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Made in us
Calm Celestian





Atlanta

Hi again, it's a smaller battle this time with a training exercise between chapters. Vanilla and Puppy variety that is.

My list:
Chaplain with a jump pack and storm bolter
5 man assault squad with a combat shield for the sarge

10 man tac squad with a flamer and missile launcher

5 man scouts with sniper rifles and a heavy bolter. All have camo cloaks

Wolves:
Rune Priest with Living Lightning, and Fury of the Wolf Spirits
6 man Grey Hunters

Another 6 man Grey Hunters

6 man Scout unit with HBs

5 man Long Fangs with 3 HBs and a MM

Its a pitched Battle with C&C. He gets to go first and he has a Tau for the objective while I use a Vox caster IG.

Deployment

He places a Grey Hunter unit in the corner, Long Fangs in his other corner and the RP with GH squad in the middle, all are in cover. I combat squad the tac and place the flamer behind a wall in my corner and the mL in the stand. Chaplain and assault squad are in reserve and now I begin to fear. He places his scouts on the bluffs with a well placed 'Behind the line' roll forcing my scouts to hunker down in the very back.

He's on the left side, his objective is between the GH and the RP GH squad. Mine is under the tower in the upper right of the pic under the mL.


My thoughts
I've played SW once or twice so I'm unsteady on how well they play. I figured the bluffs could be snaked so I was looking for intervening cover to give my scouts and they were able to get that much. I also realized I shouldn't have kept the chaplain squad in reserve. But then again this is my 3rd(?) marine game and low teens for 40k games.

1st Turn
Failing to seize he moves the RP squad up and has the scouts fire at the flamer squad. 2 hits, 1 wound and 1 save. The LFs open up on the scouts and 6 hits become 5 wounds and
those camo cloaks save them all. (This becomes a trend)

Then the RP uses Living Lightning on the mL squad on my objective and lights up 4 of them and only one makes a save. The 2 marines stay put and I learn to fear the Priest.

Here's what I see


So I have my flame squad return fire on the scouts with 3 having los, 2 hits, no wounds. The mL tries a krak on the RP squad only to miss while the scouts also return fire on the LFs. 3 snipers hit, but no wounds. (This also becomes a trend )

Turn 2

The RP keeps marching forward and the scouts shoot at the flamer squad for 1 hit, 1 wound, and it was saved. The LFs shoot the scouts for 6 hits, 3 wounds and 1 dead sniper. The RP fires off another LL at the mL pair and kills the spare. He fails leadership and runs 6 inches.

What he sees


My mL marine rallies and will run 3 inches to get behind the objective. My flame squad shoot at the RP squad for 2 hits, no wounds while my scouts manage to use the HB to kill 1 LF. The useless MM.

Turn 3

He decides to move his scouts around to get a better los at my tac squad. Up until now it was only 2-3 firing. The RP squad is relentlessly marching forward and uses LL on the lone mL for 2 hits, 1 wound, and it was saved. The LFs get 7 hits, 6 wounds on the scouts and they save them all!

My turn and the chaplain and assault squad arrive and I hit square where I thought I wanted them, in the middle far away to not get assaulted but in the open More on that in a moment.
The mL kills a RP squad mook and the flamer tac half gets 2 hits/no wounds on the Wolf scouts. The snipers whiff at his RP squad and the chaplain likewise whiffs his SB shots at the RP.


My thoughts
D'oh, I should've had the chaplain come in near the scouts or mL to stay away from fire lanes but I was worried about scattering off the table. Course, I think they shouldn't have been in reserve but at this point I'm too rattled to put up much strategy.

Turn 4

Moving up the RP squad again he opens everything up on the chaplain with assault squad. The other GH (who have done nothing) wound 2 (saved), the LF wound and kill 3, and the scouts kill another leaving the sarge with the chaplain.

On my half I take the armless sarge and chaplain and move right at the RP squad hoping to take him out at least.


The mL whiffs, the scouts whiff, the flamer squad produces results killing 2 scouts and they fail leadership to run 5 inches away. The chaplain and assault sarge assault the RP squad and target the RP. They get counter attack. The Priest takes one wound, the chaplain dies to the FW ID and the sarge. Oh sarge I know you tried, took 4 wounds and failed 1 to let them consolidate 6 inches closer to the end.



At this point I stopped taking pictures. Abawwwww

Turn 5

The Scouts regroup, the GH squad in the back get on his objective while the RP moves right up on the mL and uses the Fury of the Wolf Spirits to cause 2 wounds. He finally succumbs to 1 failed save. The LFs make 5 wounds on the scouts and they all save again.

My turn and I decide to try for a minor loss instead of a full loss. I move the scouts and the flame squad into the RP squad and hope the game ends on a 5. I'm stuck in with 1 tac marine left and...
there's a turn 6. He tables me and controls both objectives.

My thoughts

Fun game and I learned loads.
My mvps were those scouts taking loads of wounds and still trying till the end. The chaplain with assault squad shouldn't have been reserved. Even DT tests would be a better alternative than land in the middle like that.

On his side he had the range and that librarian was just tearing things up. As he should; short of changing out the assault squad for ... something I just plain played poorly. Also my rolls to hit/wound were ridiculously low and my cover/armor save were ridiculously high.
The plus side is Dakka now has more batreps!

My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in ph
Stealthy Space Wolves Scout





Wait uhhh did he just deployed with "Behind enemy Lines" rule? Doesn't that work only in outflanking?

There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? 
   
Made in us
Storm Trooper with Maglight



Buffalo NY, USA

Yet another example of over valuing sniper rifles in 40K. In a game like this HB's are a much better choice.

ComputerGeek01 is more then just a name 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

The Wolf Scouts can't deploy with the Behind enemy lines rule they have to outflank.

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Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Calm Celestian





Atlanta

Ah, well -1 for my comprehension of the SW codex and not asking to see the rule. Thanks all

My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in au
Devestating Grey Knight Dreadknight





Aw, was hoping to see a vanilla win
   
 
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