're probably better off with at least 2 melta-melta squads.
The Thunderwolf cav should all be slightly differently armed so you can abuse wound allocation.
Over all Personally I'd cut down the HQ and throw in another Grey Hunter pack as you're light on troops (and they are the best troops in the game). Then I'd chuck more points into the TWs. Get their numbers up to about 6 or 7 and they are nigh unstoppable.
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![[Post New]](/s/i/i.gif) 2010/08/17 12:41:32
Subject: 2000pt space wolf army (anti blood angels sumwhat)
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Regular Dakkanaut
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FlingitNow wrote:Are you wishing to keep it anti-BA or are you looking to take on new opponents and make it more all comers?
To go more all comers switch out a living lightening for Jaws of the World Wolf it is a power that literally auto-wins you the game against certain armies.
Other than that:
Wolf guard Terminator squad doesn't really do alot for a fair chunk of points. I only really see that type of build as worth it in a Loganwing army.
You're a little heavy on HQs but you're SWs so can get away with it more. Otherwise they are all pretty good.
Grey Hunters are fine but should be Melta-Melta and Plamsa-plasma. 1 special weapon is rarely enough to get the job done, 2 usually is. Each squad is then far more effective. But again to go all-comers you're probably better off with at least 2 melta-melta squads.
The Thunderwolf cav should all be slightly differently armed so you can abuse wound allocation.
Over all Personally I'd cut down the HQ and throw in another Grey Hunter pack as you're light on troops (and they are the best troops in the game). Then I'd chuck more points into the TWs. Get their numbers up to about 6 or 7 and they are nigh unstoppable.
Nice one, cheers for the reply and advice.
I am looking to make my list more all corners, but i do need to keep it BA proof as I play against them 99% of the time currently. However i am going against tyranids this week.
Funny you should mention the wolf guard termies as I am struggling to kit them out right at the mo. My thinking at the mo is that leaving them with the storm bolters they have some ranged fire power, but still have power weapons for close stuff. with the massive amount of feel no pain that im against i need something that negates it, or just some nasty stuff hand to hand in general. so i could not see the worth in spending more for other weapons, but i ammost likely wrong on this point. I treid all wolf claws but although they were good at assulting did not do much before that. i tend to playa defensive game keeping things at medium range for as long as i can.
but yeah any adive with how to better kit them out will be a big help.
you confirmed my thoughts that i might be a bit heavy on HQ's, so yeah i think maybe cutting a bit of that might help.
not sure how i could do the thunderwolves better. I like the 3++ on all of them. makes them hard to bring down.
but yeah nice one.
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![[Post New]](/s/i/i.gif) 2010/08/17 14:08:21
Subject: 2000pt space wolf army (anti blood angels sumwhat)
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Ultramarine Chaplain with Hate to Spare
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In regards to thunderwolves. Just dropping 1 SS having 2 with MBs and giving another one say a Lightening claw will make them more survivable. THat way you can spread around the wounds and load ID wounds onto already wounded models. The trick is to ensure each one has a config of wargear different to all the others. It only has to be 1 item different. but I'd just get more wolves at this point 6 guys lead by a lord will monster through entire armies on their own. Space Wolves do defence excellently. What you might find is that the points you've spend on Wolf guard would be better spent elsewhere. They are too expensive to kit out as an effective squad compared to Vanillas or BAs. You can get cheap Termies how you've got them but as I said unless your taking Logan and going all Terminator having cheap Terminators isn't really a great thing as they don't do much... Wolfguard in general make better squad leaders for long fangs and blood claws so I don't really think they suit your army. Try making Bjorn 2 normal Dreads, dump the Terminators and their Landraider. That should give you enough points for some fire support from a pair of predators or packs of Long fangs , another Grey Hunter pack and to up the Thunderwolves. Have 2 double melta GH packs and one double Plasma GH pack. Use the TW to annihilate his main thrust. Whilst everything else fires away. Don't be afraid to drive right up to him and double tap at point blank range because when he charges you get 3 attacks anyway  . By adding Jaws to your powers you can also snipe his Sanguinary Priests robbing him of Furious Charge and FnP and largely blunting his attack. This will also improve your army against all comers too.
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This message was edited 1 time. Last update was at 2010/08/17 14:10:24
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![[Post New]](/s/i/i.gif) 2010/08/17 18:08:12
Subject: 2000pt space wolf army (anti blood angels sumwhat)
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Regular Dakkanaut
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FlingitNow wrote:In regards to thunderwolves. Just dropping 1 SS having 2 with MBs and giving another one say a Lightening claw will make them more survivable. THat way you can spread around the wounds and load ID wounds onto already wounded models. The trick is to ensure each one has a config of wargear different to all the others. It only has to be 1 item different. but I'd just get more wolves at this point 6 guys lead by a lord will monster through entire armies on their own.
Space Wolves do defence excellently. What you might find is that the points you've spend on Wolf guard would be better spent elsewhere. They are too expensive to kit out as an effective squad compared to Vanillas or BAs. You can get cheap Termies how you've got them but as I said unless your taking Logan and going all Terminator having cheap Terminators isn't really a great thing as they don't do much...
Wolfguard in general make better squad leaders for long fangs and blood claws so I don't really think they suit your army.
Try making Bjorn 2 normal Dreads, dump the Terminators and their Landraider.
That should give you enough points for some fire support from a pair of predators or packs of Long fangs , another Grey Hunter pack and to up the Thunderwolves.
Have 2 double melta GH packs and one double Plasma GH pack.
Use the TW to annihilate his main thrust. Whilst everything else fires away. Don't be afraid to drive right up to him and double tap at point blank range because when he charges you get 3 attacks anyway  .
By adding Jaws to your powers you can also snipe his Sanguinary Priests robbing him of Furious Charge and FnP and largely blunting his attack.
This will also improve your army against all comers too.
cool cheers for the ideas.
some interesting stuff there. i like idea with the thunder wolves. im quite new to the game so have not got my head round wound allocation yet, but can see with a bit thought that it can help.
i also under stand what you are saying about the terminators as in the last few games they havn't done a whole heck of a lot, but im still scared to loose them as i need a unit full of powe weapons to go against death company and other terminators or just munch through troops, that said my thunderwolves up front have proven to be unstoppable in the last few games. they love eating all my opponents scoring troops.
agree on loosing bjorn though. he is expensive and the core of my army sems to be the thunderwolves and the grey hunters, so more of each would make sense.
interesting idea on doubling up on the plasmas and meltas. i went for one of each so i can be effective at both ranges, but I will try doubling them for the next game and see how that works.
as jor jaws of the wild wolf i do like it, but most the time i use it against marines they rarely fail the test so it has not been very good. i would use it i i were against orcs are something though. but i find the spell combo i have very good to help me hold things back, while i fire off me guns.
but yeah cheers for the advice, some good food for thought
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This message was edited 1 time. Last update was at 2010/08/17 18:11:33
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![[Post New]](/s/i/i.gif) 2010/08/17 19:17:29
Subject: 2000pt space wolf army (anti blood angels sumwhat)
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Ultramarine Chaplain with Hate to Spare
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Try Jaws against Nidzilla where Tervigons and Carnifexes are both I1  .
Granted SM iniative can largely prevent them from harm. But you can target hidden Preists before they make assault. You have a 1 in 3 chance of taking out that Preist, that's actually pretty good considering he's a SM who normally only have a 1 in 3 chance of taking damage once you've hit and wounded. Granted not the mass carnage it would do to an Ork horde or Plague Bearers or Carnifexes, but still pretty good odds of sniping the lynch pin of his force. For an all comers list it is a must.
Wound allocation on identical models is easy you count up the unsaved wounds and remove models. When everyone is differently armed you take saves individually so the wounds you take are more likley to be spread around. Thus when your squad takes 2 wounds you're not down a man in fact with 5 models he'll probably have to score 6 unsaved wounds on you before anyone dies...
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![[Post New]](/s/i/i.gif) 2010/08/18 08:10:02
Subject: Re:2000pt space wolf army (anti blood angels sumwhat)
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Regular Dakkanaut
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cool I see what your saying.
Nice one, Cheers
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