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Made in gb
Lieutenant Colonel







I have read the IG Codex and I find that there are too few minor characters for the Imperial Guard. Especially sergeant Majors ! The Imperial Guard Codex should have loads of heroic Sergeant Majors, there must be loads in the Cadian Regiments (Standfast Creed!), plus another nails Sergeant Major for the Catchans. They should have 2 wounds and be hard as nails as they Represent the hardest of their regiments!

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Made in us
Longtime Dakkanaut






Norfolk, VA

If I understand correctly, you are saying the Guard lacks 2 wound characters? I agree, although I'm not sure it really matters a whole lot outside of specialized missions like Kill Team.

 
   
Made in us
Longtime Dakkanaut






Louisville, KY

Well, seeing as the Guard has more mid-level characters than any other codex...

I would say, no, they have plenty.

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Made in gb
Lieutenant Colonel







Not in comparison to its size. Untold billions in the IG but only 15 like famous characters total fething gak...The Imperial guard should have lots of options thats their strength their versatility.

Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! 
   
Made in au
Sinewy Scourge




Downunder

More 2 Wound T3 characters?
I don't get it... With T3 you may as well be W1.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Longtime Dakkanaut






Louisville, KY

mwnciboo wrote:Not in comparison to its size. Untold billions in the IG but only 15 like famous characters total fething gak...The Imperial guard should have lots of options thats their strength their versatility.

Dude your codex has 15 famous characters... my Tau have three, my Orks have five or six, and my Necrons have zero.

15 is plenty.

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Made in gb
Lieutenant Colonel







Tau only have 3? OMG they need some fluff as do the Necrons and Orks. Infact their needs to be more scope for all none Imperial Armies characters so we can have more inspiration for conversions.

Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Imperial Guard has more characters than you can shake a stick at (and then there are all the 'Counts As' crap you can do). Only other rival is perhaps Space Wolves, given their minute size in comparison to most other races.

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After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

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Made in au
Whiteshield Conscript Trooper






Okay so your saying that there are no guard characters with 2 wounds hmmmm that's strange because apart from Bastonne and Harker every other character in the new IG codex have from 2 wounds up, also I'm sure that there are plently of heroic characters in the guard but seeing as though the ranks of the Imperial Guard exceed billions and billions of soilders it would be kinder of hard to name them all it would be like having over a hundred IG books filled with just Imperial Guard characters which in one respect would be cool.
   
Made in pl
Sniping Gŭiláng





Warsaw

Ig has a special for almost every unit type. 2 company commanders, 2 platoon commanders, 2 veteran sergeants, tank dude, even ogre and horseman. There's not much room left for anyone else tbh.

More 2 Wound T3 characters?
I don't get it... With T3 you may as well be W1.


and that

This message was edited 1 time. Last update was at 2010/08/20 11:04:50


"Any problem caused by a tank, can be solved by a tank." - Peter Griffin

 
   
Made in hk
Dakka Veteran





Canada

I'd like to put in some perspective here and say that the Space Marines are supposed to be gods to mortal men. They are hardy and strong. The majority have one wounds. The Sergeants have one wound, the majority of Veterans have one wound if not all.

I do not see why mid-tier Guardsmen should get an extra wound if Space Marines don't...
   
Made in gb
Lieutenant Colonel







Yarrick is a mortal man! and he is arguably as hard if not harder than the Space Marine. Space Marines are not gods, they are hard but they can still be killed by Guard with Plasma guns with relative ease, primarch's are as close to Gods as Astartes get they can be killed. On the subject of balance you might be right on the Wounds, but the HQ's and Junior Officers are ridiculously easy to wipe out. I use Telion the other day and he pretty much executed the entire officer corp that was sent against me by turn 3.

Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! 
   
Made in gb
Mighty Chosen Warrior of Chaos





Nottingham

Eh? Guard officers are still crummy humies, and that means they are not going to be very tough. In the case of Yarrick and some others, the use of cybernetics makes them harder to kill, but they don't have the advantages of being a post human that a space marine does. Your argument is pretty weak, because most 'human' scale characters are going to get wrecked by a plasma gun to the face. Just because they are an officer doesn't mean that a bolter isn't going to ruin their day any less than a grunt, it just means that they have upgrades in their equipment and skills to keep them going for a period longer.

Remember a marine has centuries to learn his trade, where an expendable guard officer might be lucky to have decades. To cite one or two exceptions among billions is not representative of the squishy nature of Guard troops. For a slightly better comparison have a look at how much better the marine realoly is in the Inquisitor rule book

Innocence Proves Nothing
Old Skool RT blog http://talesfromthemaelstrom.blogspot.com/
 
   
Made in au
Incorporating Wet-Blending






Australia

mwnciboo wrote:Tau only have 3? OMG they need some fluff as do the Necrons and Orks.

By my count the Orks have seven special characters in the latest codex, so they're not too badly off. And Special Characters are arguably contrary to the Necron fluff, given their personalities have been slowly degrading for millions of years.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in us
Longtime Dakkanaut






Louisville, KY

AlexHolker wrote:
mwnciboo wrote:Tau only have 3? OMG they need some fluff as do the Necrons and Orks.

By my count the Orks have seven special characters in the latest codex, so they're not too badly off. And Special Characters are arguably contrary to the Necron fluff, given some of their personalities among some of their numbers have been slowly degrading for millions of years.

Fixed for accuracy. Lords still have a portion of their souls (and therefore something of a personality, giving them the ability to command), Pariahs still have most of their souls, Immortals, being the first among the Necron'tyr to give their bodies to the C'tan, still have a portion of their consciousness, giving them the ability to make tactical decisions, and arguably Destroyers and Heavy Destroyers, allowing them to use tactics more advanced than "walk towards the enemy and shoot."

Really, Warriors and Wraiths are the only completely lifeless Necrons. Everyone else has at least a glimmer of a personality, and Lords the most so, which is the reason they command in the first place.

Also I just counted, the IG codex contains 11 named characters, including Marbo.

You all have plenty.

Let's let GW work on some named characters for SoB, GK, Necrons, Dark Eldar, and Tau, and let the factions with an unholy crapton of named characters (IG, SM, CSM, and Eldar) sit and wait, shall we?

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