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Made in au
Fresh-Faced New User




I am a new IG player, having player necrons for ages and i have just written an army list and was wondering if i could get some feedback:

HQ:
CCS with Plasma Pistol and Power Fist, Regimental Standard, 2x Plasma Guns, and Medi-Pack.
135pts.

Troops:
Infantry Platoon with;
- Platoon Command Squad with, Plasma Pistol and Power weapon, Platoon Standard, Missile Launcher
- Heavy Weapons Squad with 2x Missile Launchers and Lascannon
- 2x Infantry Sqauds with Grenade launchers and autocannons.
305pts

Veteran Squad with Harker, Heavy Flamer and 2x Flamers
155pts

Heavy Support:
2x Leman Russ Battle Tanks with Plasma cannons and extra armour.
380pts

Currently the armies i verse are Space marines, Eldar, Tyranids, Dark Eldar, Grey Knights and Chaos (didnt realise i my friends had so many armies =P) so i was looking for pointers and what not, i dont get completely smashed, winning about 6/10 games but i was just looking for some general help.
   
Made in us
Lord of the Fleet





Texas

Lighten the load first on your commands. too much extra baggage. ccs drop the standard for a plasma gun and the power fist. drop the power weapon, the pp, and standard in the pcs, get some sniper rifles or something. Drop the plasma cannons on the leman russes at a low point game. +2 saves shouldnt be too common and russes should rely on their battle cannon. with the points, give the veterans a chimera. maybe swap out their weapon load out (I personally think templates are a waste of their BS4)

 
   
Made in rw
Wicked Warp Spider






Extra armour is a waste on any LR tank - they're for shooting, not moving, you shouldn't care if they're stunned as opposed to shaken.
As said already, plasma sponsons are ok, but at low points values it's better to take them off and get more seperate units.

Your officers don't need any weapons - in close combat, most opponents will wipe out a 5-man IG squad before they can swing, certainly before they can swing twice, so the points are never really going to justify themselves. Plasma pistol isn't that bad an idea on the commander, but on the platoon leader you risk losing the model to a failed save, and losing orders.

Platoon standards are worthless, combat with IG is rarely very close.

Missile launchers, while cool, are usually considered a poor compromise between autocannons and lascannons. They're probably decent enough in small games, just thought you should know. Always take 3xsame weapon in a HWS, not a mix.

I think harker is overpriced - a chimera would be a better upgrade. General consensus on special weapons is that templates (GLs and flamers) should be in the BS3 infantry squads, while BS4 veterans should use melta and plasma. Heavy flamers are overpriced, whenever you think you should take one, take an ordinary flamer instead.

So I'd make the veterans a squad with 3xmelta in a chimera (meltaguns are by far the best anti-tank solution in the game, so it's a good idea to take some in any army) and put the flamers in the PCS instead - if you lose those command squad upgrades I mentioned, you might have enough points to get the PCS a chimera as well.

Oh, and ditch the medipack. There's a lively debate on whether 3 plasma + medipack or 4 plasma is a better loadout. Since you've spent one place in the command squad on a standard, it's better to just take 3 plasma.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Kid_Kyoto






Probably work

So, here's my thoughts. I play 1000 point lists allied with another person quite often, doing dry runs for Adepticon, so I consider myself to have a good handle on that point value.


HQ:
CCS with Plasma Pistol and Power Fist, Regimental Standard, 2x Plasma Guns, and Medi-Pack.
135pts.

There are really two effective builds of the CCS I've seen: Stay back and order, or Plasma-CCS and they function like a better special weapon squad. This is weird in-between. My recommendation is either keep it long range weapons and standard, or commit to the plasma weapons. Medipack is really expensive for what you get out of it. I'd consider dropping it for a Chimera. Also, 5 man IG squads won't make the splash in close combat that you hope they will; the powerfist is probably not going to get you enough kills to be worth it. Either go for a power weapon and hope it can wipe out an enemy fist before it goes, or drop the melee weapons period. Melee weapons are especially bad when paired with rapid fire weapons. You're either charging or shooting, but one way or the other, you're not using the other half of your upgrades.

Troops:
Infantry Platoon with;
- Platoon Command Squad with, Plasma Pistol and Power weapon, Platoon Standard, Missile Launcher
- Heavy Weapons Squad with 2x Missile Launchers and Lascannon
- 2x Infantry Sqauds with Grenade launchers and autocannons.
305pts

How are you using your infantry squads? Are they blobbed? If so, a commissar is mandatory. Do you think you'll be able to talk yourself into moving them in spite of the fact that they have heavy weapons? If not then you have a problem. You need to be in a good position to make land grabs if you're in an objective game. One vet squad isn't that good position you're looking for. PCS has an aggravated form of the problem that the CCS has: Are you assaulting or firing? The Platoon Standard is all but useless. It should be worth about 5 points as an upgrade, not 15. Finally, I'd standardize the weapons you have in your HWS. The GK player is probably using a land raider, so consider 3 Lascannons. A better idea would be to not use them and try to fit some meltas in for use against the LR.

Veteran Squad with Harker, Heavy Flamer and 2x Flamers
155pts

Imperial Mantra: To waste thy BS 4 is to spit in the Emperor's face. I wouldn't take Harker at this point level, but if I did, I'd give him either another heavy bolter and 3 sniper rifles for range synergy, or 3 grenade launchers and make use of as much range as I could. Neither is a great choice though. Three flamers belong on your PCS, not your vet squads.

Heavy Support:
2x Leman Russ Battle Tanks with Plasma cannons and extra armour.
380pts

I don't feel extra armor is worth it, and while I see why you're bringing the plasma cannons, they're not worth it at this point level, especially when you can bring lascannons/BID for AP2 for MCs and shoot through AP2 on termies with lasguns.

Currently the armies i verse are Space marines, Eldar, Tyranids, Dark Eldar, Grey Knights and Chaos (didnt realise i my friends had so many armies =P) so i was looking for pointers and what not, i dont get completely smashed, winning about 6/10 games but i was just looking for some general help.

What units normally trip you up? Which armies give you the most trouble? Why?


Automatically Appended Next Post:
I'm also having problems rationalizing your points. I get the following:

CCS - 150
Platoon - 305
Vets - 155
Russ - 205
Russ - 205
Total = 1020

This message was edited 1 time. Last update was at 2010/08/23 14:52:55


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in au
Fresh-Faced New User




Thanks for all the advice, didn't even think about the BS4 thing....completely went over my head lol. Wraithlords give me the most trouble, but i will shift the HWS to just be las-cannons because i figure i got enough anti-infantry with the Russes and flamers. thanks all.
   
 
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