Throughout Orc and Goblin lore it has been rumored that through magic, mutation, or some other means that night Night Goblins have been able to reach stature and strength only known to that of their larger brethren the Black Orc. So with that said i give you my Night Goblin List with roided Goblin heroes.
Black Orc Warboss- Heavy Armor, Ironclaws Waagghh Cleava (251 pts)
Orc Great Shaman- Level 4 (215 pts)
Black Orc Big Boss-
BSB, Mork's Spirit Totem (160 pts)
Night Gobbo Shaman- Level 2, Staff of Sneaky Stealin (135 pts)
Night Gobbo Big Boss- Great Axe (34 pts)
Night Gobbo Big Boss- Great Axe (34 pts)
Night Gobbo Big Boss- Great Axe (34 pts)
Night Gobbo Big Boss- Great Axe (34 pts)
Night Gobbo Big Boss- Great Axe (34 pts)
Night Gobbo Big Boss- Great Axe (34 pts)
Night Gobbo Big Boss- Great Axe (34 pts) (Yes there's 7 big bosses)
50 Night Goblin Spearmen- Nets,
FC, 2x Fanatics (305 pts)
50 Night Goblin Spearmen- Nets,
FC, 2x Fanatics (305 pts)
50 Night Goblin Spearmen- Nets,
FC, 2x Fanatics (305 pts)
50 Night Goblin Spearmen- Nets,
FC, 2x Fanatics (305 pts)
28 Black Orcs- Shields,
FC (430 Pts)
4 Doom Divers (320 pts)
So basically the 4 goblin units act as tarpits for the entire game, magic is covered through the
lvl 4 and
lvl 2, and i get some from both lores. The
BSB provides extra dispel dice, and the Staff takes away an enemy PD and gives me an extra
DD. Magic phase is pretty much covered. Doom Divers can whittle down and heavy infantry or any pesky regiment in general. The Big Bosses provide an extra punch for the
NG units while in combat, 6-9
Str 6 attacks are pretty nice.
So like the title says all C&C welcome except the kind of your list is gay and such.