madman12367 wrote:HQ
Pedro kantor - 175
Honour guard w/ chapter banner - 130
Troops
2x tactical squad - 340
10 scout squad w/ telion, snipers - 190
Elites
2x stenguard squad w/ 20 special weapons, 2 plasma pistols, 2 power weapons, 1 DP, 1 Rhino - 730
Fast attack
vanguard veteran squad w/ 5 SS, 5 power weapons, 5 jump packs - 325
assult squad w/ flamer - 110
Heavy Support
whirlwind w/ hunter killer, dozer blade - 100
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2000
open to any replies
-First, off this list doesn't have enough fire support and combined with your lack of transports your gonna have several turns where your guys aren't doing anything while the opponent has free reign on you. You need long range guns to whittle down
CC units, stop transports and take out enemy ranged units who are threatening your guys. One whirlwind doesn't cut it.
-Second, the Honor Guard, Vanguard Vets and the Whirlwind are all garbage units. Honor Guard are way overpriced with no invul and are not that great at
CC, Vanguard Vets are overpriced for what they do and will loose to a dedicated
CC unit and have a very situational special move that the blood angels pull off much better, the whirlwind is outclassed by other things in its
FOC slot like the predator or vindicator.
-Third, you have a severe lack of transports your guys are going to get shot off the board against a shooty list and are sitting ducks vs a
CC list and any reasonably ballenced list will make short work of space marines with no mobility.
-Fourth the assault marines + vanguard in general don't mesh well with a Pedro + sternguard list and are done better with blood angles for points, scoring and special rules reasons. The scouts don't well either since they don't really take advantage of pedro's special rule of making sternguard scoring i think it would be better to go with min regular troops and loading up on sternguard if your building a list around pedro.
Cut out the scouts, vanguard, assault squad, honor guard and whirlwind and you have 855 points left over to balance out your list and stay with your Pedro + sternguard theme. I wouldnt recommend podding sternguard either. Rhinos can get 10 sternguard into range well enough and add mobility. Razor backs can take advantage of sterguards combat squads + cheap heavy weapons and can get a lot of extra fire support into your list. I dont think sternguard gear well for
CC and I wouldn't give them any
CC weapons other than a
PF to maybe bail them out against a
MC or dread since they loose combat tactics with Pedro.
Don't forget to give your regular space marines transports either the razors go even better here as you can take 5 man squads to save points for more sternguard and camp them in a Las/
Plas razor back on back field objectives for more scoring fire support while your sternguard push ahead. You can also get cheap fire support from
AC/
HB predators and land speeder typhoons. You can also consider pushing ahead with vindicators while hiding your sternguard in transports behind them.
Also consider
TH/
SS terminators in a land raider if your really want to have
CC in your list as they are a much better body guard for pedro and a scarier
CC threat than the Vanguard + assault squad and can also take advantage of combat squadding to get two land raiders while only taking one elite slot and one heavy slot. Beware as this is very cost prohibitive in an already expensive sternguard list.
I would start over if i were you and really focus one what you want the theme of this list to be. If you want to focus on sternguard + pedro you need to think about what can maximize their advantages (very threatening bloters, extra attack, cheap combi and special weapons, stubborn and scoring) while covering some of their weaknesses (lack of ranged fire power, lack of mobility and very expensive). If you want atlot of jump pack troops however i would consider giving codex blood angels a look.