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Made in my
Fresh-Faced New User





Lv4 Tzeetch Sorcerer Lord w/ 3rd Eye of Tzeentch, 'Conjoined Homunculus', Necrotic Phylactery and Book of Ashur

Tzeetch Hero BSB,Sword of Anti-Heroes, Bronze Armour of Azrhakk[I forgot the name], Charmed Shield

Lore of Fire Sorcerer Lv1 w/ Skull of Katam

Lore of Fire Sorcerer Lv1 w/ Infernal Puppet

Tzeentch Lv1 Sorcerer w/ Power Familiar

33 Tzeetch Warriors w/ 2-hand weapons, shield, full command 'Raptorous Standard'

25 Chosens of Tzeetch, Halberds and shields,Full command, Warbanner
Champion w/ Favor of the Gods and Shrieking Sword

1 kaos warshrine

1 kaos warshrine

2496 points-
The list did fairly well versus VC and Lizzies but pretty much swamped when fighting skavens and orcs. Favor of the gods on the champion is for the reroll on the EotG(I get divine greatness on turn 2 most of the time), putting all eggs in one basket is CRAZY but dangerous as well for the enemy. What I'm hoping to fix is my CORE choice and magic items/upgrades; for the life of me my luck using horsemen is terrible so I was hoping someone could help me with a good load-out for horsemen or marauders(I suck at using them 'tactically'..) C&C please, cheerz and have a great week peeps!~!
P.S: And I'm sure most WoC players knows by now why it's called a '7-Up' list... yes I was bored.

This message was edited 1 time. Last update was at 2010/08/18 23:10:03


 
   
Made in us
Fixture of Dakka





As a non-WoC general... 7-up?

Never had it, never will?

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in us
Omnipotent Lord of Change





Albany, NY

A few legality things, the BSB can only have 1 piece of magic armor and the chosen champ is allowed 1 magic item, not a total of 25 points in items.

The main thing to me is how few wards you have on your two most important characters - level 4 & BSB - and that you have kind of too many casters for one power pool. I think losing the skull guy, making the other fire guy level 2, giving the level 1 tizz guy the third eye might be the thing to do, which frees up some points for some kind of other unit. Really anything to hunt enemy war machines with would be a good idea IMO, though it's most likely gonna be shot since the other targets in the list are so unappetizing. Also I think you can do a LOT better on the chosen banner, warbanner is possibly the worst - if you aren't winning combat with these dudes something is wrong!

Lemme see what I can tweak up and I'll post it up ...

EDIT

So I understand why you went with so few wards, because you intend to weather the storm and then get the 3+ ward ASAP. I can respect that, but it really messes with what I was going to suggest - now cutting out the blasted standard, the character wards, etc. You really think you can deal with up to 2 turns of direct fire into the chosen block? I think I'd go with blasted standard on there anyway, even if it becomes pointless after turn 2 or so. Can you soak 4 direct hellcannon shots with a 3/6+ alone?

EDIT 2

Here's my shot:

L: Sorcerer Lord - MoT, level 4, runesword, enchanted shield, power familiar = 380

H: Exalted Hero - MoT, BSB, sword of anti-heroes, bronze armor, shield = 195
H: Sorcerer - MoT, roar, golden eye, disc = 170
H: Sorcerer - level 2, puppet, third eye = 180

C: 30 Warriors - MoT, rapturous, full command, ahw, shields = 580
C: 6 Horsemen - standard, musician, throwing axes, light armor = 114

S: 25 Chosen - MoT, blasted, favor, full command, halberds, shields = 615

R: Warshrine = 130
R: Warshrine = 130
------
2494

I think overall you had an overwhelming amount of gear towards magic, when chaos sorcerers are still potentially killy in other ways. Here the level 4 is geared more or less for combat, with the fire sorcerer trucking around the puppet and the eye if he can see tasty loremasters out there, and the tizz dude heading out to take down war machines or simply get that flicker where it needs to be. I think the roaring disc rider sorcerer still has a place, particularly now that S1 kills anything on a 6. This also gets him out of the bunker and extends your threat range.

The warriors got cut down to a more clean 30, and the chosen did indeed get the blasted standard to keep them intact through the early turns of the game. I tossed in the horsemen build I'm most impressed by, though I don't hold out too much hope. Turn 0, vanguard move up. Turn 1, axes into somebody's face as you shoot by. Turn 2, if still alive, head for war machines or vulnerable enemy casters / shooters.

Not hugely different from your list but a bit more focused on the characters' roles, with a bunch of optimism for the horsemen and handful of paranoia for the chosenstar.

- Salvage

This message was edited 2 times. Last update was at 2010/08/19 06:10:35


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in fi
Mighty Chosen Warrior of Chaos






Espoo - Finland

I mostly agree with the Boss_Salvages comments, altough I'd definetly give the terror-banner to chosen as it gives them a better chance in getting good results from the start-of-the-game roll. Ironcurse icon (that 5 pts enchanted anti-warmachine item) should be good enough insurance instead of the blasted standard. I'd also have either phylactery or some extra ward save on the lord level caster no matter what.

...silence 
   
Made in ca
Horrific Horror







if you take extra hand weapons what help will the shields be. Shooting only!!!
You dont get to choose you automatically take the weapons you paid extra for.
For you chosen you only get to use Halberds so once again you do not need to spend the points on the shields.

What do you mean "IT MOVED?"

Motto: That which does not Kill me, SHOULD RUN. 
   
Made in us
Cold-Blooded Saurus Warrior




I still buy shields for my Warriors and Chosen. Yes, it only helps versus shooting but you need everything you can get to limit the (expensive) losses on the way in to the enemy. At 1 point per model, it is not a huge investment.

I suggest you don't believe anything posted by thedarkavenger unless confirmed by other regular posters here at Dakka. He has shown he is incapable of basic English comprehension.
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Chaoslord wrote:I mostly agree with the Boss_Salvages comments, altough I'd definetly give the terror-banner to chosen as it gives them a better chance in getting good results from the start-of-the-game roll. Ironcurse icon (that 5 pts enchanted anti-warmachine item) should be good enough insurance instead of the blasted standard. I'd also have either phylactery or some extra ward save on the lord level caster no matter what.

Good call on the terror and the ironcurse, I had forgotten the extra Eye reroll for terror and I agree, saving 35 points for a close enough defense against throwers is just smart. Originally I had the collar on the level 4 for any kind of ward and some MR(2) for the deathstar, but it got lost in the shuffle. Phylactery still seems overly specific to me but I suppose I'm lucky and don't play with too many players with Death hard ons.

And I left the ahw warriors shieldless because I figured they were modeled without shields, so was working from that assumption.

- Salvage

This message was edited 1 time. Last update was at 2010/08/19 14:34:11


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in my
Fresh-Faced New User





Thanks for all the help guys, I knew my list was more than 'a bit way off' with the chosens. Thanks salvage for pointing out the legality of my chosen champion, now I gotta head to my LGS and apologize to my friends for using too many magic items on that champion(I wonder how I finished college,haha!)

Here's a revamp of the list:

L: Sorcerer Lord - MoT, level 4, runesword, enchanted shield, power familiar = 380

H: Exalted Hero - MoT, BSB, sword of anti-heroes, bronze armor, shield = 195
H: Sorcerer - MoT, roar, golden eye, disc = 170
H: Sorcerer - level 2, puppet, third eye = 180

C: 30 Warriors - MoT, rapturous, full command, ahw, shields = 580
C: 6 Horsemen - standard, musician, throwing axes, light armor = 114

S: 25 Chosen - MoT, Wailing Banner, full command, ironcurse icon on champion, halberds, shields = 630

R: Warshrine = 130
R: Warshrine = 130

2509 - stuck with 9 pts over, a little more shufflin' should get me on the dot. Thanks for the feedback peeps, cheerz!

This message was edited 1 time. Last update was at 2010/08/19 20:04:16


 
   
Made in fi
Mighty Chosen Warrior of Chaos






Espoo - Finland

Boss_Salvage wrote: Phylactery still seems overly specific to me but I suppose I'm lucky and don't play with too many players with Death hard ons.


Generally I'd say ward save was a better option especially if the wizard ends up in combat, but phylactery is cheap and also helps against dwellers and shadow shenanigans in addition.

...silence 
   
 
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