Switch Theme:

Pathfinder Markerlights, What do they do?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fleshound of Khorne





A question ive always wondered is what Pathfinder markerlights do. I'm not sure if it is a normal markerlight but i have been using it as one because in their wargear they are called Markerlight Target Designators but in the armory there is no rules for these. Can someone please shed some light on whether they are normal or networked markerlights or even if they have some other rule?
   
Made in us
Wraith





Raleigh, North Carolina

My Tau-playing friend considers them standard markerlights and follows normal rules pertaining to them. I don't have the codex but when I last read over that entry it seemed like they were just normal markerlights.

 
   
Made in us
Aspirant Tech-Adept





St. Louis

They are standard markerlights. They are not networked. They are used and behave as a standard markerlight. Th eonly difference in name is because the fluff talks about them being attached to the underside of the carbines or some such fluff.
   
Made in gb
Fleshound of Khorne





Does that mean i must be stationary to fire them and cannot use them in addition to any other weapons?
   
Made in ca
Focused Fire Warrior




Yes. They are heavy
   
Made in us
Aspirant Tech-Adept





St. Louis

Yes you must be stationary to fire it. Think of it this way. You are "painting" the target with a laser, much like what happens in modern day military. You need to be stationary in order to keep the dot on them and keep it precise.

So it's not so much the weapon is heavy and cumbersome, but rather keeping the mark on the target for an extended time.
   
Made in us
Longtime Dakkanaut






Louisville, KY

They are standard markerlights, with the regular markerlight profile. They're heavy weapons, so the PFs must be stationary or count as stationary to fire them.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in ca
Focused Fire Warrior




Only marker lights that don't have to remain stationary are marker drones attached to suits

Edit: Opps. forgot stealth suits with marker lights can move and fire them too.

This message was edited 1 time. Last update was at 2010/08/20 16:06:02


 
   
Made in us
Inspiring Icon Bearer






VoxDei wrote:Only marker lights that don't have to remain stationary are marker drones attached to suits

Edit: Opps. forgot stealth suits with marker lights can move and fire them too.


Also Skyray.

The Pathfinders also have a carbine, that's the main difference from standard markerlights. I think the 'ui can take an upgrade allowing him to fire both at the same time, but I've never done it.

3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
 
   
Made in gb
Fleshound of Khorne





Do they have 1 markerlight each so if i have a squad of 8 that is 8 markerlight shots?
   
Made in gb
Hanging Out with Russ until Wolftime







Twiggy wrote:Do they have 1 markerlight each so if i have a squad of 8 that is 8 markerlight shots?
Yes.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Longtime Dakkanaut






Louisville, KY

Acardia wrote:I think the 'ui can take an upgrade allowing him to fire both at the same time, but I've never done it.

Hard-wired Multi-tracker. It's not worth the upgrade.

Twiggy wrote:Do they have 1 markerlight each so if i have a squad of 8 that is 8 markerlight shots?

Yep.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in gb
Fleshound of Khorne





SaintHazard wrote:
Acardia wrote:I think the 'ui can take an upgrade allowing him to fire both at the same time, but I've never done it.

Hard-wired Multi-tracker. It's not worth the upgrade.

Twiggy wrote:Do they have 1 markerlight each so if i have a squad of 8 that is 8 markerlight shots?

Yep.


Wow thats pretty good, if i had 5 and 2-3 Hit (Average, i could upgrade a squads BS to 5 (Not Gun Drones) Reduce a 4+ Cover Save To 6 or none at all and minus leadership by 2-3 so Guardsmen could have ld 5 or 4 for a pinning check if i wound them with a rail rifle from the other guys in the unit
   
Made in gb
Hanging Out with Russ until Wolftime







SaintHazard wrote:
Acardia wrote:I think the 'ui can take an upgrade allowing him to fire both at the same time, but I've never done it.

Hard-wired Multi-tracker. It's not worth the upgrade.
Re-read what the Multi-tracker does. It doesn't help the Fire Warrior Shas'ui in the slightest.

This message was edited 1 time. Last update was at 2010/08/24 17:14:12


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Longtime Dakkanaut






Louisville, KY

Gwar! wrote:
SaintHazard wrote:
Acardia wrote:I think the 'ui can take an upgrade allowing him to fire both at the same time, but I've never done it.

Hard-wired Multi-tracker. It's not worth the upgrade.
Re-read what the Multi-tracker does. It doesn't help the Fire Warrior Shas'ui in the slightest.

I'm fairly certain you're wrong about this one. I love obeying forum rules, especially those that deal with copyrighted material

This message was edited 1 time. Last update was at 2010/08/24 18:57:24


DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in gb
Hanging Out with Russ until Wolftime







SaintHazard wrote:I like turtles. And obeying forum rules !
-Giggles like a little schoolgirl-

To be helpful, it's on page 26. The key word is the 8th word of the 2nd sentence of the Multi-Tracker rules.

This message was edited 4 times. Last update was at 2010/08/24 18:58:17


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Longtime Dakkanaut






Louisville, KY

Interesting. The hard-wired systems entry in the Infantry Armoury directs you back to the Battlesuit Armoury for the effects of each hard-wired system.

I have to wonder, why did GW bother to include a "hard-wired multi-tracker" in the Infantry Armoury that lets an Infantry unit "fire two battlesuit weapon systems in the same turn?"

You're right, it's worthless for any infantry unit.

Why the hell couldn't they have just said "weapons" or "weapon systems," instead of being gakky and saying "battlesuit weapon systems?" 'Cause then it'd allow the Pathfinder Shas'ui to fire two weapons in the same turn, i.e. a markerlight and a pulse carbine.

Goddamn GW.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in gb
Blood-Drenched Death Company Marine






IIRC in the previous edition it allowed you to fire 2 weapons..

If this is correct (can someone check dont have that codex) then it would be an oversight alright on GW's behalf I'd imagine.
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

SaintHazard wrote:Interesting. The hard-wired systems entry in the Infantry Armoury directs you back to the Battlesuit Armoury for the effects of each hard-wired system.

I have to wonder, why did GW bother to include a "hard-wired multi-tracker" in the Infantry Armoury that lets an Infantry unit "fire two battlesuit weapon systems in the same turn?"

You're right, it's worthless for any infantry unit.

Why the hell couldn't they have just said "weapons" or "weapon systems," instead of being gakky and saying "battlesuit weapon systems?" 'Cause then it'd allow the Pathfinder Shas'ui to fire two weapons in the same turn, i.e. a markerlight and a pulse carbine.

Goddamn GW.


this is another example of GW not 100% proofreading and RAW-reading their work. if you run into a raw-fiend like gwar during a game, he'd be technically correct in not allowing you to fire multiple weapons. that's half of YMDC (the RAW). Here's the other half (the HWYPI). MOST players don't believe GW makes up rules simply to us ink and take space in various codicies as part of a vast conspiracy to deforest the amazon; most players believe GW spends the time/effort/money to write rules to have an actual effect in the game. Just like with vehicles getting cover saves from powers/effects without being obscured and units with the "scout" rule being able to use the "scoutS" USR, they are *technically* incorrect but most players will inject a dose of common sense into the equation.

This message was edited 1 time. Last update was at 2010/08/24 17:59:39


 
   
Made in us
Longtime Dakkanaut






Louisville, KY

Be that as it may, if Gwar! were to point out mid-game that my Pathfinder Shas'ui with a Hard-Wired Multi-Tracker cannot in fact fire both his markerlight and his pulse carbine in the same turn, because neither are "battlesuit weapon systems," I would have to agree and concede to only firing one, and take my 5 wasted points as a lesson for next time.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in gb
Hanging Out with Russ until Wolftime







Just to clarify, I would NOT spring this mid game. I would either bring this up pre game (though with Tau this tends to take longer than the ACTUAL game) or if I forgot and did notice it mid game, I would mention it, but let it slide, once.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Longtime Dakkanaut






Louisville, KY

I would classify it as a misinterpretation of the rules on my part, and wouldn't be offended or put off if you did bring it up mid-game.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in ca
Focused Fire Warrior




If you are a INAT fan this is changed to allow standard infantry weapons to use the multitracker. They must believe this was an oversite by the writers (GASP!!! GW Oversite? NEVER!!!). I do believe this was a mistake in the codex also and would let you play the multitracker on FW and pathfinders if you really want to spend the points on it .
   
Made in ca
Dangerous Skeleton Champion



Canada

Twiggy wrote:
SaintHazard wrote:
Acardia wrote:I think the 'ui can take an upgrade allowing him to fire both at the same time, but I've never done it.

Hard-wired Multi-tracker. It's not worth the upgrade.

Twiggy wrote:Do they have 1 markerlight each so if i have a squad of 8 that is 8 markerlight shots?

Yep.


Wow thats pretty good, if i had 5 and 2-3 Hit (Average, i could upgrade a squads BS to 5 (Not Gun Drones) Reduce a 4+ Cover Save To 6 or none at all and minus leadership by 2-3 so Guardsmen could have ld 5 or 4 for a pinning check if i wound them with a rail rifle from the other guys in the unit

You cannot do this. The markerlights used by pathfidners are not networked markerlights, so they may not be spent by the same unit that created the tokens.

This message was edited 1 time. Last update was at 2010/08/27 04:57:30


 
   
Made in us
Longtime Dakkanaut






Louisville, KY

But you CAN field two units of Pathfinders, and use one's markerlights for the other.

It'd be kind of stupid to do, since markerlights do not benefit from markerlights (and therefore the only units in PF unit 2 that would benefit would be the ones with rail rifles, effectively wasting some markerlight counters), but it can be done if you REALLY want to pin a squad.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

So Say If I Had A Squad Of Pathfinders, They Have To Take A Devilfish, So Can I Use The Fish With A FW Squad At The Start Of The Game and have 8 finders camp back with ml's and rail rifles?
   
Made in ca
Focused Fire Warrior




GoDz BuZzSaW wrote:So Say If I Had A Squad Of Pathfinders, They Have To Take A Devilfish, So Can I Use The Fish With A FW Squad At The Start Of The Game and have 8 finders camp back with ml's and rail rifles?


Only the pathfinders may start the game in the fish. Althought they don't have to and there is nothing stopping a squad of firewarriors from jumping in the fish on turn one. And i wouldn't bother putting rail rifles on you PF. markers are much better.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

This message was edited 1 time. Last update was at 2011/03/14 23:08:55


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
 
Forum Index » 40K You Make Da Call
Go to: