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![[Post New]](/s/i/i.gif) 2010/08/24 01:12:59
Subject: Attempt at 1k guard round 2! Sitting at 830pts.
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Sword-Wielding Bloodletter of Khorne
Oklahoma
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HQ
Command squad w/ FlamerX2, Heavy flamer, vox, chimera = 140 pts
Troops
Infantry platoon = 210
- Platoon Command Squad = 30
- Infantry Squad w/ mortar, grenade launcher = 60
- Infantry Squad w/ mortar, grenade launcher = 60
- Infantry Squad w/ mortar, grenade launcher = 60
Vet Squad w/ melta gunX3, vox Chimera = 160
Vet Squad w/ melta gunX3, vox Chimera = 160
Heavy support
Manticore = 160
Total = 830
Still trying to get a grasp on building IG list as well as still keeping the image of my idea of how my army will work in sight. Decent back field arty with some up front assualt units. I am aware that there will be the risk of shooting my own units but those are the brakes sometimes.
I think I have most things covered as is. With the infantry platoon being a decent at anti infantry with the mortor/GL combo. Backed up by the manticore for ether anti tank or infantry.
Melta vets for the hard targets. The HQ wiith the flamers will keep up with them to issue orders to the melta vets as well as deal out some templates.
I am only at 830 so alot of room to add in some other things but not sure what to add in. I am thinking ether a hellhound/banewolf to further support the mech side of the army or some heavy weapons squads to add some more long range anti tank which I am somewhat missing. Some armored sents as well could help fill both roles. Armed with ACs or MLs and being walkers being still a bit mobile.
c&c!!! bring it!
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This message was edited 1 time. Last update was at 2010/08/24 01:41:15
Can't you see we have been abandoned? Forget matters of duty and honor to the emperor this is now a matter of pride. |
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![[Post New]](/s/i/i.gif) 2010/08/24 11:22:49
Subject: Attempt at 1k guard round 2! Sitting at 830pts.
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Wicked Warp Spider
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Alright: mortars are a lot more effective as a HWS than scattered through individual infantry squads. I would make a seperate mortar squad, and give the infantry autocannons (75 points).
PCS can take special weapons and a chimera, currently it's not doing anything. I would give them 4 flamers and a chimera (75 points)
This will let you give the CCS an upgrade to plasma guns - HFs are a poor value compared to normal flamers, and voxes on mechanised units aren't a great idea - they tend to get spread out, you can only use them when disembarked, etc. so the extra special weapon is better. CCS gets 4 plasma guns, vets lose voxes as well = 15 points.
So that would put you at 995 points, with this:
CCS, 4 plasma, chimera: 165
PCS, 4 flamers, chimera: 105
Infantry, GL/AC: 65
Infantry, GL/AC: 65
Infantry, GL/AC: 65
HWS, mortars: 60
Vets w/meltas, chimera: 155
Vets w/meltas, chimera: 155
Manticore: 160
I think that'd be a pretty good 1k list. Not a huge fan of mortars myself, but they're not useless.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2010/08/24 16:28:14
Subject: Attempt at 1k guard round 2! Sitting at 830pts.
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Decrepit Dakkanaut
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yeah, this isn't all that bad.
With your extra 170 points, I'd add something that supports one of your three major thrusts. By this I mean either a manticore, or another mechvet squad, or I'd fiddle with the infantry.
If you were to do the last one of those, the list should look something like this:
HQ
Command squad w/4x plasma, chimera = 175 pts
Troops
Infantry platoon
- Platoon Command Squad w/3x plasma, chimera =130
- Infantry Squad w/ power weapon= 60
- Infantry Squad w/ power weapon= 60
- Infantry Squad w/ power weapon, commissar w/power weapon= 105
Vet Squad w/ melta gunX3, Chimera = 155
Vet Squad w/ melta gunX3, Chimera = 155
Heavy support
Manticore = 160
Total = 1000
Or something like that. You could decide not to go with power blobs and have two regular blobs instead. In any case, all your infantry ought to have at least one commissar around.
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![[Post New]](/s/i/i.gif) 2010/08/24 17:38:35
Subject: Attempt at 1k guard round 2! Sitting at 830pts.
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Wicked Warp Spider
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Ailaros, you advocate power blobs on everything! If the OP does go that direction, I think it would be better to have flamers on the PCS, and give the infantry blob some special weapons as well. I do think that shooty guard is better for small games though.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2010/08/24 17:45:02
Subject: Attempt at 1k guard round 2! Sitting at 830pts.
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Decrepit Dakkanaut
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I-bounty-hunt-the-elderly wrote:Ailaros, you advocate power blobs on everything!
Yes, I do like power blobs, however, if you actually read what I wrote...
Ailaros wrote:With your extra 170 points, I'd add something that supports one of your three major thrusts. By this I mean either a manticore, or another mechvet squad, or I'd fiddle with the infantry... You could decide not to go with power blobs and have two regular blobs instead. In any case, all your infantry ought to have at least one commissar around.
There are many ways he could take this, including power blobs.
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![[Post New]](/s/i/i.gif) 2010/08/24 22:39:16
Subject: Attempt at 1k guard round 2! Sitting at 830pts.
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Wicked Warp Spider
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I was having a little go at you with that comment mate - in fact I also think power blobs are pretty groovy. The tactical bit of my post was the other sentence, and in this case I pretty much agree with you.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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