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Made in us
Battle-tested Knight Castellan Pilot






Hello again, I'm going to be part of a 4 month 40k campaign and well since their are only 2 Ork players we're out numbered so we get an extra point reserve to make whatever we want. Apparently we'll get 7000 points. So here's my list so far.


1 Ork Big Mek (KFF) 85 points.

1 Ork Big Mek (KFF) 85 points.


5 Deffkopta (Twin-linked rokkit launcha, Buzzsaw) 350 points.

5 Deffkopta (Twin-linked rokkit launcha, Buzzsaw) 350 points.

5 Deffkopta (Twin-linked rokkit launcha, Buzzsaw) 350 points.


3 Kill Kans (3x 3 Grotzooka) 195 points.

3 Kill Kans (3x 3 Grotzooka) 195 points.

3 Kill Kans (3x 3 Grotzooka) 195 points.

A lot of the armies are MEQ and IG for the Order side. Chaos is MEQ based also no daemons. Then we have Necrons, Tau, and Eldar

So I'm making this list to shut down mechanized armies.

I'll appreciate all help going with this.

 
   
Made in au
Sinewy Scourge




Downunder

You have 7,000 spare points? well Why not grab a Stompa or 3?

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Battle-tested Knight Castellan Pilot






Eyclonus wrote:You have 7,000 spare points? well Why not grab a Stompa or 3?


I don't know how Apoc or rules for 7000 points go, so I'm just making a huge Kan wall list.

I need troops and trukks if I'm correct. But yeah...

 
   
Made in dk
Grovelin' Grot




Take a couple of dreads as troop. And 4 full mobs of 30 boys with klaws and poles.

As elites go for as many nobbikers as you can get in the list, it might be enough to use 7000p.

Hope it helps.

Sorry about the gramma i was not born by english speaking parents  
   
Made in us
Battle-tested Knight Castellan Pilot






Lottrup wrote:Take a couple of dreads as troop. And 4 full mobs of 30 boys with klaws and poles.

As elites go for as many nobbikers as you can get in the list, it might be enough to use 7000p.

Hope it helps.


Dreads count as troops? Example please...I'm assuming the Mek boy's HQ thing

 
   
Made in au
Fresh-Faced New User




If this is apoc. Take a look at these

http://www.games-workshop.com/gws/content/article.jsp?catId=cat60016a&categoryId=900006§ion=&aId=3400020

Sorry for the link dump. but they may help.

SAG Battery is just awesome.

   
Made in us
Battle-tested Knight Castellan Pilot






1 Ork Big Mek (KFF) 85 points.

1 Ork Big Mek (KFF) 85 points.


30 Shoota Boyz (2x Big Shoota) w. Nob (PK,BP) 230 points.

30 Ork Boyz w. Nob (PK, BP) 220 points.

30 Shoota Boyz (2x Big Shoota) w. Nob (PK,BP) 230 points.

30 Ork Boyz w. Nob (PK, BP) 220 points.


15 Lootas 225 points.

15 Lootas 225 points.

15 Lootas 225 points.


5 Deffkopta (Twin-linked rokkit launcha, Buzzsaw) 350 points.

5 Deffkopta (Twin-linked rokkit launcha, Buzzsaw) 350 points.

5 Deffkopta (Twin-linked rokkit launcha, Buzzsaw) 350 points.


3 Kill Kans (3x 3 Grotzooka) 195 points.

3 Kill Kans (3x 3 Grotzooka) 195 points.

3 Kill Kans (3x 3 Grotzooka) 195 points.

This is 3380 points O:

 
   
Made in au
Sinewy Scourge




Downunder

Remember there are no FOC limits in Apoc, take 4 Warpheads and you'll likely be able to waaagh! every turn.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Battle-tested Knight Castellan Pilot






Eyclonus wrote:Remember there are no FOC limits in Apoc, take 4 Warpheads and you'll likely be able to waaagh! every turn.


Do you know where I can find the point values for stompas and such?

Or should I put wagons?

 
   
Made in au
Sinewy Scourge




Downunder

Stompas are in the Apoc book, they're big, like 350 points or more. Also they have some neat weapons, like the Psycho Dakka Gun, its a 48" Heavy 4D6 weapon that starts shooting another unit in 12" of the first target, after thats resolved it will target a new unit in 12" of the second, and so on until you roll doubles. It can take forever to resolve the weapon if you're lucky.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Battle-tested Knight Castellan Pilot






Eyclonus wrote:Stompas are in the Apoc book, they're big, like 350 points or more. Also they have some neat weapons, like the Psycho Dakka Gun, its a 48" Heavy 4D6 weapon that starts shooting another unit in 12" of the first target, after thats resolved it will target a new unit in 12" of the second, and so on until you roll doubles. It can take forever to resolve the weapon if you're lucky.
That is by far the coolest thing ever. DAKKA!

 
   
Made in au
Sinewy Scourge




Downunder

Its not even that good by Apoc standards. But you can have three of them. I witnessed one which took about 90 minutes before it failed. So many fallen Guardsmen and Marines. Also when it stops firing, its jammed for the game, so you only get to use it a second time if it runs out of targets.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Battle-tested Knight Castellan Pilot






Eyclonus wrote:Its not even that good by Apoc standards. But you can have three of them. I witnessed one which took about 90 minutes before it failed. So many fallen Guardsmen and Marines. Also when it stops firing, its jammed for the game, so you only get to use it a second time if it runs out of targets.
Could you explain that to me how it works then? The jamming part.

 
   
Made in au
Sinewy Scourge




Downunder

When generating the number of shots, if you roll a double, the weapon fires, but it will not fire again. Its Gone, bro, Gone. On the other hand, its not a big loss, you could take like 6 of them on a single Stompa, with 18 of those things you're shooting phase is gonna take a few hours........

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Battle-tested Knight Castellan Pilot






1 Ork Big Mek (KFF) 85 points.

1 Ork Big Mek (KFF) 85 points.
(170)


30 Shoota Boyz (2x Big Shoota) w. Nob (PK,BP) 230 points.

30 Ork Boyz w. Nob (PK, BP) 220 points.

30 Shoota Boyz (2x Big Shoota) w. Nob (PK,BP) 230 points.

30 Ork Boyz w. Nob (PK, BP) 220 points.
(900)


15 Lootas 225 points.

15 Lootas 225 points.

15 Lootas 225 points.
(675)


1 Battlewagon (Deff Rolla) 120 points.


1 Battlewagon (Deff Rolla) 120 points.


1 Battlewagon (Deff Rolla) 120 points.


1 Battlewagon (Deff Rolla) 120 points.


1 Battlewagon (Deff Rolla) 120 points.


1 Battlewagon (Deff Rolla) 120 points.
(720)



5 Deffkopta (Twin-linked rokkit launcha, Buzzsaw) 350 points.

5 Deffkopta (Twin-linked rokkit launcha, Buzzsaw) 350 points.

5 Deffkopta (Twin-linked rokkit launcha, Buzzsaw) 350 points.
(1050)


3 Kill Kans (3x 3 Grotzooka) 195 points.

3 Kill Kans (3x 3 Grotzooka) 195 points.

3 Kill Kans (3x 3 Grotzooka) 195 points.
(585)



1 Stompa 600 points.

1 Stompa 600 points.

1 Stompa 600 points.
(1800)

Suggestions?

 
   
Made in gb
Lord of the Fleet






London

Eyclonus wrote:When generating the number of shots, if you roll a double, the weapon fires, but it will not fire again. Its Gone, bro, Gone. On the other hand, its not a big loss, you could take like 6 of them on a single Stompa, with 18 of those things you're shooting phase is gonna take a few hours........


No, you cannot take more than one on a single Stompa.

To OP: The Supa-Gatler is S7 Ap3 which continues to fire until a double is rolled on the number of shots fired, then it runs out of ammo and is unuseable. Alternatively you can take a Gigashoota which is S6 Ap4 but you can use it more than once and you get 6D6 shots. Personally I recommend the Supa-Gatler. Stompas themselves are about 400 points IIRC, but you can get many variants such as the Mek Stompa, Custom or Klawstompa. For the 7000 Point list I would recommend you go for a Dread Mob formation. With the Dread Mob, you have to take 4+ units of Ork walkers, but you get to nominate one which has a KFF, giving any vehicles within 12" a 4+ cover save (give it to a Stompa for the massive area covered!)
   
Made in us
Battle-tested Knight Castellan Pilot






Valkyrie wrote:
Eyclonus wrote:When generating the number of shots, if you roll a double, the weapon fires, but it will not fire again. Its Gone, bro, Gone. On the other hand, its not a big loss, you could take like 6 of them on a single Stompa, with 18 of those things you're shooting phase is gonna take a few hours........


No, you cannot take more than one on a single Stompa.

To OP: The Supa-Gatler is S7 Ap3 which continues to fire until a double is rolled on the number of shots fired, then it runs out of ammo and is unuseable. Alternatively you can take a Gigashoota which is S6 Ap4 but you can use it more than once and you get 6D6 shots. Personally I recommend the Supa-Gatler. Stompas themselves are about 400 points IIRC, but you can get many variants such as the Mek Stompa, Custom or Klawstompa. For the 7000 Point list I would recommend you go for a Dread Mob formation. With the Dread Mob, you have to take 4+ units of Ork walkers, but you get to nominate one which has a KFF, giving any vehicles within 12" a 4+ cover save (give it to a Stompa for the massive area covered!)



Well what would you change on the list?

 
   
Made in gb
Lord of the Fleet






London

The_Savior wrote:
Valkyrie wrote:
Eyclonus wrote:When generating the number of shots, if you roll a double, the weapon fires, but it will not fire again. Its Gone, bro, Gone. On the other hand, its not a big loss, you could take like 6 of them on a single Stompa, with 18 of those things you're shooting phase is gonna take a few hours........


No, you cannot take more than one on a single Stompa.

To OP: The Supa-Gatler is S7 Ap3 which continues to fire until a double is rolled on the number of shots fired, then it runs out of ammo and is unuseable. Alternatively you can take a Gigashoota which is S6 Ap4 but you can use it more than once and you get 6D6 shots. Personally I recommend the Supa-Gatler. Stompas themselves are about 400 points IIRC, but you can get many variants such as the Mek Stompa, Custom or Klawstompa. For the 7000 Point list I would recommend you go for a Dread Mob formation. With the Dread Mob, you have to take 4+ units of Ork walkers, but you get to nominate one which has a KFF, giving any vehicles within 12" a 4+ cover save (give it to a Stompa for the massive area covered!)



Well what would you change on the list?


Well I would change one of the Stompas into a Klawstompa (they're brilliant against heavy armour), and take the 3 Stompas (or even a Stompa and the Kans) into a Dread Mob. Apart from that it seems like a good list.
   
Made in us
Battle-tested Knight Castellan Pilot






Valkyrie wrote:
The_Savior wrote:
Valkyrie wrote:
Eyclonus wrote:When generating the number of shots, if you roll a double, the weapon fires, but it will not fire again. Its Gone, bro, Gone. On the other hand, its not a big loss, you could take like 6 of them on a single Stompa, with 18 of those things you're shooting phase is gonna take a few hours........


No, you cannot take more than one on a single Stompa.

To OP: The Supa-Gatler is S7 Ap3 which continues to fire until a double is rolled on the number of shots fired, then it runs out of ammo and is unuseable. Alternatively you can take a Gigashoota which is S6 Ap4 but you can use it more than once and you get 6D6 shots. Personally I recommend the Supa-Gatler. Stompas themselves are about 400 points IIRC, but you can get many variants such as the Mek Stompa, Custom or Klawstompa. For the 7000 Point list I would recommend you go for a Dread Mob formation. With the Dread Mob, you have to take 4+ units of Ork walkers, but you get to nominate one which has a KFF, giving any vehicles within 12" a 4+ cover save (give it to a Stompa for the massive area covered!)



Well what would you change on the list?


Well I would change one of the Stompas into a Klawstompa (they're brilliant against heavy armour), and take the 3 Stompas (or even a Stompa and the Kans) into a Dread Mob. Apart from that it seems like a good list.


Could you give me a quick list of what that'd look like?

I mean I do got 2000 points to spare still.

 
   
Made in gb
Lord of the Fleet






London

The_Savior wrote:
Valkyrie wrote:
The_Savior wrote:
Valkyrie wrote:
Eyclonus wrote:When generating the number of shots, if you roll a double, the weapon fires, but it will not fire again. Its Gone, bro, Gone. On the other hand, its not a big loss, you could take like 6 of them on a single Stompa, with 18 of those things you're shooting phase is gonna take a few hours........


No, you cannot take more than one on a single Stompa.

To OP: The Supa-Gatler is S7 Ap3 which continues to fire until a double is rolled on the number of shots fired, then it runs out of ammo and is unuseable. Alternatively you can take a Gigashoota which is S6 Ap4 but you can use it more than once and you get 6D6 shots. Personally I recommend the Supa-Gatler. Stompas themselves are about 400 points IIRC, but you can get many variants such as the Mek Stompa, Custom or Klawstompa. For the 7000 Point list I would recommend you go for a Dread Mob formation. With the Dread Mob, you have to take 4+ units of Ork walkers, but you get to nominate one which has a KFF, giving any vehicles within 12" a 4+ cover save (give it to a Stompa for the massive area covered!)



Well what would you change on the list?


Well I would change one of the Stompas into a Klawstompa (they're brilliant against heavy armour), and take the 3 Stompas (or even a Stompa and the Kans) into a Dread Mob. Apart from that it seems like a good list.


Could you give me a quick list of what that'd look like?

I mean I do got 2000 points to spare still.


The list would be exactly the same, except that the Stompas and Kans are taken as one Apoc Formation. They have to deploy/arrive together but apart from that the list stays the same. If you have 2000 points spare, go for a couple more mobs of Boyz, and go for another Super-Heavy like a Skullhammer or a Custom Battlefortress.
   
Made in us
Battle-tested Knight Castellan Pilot






Alright got it. Thanks

 
   
 
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