I played a friendly game this weekend. I wanted to try something different and my friend wanted to try something different. Fun in favor of efficiency.
My list -
BA - 1850
Sanguinor
Dante
Chaplain - terminator armor, combi melta
10 man terminator squad -
TH and
SS
10 man assault squad - 2 meltaguns, melta bombs
10 man assault squad - 2 meltaguns, melta bombs
10 man assault squad - 2 meltaguns
Baal predator
His list -
IG - 1850
Command squad
Marbo
7 man Psycker squad
Vets squad - 3 meltaguns, chimera
Vets squad - 3 meltaguns, chimera
Vets squad - 3 plasmaguns, chimera
platoon comman squad - commissar,
pw, sniper rifle, lascannon
infantry squad -
pw, sniper rifle, lascannon
infantry squad -
pw, sniper rifle, lascannon
infantry squad -
pw, sniper rifle, lascannon
infantry squad -
pw, sniper rifle, lascannon
special weapons squad - flamers, demo charge
vendetta
devil dog
basilisk
death strike missile launcher
leman russ demolisher
Game details:
Capture and control - pitched battle -
BA win roll to choose to go first, pass to
IG
Pregame assessment:
Whelp, mech guard are tough. In 20+ games against my friend, I've won once (variety of armies).
Here is my last game against him. This is my first time going with an all deep strike list. With all that said, hope springs eternal and a bad day gaming is better than a good day at work.
Deployment:
His objective gets placed in the back right corner. He places his power blob on it. I place my objective in the opposite corner. Everything he has castles up in the back right corner. He puts the death strike missile launcher in the far left corner. I am 100% reserves.
IG T1
He spreads out a little.
BA T1
Marines inbound...
IG T2
He spreads out a little more.
BA T2
The plan: Deep strike behind his lines, be close enough to make his ordinance dangerous to him, blow up a bunch of his chimeras to take away his mobility, let the terminators absorb some shots, and survive for a second volley of melta versus his armor.
Actual: Dante, the Sanguinor, and 2 assault squads make it in (combat squads). No terminators. I'm very sad. Well, I start the deep strikey goodness. Dante and assault squad 1A lands (no scatter

) next to the devil dog. The Sanguinor lands (no scatter) about 8 inches from the power blob. Assault squad 1B lands (no scatter) near the plasma vets chimera. Assault squad 2A lands (2" scatter) near a melta vets chimera. Assault squad 2B lands (no scatter) near a melta vets chimera. Dante and the funky bunch explode the devil dog. The Sanguinor runs closer to the power blob. Maybe I should have run away... Squad 1B explodes the plasma vets chimera and four die in the the firey heep. Squad 2A imobilize the melta vets chimera. Squad 2B fails to hit the other melta vets chimera. All my marines feel an itch around their ankles. A few even bend over in an effort to scratch through their power armor.
IG T3
Every guardsman licks his chops. Its a target rich environment and everything is in range. A lot of shooting takes place and my notes are scetchy as to who shot what. The turn ended with the following: One meltagunner is left alive with Dante from squad 1A. The Sanguinor took out four guardsmen before falling to the powerblob (they needed 5s to hit and 5s to wound and didn't need to roll anything other than his 20 power weapon attacks

). 1B was untouched. 2A all died. 2B all died.
BA T3
The plan: Get the terminators down near his big armor, outflank with the Baal to wittle away at a target of oppertunity, get the last assault squad down to capture my objective and to threaten his armor. Finally, use what survived the first volley to clean up vets and try to wreck some more armor.
Actual: Baal makes it. Still no terminators. No to the third assault squad. What is up with those termies? I pretty worried at this point. I haven't even scratched his effectiveness and I am reeling from his counter punch. The Baal comes in. Four shots isn't enough to make a difference to that power blob, so I take out several of his psykers. Dante and the solo meltagunner split up. Dante assaults and kills the remaining plasma vets. The meltagunner explodes a melta vets chimera. Four die in the explosion. Squad 2B shoots and assaults the other melta vets chimera. They shaken and immobilize.
IG T4
Mop up operations continue. Dante survives a demolisher cannon and lascannon, but dies to three meltagun shots. Some melta shots and a lascannon kill two of the marines that assaulted the last melta vets chimera. I have four models on the board at the end of his turn.
BA T4
Plan: Get the dog gone termies on the board to contest his objective! Get my last assault squad down to capture my objective.
Actual: Terminators rarely make up their points. I have nearly 600 points invested in my terminator squad w/ chaplain. Its turn four, it is basically impossible for them to make their points back. I try one last desperate deep strike. Scatter lands me on the mishap table. The unit dies to the warp. I shake my head and move to deep strike the assault squad. They land as intended. Squad 3A lands near my objective and runs to cover. Squad 3B lands near the vendetta with special weapons team. They wreck the vendetta and prep for the counter punch. Three marines hide in a crater.
IG T5
Mop up operations continue. The demolisher and basilisk take out three of the five marines hiding near my objective. The special weapons team takes out the five marines used to wreck his vendetta. One marine survives the shots into the crater.
BA T5
The surviving marines near my objective move to capture. The one surviving meltagunner moves towards his objective, then runs, but is still too far away to contest.
<<No Pic>>
We roll for another turn. If the game ends, I manage a tie with three models on the board. If we continue, I will be wiped out to a man. He rolls a 5. Darn!
IG T6
The basilisk takes aim at the two marines on my objective. He rolls on target, scores two wounds, allowing no cover saves, resulting in two dead marines. The power blob assaults my meltagunner. I wiff with my one attack. He rolls power weapon attacks. 20 attacks, 10 hits, 6 wounds, wiped out to a man!
Post game:
Dirty rotten good for nothing terminators! Haha! I have played against daemons enough to know deep striking is a risky proposition. I felt a measure of confidence with the deep strike plan due to my decent of angels special rule. Too bad the termies could not make use of that. I took a chance and paid the price. I had too many points wrapped up in that one unit. This is not a tournament list and I am not a tournament player, so I am pleased I at least got to try something new / different. The deep strike locations were very aggressive. My opponent suggested I should have deep striked towards my side of the table, near his demolisher and basilisk. It was suggested this would have reduced the amount of incoming fire I would have taken. I am unsure of this. His army is highly mobile and might have been able to get into position to fire anyway. Maybe I'll give it a try next time... Maybe I need to go back to the old school rhino charge tactic!

Thanks for reading and I welcome comments.