Switch Theme:

2000 point space marines in the making  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Land Raider Pilot on Cruise Control





England

HQ

Pedro kantor - 175

Honour guard w/ chapter banner - 130

Troops

2x tactical squad - 340

10 scout squad w/ telion, snipers - 190

Elites

2x stenguard squad w/ 20 special weapons, 2 plasma pistols, 2 power weapons, 1 DP, 1 Rhino - 730

Fast attack

vanguard veteran squad w/ 5 SS, 5 power weapons, 5 jump packs - 325

assult squad w/ flamer - 110

Heavy Support

whirlwind w/ hunter killer, dozer blade - 100
____________________
2000

open to any replies

This message was edited 1 time. Last update was at 2010/08/16 17:03:36


   
Made in gb
Ultramarine Chaplain with Hate to Spare





I have to say this is a mess. I presume the "special" weapons on the sternguard are Copmbis and if so which variety?

That Vanguard squad is 325 points of not a lot.

Honour guard are a total waste.

Tac squads with Rhinos are fail and what weapons?

How is the scout squad equipped?

5 man assault squad isn't much of a threat to anything and is too slow to be taken in those sorts of numbers.

1 TFC on its own will get taken out first turn every game.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in de
Land Raider Pilot on Cruise Control





England

the assult squad is a meat shield for the vanguard and the honour guard is something for pedro kantor to go with, just thinking i will lose the honour guard and put in a dreadnoght with 2 TL autocannons and pedro will go with a DP group.and for that imaginary thunderfire cannon, what cannon! I see no thunderfire cannon!

   
Made in gb
Ultramarine Chaplain with Hate to Spare





the assult squad is a meat shield for the vanguard


How exactly will they do this? Given your Vanguard have a 3+ inv. save, givng them cover makes no difference. So they can only protect you VG from assault, which is exactly where you want your VG and due to the vageries of deep striking even that seems a tad hopeful to say the least...

Also your SG sergeant's can't take Plasma Pistol, Power weapon AND combi as he only has 2 weapons he can only ever be equipped with 2 weapons. Given you are giving up the pistoil to take the PW a lightening claw would be more effective as you'd get the same number of attacks but get to re-roll wounds for the same points.

Everything needs transports. Especially and CC monster unit. If you want a CC monster Unit the TH/SS Terminators are the most effect choice in the list and horrendously under costed for their power.

Yes you removed the TFC with an edit that is clearly listed as occuring after my post and replaced it with a 100 point Whirlwind which is an even worse idea...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Fixture of Dakka





Los Angeles

madman12367 wrote:2x tactical squad -
No toys? Meltas? PFists?

madman12367 wrote:vanguard veteran squad w/ 5 SS, 5 power weapons, 5 jump packs - 325
assult squad w/ flamer -
I'd combine them, ease off on the SS, maybe 3.

madman12367 wrote:whirlwind w/ hunter killer, dozer blade
It has no need for a dozerblade, and the HK is wasted points.

madman12367 wrote:the assult squad is a meat shield for the vanguard
Pricey meat shield and too small.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Boosting Space Marine Biker




Downers Grove, IL

madman12367 wrote:HQ

Pedro kantor - 175

Honour guard w/ chapter banner - 130

Troops

2x tactical squad - 340

10 scout squad w/ telion, snipers - 190

Elites

2x stenguard squad w/ 20 special weapons, 2 plasma pistols, 2 power weapons, 1 DP, 1 Rhino - 730

Fast attack

vanguard veteran squad w/ 5 SS, 5 power weapons, 5 jump packs - 325

assult squad w/ flamer - 110

Heavy Support

whirlwind w/ hunter killer, dozer blade - 100
____________________
2000

open to any replies


-First, off this list doesn't have enough fire support and combined with your lack of transports your gonna have several turns where your guys aren't doing anything while the opponent has free reign on you. You need long range guns to whittle down CC units, stop transports and take out enemy ranged units who are threatening your guys. One whirlwind doesn't cut it.

-Second, the Honor Guard, Vanguard Vets and the Whirlwind are all garbage units. Honor Guard are way overpriced with no invul and are not that great at CC, Vanguard Vets are overpriced for what they do and will loose to a dedicated CC unit and have a very situational special move that the blood angels pull off much better, the whirlwind is outclassed by other things in its FOC slot like the predator or vindicator.

-Third, you have a severe lack of transports your guys are going to get shot off the board against a shooty list and are sitting ducks vs a CC list and any reasonably ballenced list will make short work of space marines with no mobility.

-Fourth the assault marines + vanguard in general don't mesh well with a Pedro + sternguard list and are done better with blood angles for points, scoring and special rules reasons. The scouts don't well either since they don't really take advantage of pedro's special rule of making sternguard scoring i think it would be better to go with min regular troops and loading up on sternguard if your building a list around pedro.

Cut out the scouts, vanguard, assault squad, honor guard and whirlwind and you have 855 points left over to balance out your list and stay with your Pedro + sternguard theme. I wouldnt recommend podding sternguard either. Rhinos can get 10 sternguard into range well enough and add mobility. Razor backs can take advantage of sterguards combat squads + cheap heavy weapons and can get a lot of extra fire support into your list. I dont think sternguard gear well for CC and I wouldn't give them any CC weapons other than a PF to maybe bail them out against a MC or dread since they loose combat tactics with Pedro.

Don't forget to give your regular space marines transports either the razors go even better here as you can take 5 man squads to save points for more sternguard and camp them in a Las/Plas razor back on back field objectives for more scoring fire support while your sternguard push ahead. You can also get cheap fire support from AC/HB predators and land speeder typhoons. You can also consider pushing ahead with vindicators while hiding your sternguard in transports behind them.

Also consider TH/SS terminators in a land raider if your really want to have CC in your list as they are a much better body guard for pedro and a scarier CC threat than the Vanguard + assault squad and can also take advantage of combat squadding to get two land raiders while only taking one elite slot and one heavy slot. Beware as this is very cost prohibitive in an already expensive sternguard list.

I would start over if i were you and really focus one what you want the theme of this list to be. If you want to focus on sternguard + pedro you need to think about what can maximize their advantages (very threatening bloters, extra attack, cheap combi and special weapons, stubborn and scoring) while covering some of their weaknesses (lack of ranged fire power, lack of mobility and very expensive). If you want atlot of jump pack troops however i would consider giving codex blood angels a look.

5K Eagle Warriors
1K Chaos Demons  
   
Made in au
Sinewy Scourge




Downunder

This isn't completely accurate, but its adaptation of a tourney list I saw earlier this year, it did quite well. I've upped it to 2,000 points but I don't recall all the exact upgrades, just the ones modelled on minatures. There may have been a few combi's in the SG squads, the special and heavy weapons in the Tac squads are "Free" Flamers and Missile Launchers, just for brevity's sake.

HQ:
Pedro Kantor 175

MotF w/ Conversion Beamer 120

Elites:
7 Sternguard Veterans w/ Drop Pod 210

7 Sternguard Veterans w/ Drop Pod 210

7 Sternguard Veterans w/ Drop Pod 210

Troops:
Tactical Squad w/ Drop Pod 205

Tactical Squad w/ Drop Pod 205

Tactical Squad w/ Drop Pod 205

Heavy Support:
Rifleman Dreadnought w/ Drop Pod 160

Dreadnought w/ Missile Launcher, T-L Lascannon and Drop Pod 180

Total points is 1880pts. I suppose he may have had PFs on the squads etc...

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Land Raider Pilot on Cruise Control





That's a cool list, and from what I recall it matches Crimson fist fluff nicely too...

This message was edited 1 time. Last update was at 2010/08/17 05:23:11


Fiat Lux 
   
Made in au
Sinewy Scourge




Downunder

He was in the top 30 out of 118 players.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
 
Forum Index » 40K Army Lists
Go to: