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Made in us
Bush? No, Eldar Ranger




Whatcha think?

LORD:

Spellweaver (lore of life) - level 4 wizard, elven steed, talisman of preservation, wand of wych elm [368]


CORE UNITS:

Glade Guard (20) - musician, standard bearer, lord's bowman [264]

Glade Guard (20) - musician, standard bearer, lord's bowman [264]

Glade Riders (9) - musician, standard bearer, horsemaster [252]


SPECIAL UNITS:

Treekin (6) [390]


RARE UNITS:

Treeman [285]

Waywatchers (7) - shadow sentinel [176]


TOTAL POINTS: 1,999

 
   
Made in gb
Fresh-Faced New User




Firstly id say you need some dryads, they hit so hard for their points cost and being T4 skirmishers they can b anoying to kill from range, especialy if you keep them near woods, id drop one unit of the glade guard, split the others into two units of 10, that way you can have 2 ranks of 5, theyr more manoueverable and you can fire all of them, also i dnt think the musicians are really neccessary for the glade guard are they?

Definatly split the tree kin into 2 units of 3.
6 is just overkill, i have two units of 3 and they can pull apart pretty much anything in combat as a trio.

iv never really liked the calvery for welves, i useually stay clear of glade and wild riders, but thats just me.

apart from that it looks pretty good. you cud give ur spellweaver the lore of beats, n try n turn him into that huuuuge dragon...tht could b fun

They, will not force us.
They will stop degrading us.
They will not control us.
And we will be victorious! 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

Pawlabear wrote:apart from that it looks pretty good. you cud give ur spellweaver the lore of beats, n try n turn him into that huuuuge dragon...tht could b fun


Hed also have to be on foot then. As its wizards on foot only for that spell.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Pawlabear, your advice sounds correct for 7th edition, but I think it's out of date! 6 treekin make a Lot of sense now, although of course it really hurts to get hit with a cannonball (unless it sticks in the tree in the first rank- happened today ).

Musicians allow you to do a "fast reform", which is crucial now! Meaning you can reform and then move (but not march) normally.

I do agree that dryads are a steal!

As to the list, I like it but it feels small. I'm assuming you're going to stay as far back as possible, shoot and cast magic, and then charge in with the treekin / treeman when th enemy gets close. It's a good plan, but will you be doing enough damage at range to make it work? Especially since lore of life seems to primarily be a "buff" lore, unless you get dwellers below? (Hopefully I'm not confusing lores, it's late!)

Also, what's the reasoning behind putting the caster in with the glade riders? It seems like that should Definitely be target #1 for your opponent, and they're fragile.

Nice list and I'd be interested to hear what tactics you have in mind for it


   
 
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