MISSION 1
Points: 1750
Mission Objective:
Attacker The salamanders 3th company ( 8 points)
Defender The Emperor's Emissaries ( 8 points)
Both players use the Divided Force special rule. The defender deploys using the hidden set-up rules. The attacker has first turn. Both passive forces arrive at the beginning of Turn 4.
If the defender has any scoring units more than 12” from any table edge at the end of the game then he wins if he does not and the attacker has at least one scoring unit left the attacker has won. Any other result is a draw.
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There has always been some rivalry between the salamanders and the emperor’s emissaries. The boys in green had little faith in their real beliefs . For them they weren’t worthy of the name “space marine”. But these conflicts have never escalated to any war until now. 5 years ago the command passed on to Nistan. He prepared his fleet for a crusade against the Emperor’s Emissaries.
Army Lists
The salamanders 3th company
Nistan (captain with relic blade, storm shield and digital weapons)
5 assault termies in land raider redeemer
10 marines (
PF, flamer and
ML)
10 marines (
PF, flamer and
ML)
5 marines (power weapon) in razorback with twin- linked heavy bolter
Whirlwind
Dreadnought with twin-linked lascannon
Dreadnought with twin-linked lascannon
Land raider
The Emperor's Emissaries
Captain with storm shield, thunder hammer and terminator armour
5 terminator (cyclone missile launcher, chainfist)
10 marines (
ML, plasma gun and
PF) in rhino
10 marines (
ML, plasma gun and
PF) in rhino
10 marines (
MG, lascannon and
PF) in razorback with twin-linked lascannon
Predator (twin-linked lascannon and heavy bolters)
Predator (twin-linked lascannon and heavy bolters)
Landspeeder (multi-melta and assault cannon)
Landspeeder (multi-melta and assault cannon)
Landspeeder (multi-melta and assault cannon)
DEPLOYMENT
Hidden set-up
TURN 1
Salamander automatically get first turn. His vehicles move full speed. The lascannon from the land raider fails to hurt the predator.
The Emissaries target the razorback with all their missile launchers but it’s to no avail.
TURN 2-3
The salamander push through. The predator gets immobilised by the land raider.
In turn 3. Nistan and his boys charge the marines in the left building. They kill some but lose 3 marines for their efforts.
The Emissaries have bad luck and accomplish nothing during these two turns. Even the two newly arrived landspeeders fail to hurt the landraider.
The cavalry arrives.
TURN 4 -5
The reserves come up. The dreads kill one landspeeder. The rest of the forces advanced.
The Emissaries blow up a advancing razorback and kill all the marines inside. The predator blows up the whirlwind. In assault the termies immobilise and weapon destroy the landraider.
TURN 6
The land raider advances. While the firebase immobilise the second predator.
The Emissaries try to stop the redeemer but to no avail. The termies destroy the godhammer landraider.
TURN 7
The termies assault the ten marines pushing them back in the 12 “ zone. Shooting kills the 5 marines and the razorback is blown up.
The termies shoot at Nistan and his escort but fail to do much damage. The last 5 marines move and run 15 inch from the board edge. Giving the Emissaries the win.