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Made in ca
Horrific Horror







So I am looking at returning to my Dwarf army and fielding the following. C&C appreciated.

Thorek
Thane BSB Grungi (6" 5+ward vs shooting and Magic Missiles)
Thane Brotherhood (Rangers)
Runesmith (3x Spellbreaking)

Warriors 30 FC
Longbeard Rangers 20 FC (GW)
Quarellers 15

Hamerers 20 FC
Cannon (Forging)
Grudge Thrower (Accuracy, Penetrating)
Bolt Thrower (Skewering, Penetrating, Burning)
Bolt Thrower (Penetrating)

Organ Gun
Organ Gun
Gyrocopter
Gyrocopter

Note not everything is listed accurately due to bad memory. I am missing some runes here and there. So comment with suggestions as well.

Thorek can either slow down / damage units or move unit into combat (charge on random movement).
+4 DD from thorek, anvil and runesmith. At +2 from Thorek
Gyros to march block (slowdown redirect)
Longbeard rangers in flank first turn or in watchtower.
Basic plan sit back shoot till they are dwindling and then charge in.
Army meets construction requirements with total value of 2999 iirc.

Thanks for any help you can provide.

What do you mean "IT MOVED?"

Motto: That which does not Kill me, SHOULD RUN. 
   
Made in gb
Stubborn Hammerer




Weston-super-mare

I would loose 2 runes of spellbreaking , with +4 dd you should be fine, keep 1 just in case =).

1 gyrocopter is enough its quite tough to march block now and redirecting is also tough with free reforms etc and with thorek slowing down alot you should be ok.

Are the quarrellers 15 just to fill the cores % im not quite sure what there doing?
   
Made in ca
Horrific Horror







I was going to use 2 gyro 1 on either flank as march block and unit chipper with the steam cannon flame template.

Quarellers are to fill core and as a mobile shooting unit 8 wide. Can widdle down bigger units or things to make sure it gets removed with the War machines. Also can be used in a stand and shoot option.

The +4DD wont help me against Teclis. So I want to be sure that if I can stop it I have the chance and to use them up first to get me to my first turn to start removing their big magic.

What do you mean "IT MOVED?"

Motto: That which does not Kill me, SHOULD RUN. 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

So few troops? I feel like I could beat this list, even with my army that suffers to shooting... although perhaps I'm mistaken .

I guess I'm just suprised at the lack of cannons! What was the reason for that? You've got anti-magic, but what about anti BIG stuff- like hydras, steam tanks, treemen (for myself )? Bolt throwers don't seem to be as good of a choice for doing multiple wounds, but perhaps there's a benefit I'm just not seeing?
   
Made in us
Rough Rider with Boomstick





It's been years since I played against dwarves, so maybe the runes do really impressive stuff beyond what I remember, but I think this list would have a lot of trouble with an army like Empire or Orcs & Goblins that can a lot of war machines along side an actual army with enough wounds to soak your own fire.

With the exceptions of the Organ Guns, those armies don't need to save their artillery for counter-battery fire, so you'll likely get cannons & mortars or bolt throwers & stone throwers (& doom divers) pounding on a couple of your blocks until they are manageable.

But then again, maybe my knowledge is out of date.
   
Made in us
Stoic Grail Knight



Houston, Texas

Also remember march blocking isnt nearly as effective as it used to be, a leadership test and they can still march.

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in gb
Stubborn Hammerer




Weston-super-mare

Da_Viking wrote:I was going to use 2 gyro 1 on either flank as march block and unit chipper with the steam cannon flame template.

Quarellers are to fill core and as a mobile shooting unit 8 wide. Can widdle down bigger units or things to make sure it gets removed with the War machines. Also can be used in a stand and shoot option.

The +4DD wont help me against Teclis. So I want to be sure that if I can stop it I have the chance and to use them up first to get me to my first turn to start removing their big magic.


Your rangers will be on 1 flank probably so they will effectively marchblock and tie up that flank, gyro isnt that good you still need 4+ on partials and 5's to wound most, i would stick with one, and if your worried about teclis having spellbreakers really wont help hes going to be getting IF more often than not and when he fails you will have plenty of unused dispel dice to use.
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Man... is this 3000 points? Looks small, but I could be wrong. Without knowing all the runes on there, here are some points:

1- No reason to put Grungni on the BSB. He's pretty weakened by virtue of his runic standard, and that rune will fit on your hammerers.

2- I think you've overkilled the magic defense. I tried a practice 'Ardboyz with a generic anvil, and +3 dice and 2 spellbreakers felt pretty OK against a fairly casty list.

3- I'm not saying don't take bolt throwers, but I think they lost out a bit in this edition. I need to take them again though, and see if I can't make them work. Assume they have engineers? If so, I think I'm looking at 200+ points in bolt throwers. You could get a decent cannon for that with points to spare.

RZ


“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in ca
Horrific Horror







Partial dont exist anymore. if the template touches the base you are hit.
Grungi protects a 6" buble of units but maybe I can put it on the hamerers (thanks for the idea)
Cannons do d6 wounds
rangers are not always going to flank depending on scenario and opponents units (ranks).
I have 3 runes of burning to eliminate regeneration.
Bolt throwers are effective when going through the front of a deep unit or the side of a wide (horde) unit.
With the scenarion where the table is corner to corner the rangers and 2 gyros should force march roles more cohesively.
Thanks for all the input. May change Hamerers to Iron Breakers.
I may be giving too much credit to anti magic. May tone it down. Will keep the BSB for rerolls and give him runic armour to replace 2 spell breakers.

What do you mean "IT MOVED?"

Motto: That which does not Kill me, SHOULD RUN. 
   
 
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