Switch Theme:

Imperial Guard Marbo  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Possessed Khorne Marine Covered in Spikes





Is he a useful unit? I was reading about him in the codex and he's pretty B.A. imo

I just bought the IG codex, It's really weird, how do they handle pure Chaos Lists? Is the ultimate goal against any IG list to get them into CC and beat them to a pulp? They look like an only shooty list to me. My favorite Heavy support atm is the Manticore Missile Launcher, it looks quite impressive.

What is your favorite heavy support unit out of the IG codex?

The purpose of argument is informative discourse, not to see who finishes in front.


 
   
Made in us
Lord Commander in a Plush Chair






Marbo is a Glass Cannon; if the Dice are with you he will survive more than 1 turn after being brought out. That said he will likely kill more than his points in the turn he is brought out, and will definitely neuter more than his points for at least 1 turn.

IG are pretty much just a shooty army; either sit and shoot or scoot-and-shoot(depending on build); there are ways to increase CC survivability but rarely will you actually win in Close combat(unless you are "blobbing" 2-3 Platoon infantry squads and bullying much smaller squads, as in 20 IG vs 5 Marines IG Might win that battle but will likely still fail). Rough Riders are Suicide Charge close combat troops(1 Charge and then expect to lose the riders) and Ogryn do "alright" but are costly in both Points and Cash.

Manticores are fairly Awesome, so are Hydras, and depending on opponent some Leman Russ varients.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

at 65pts IIRC, he's definitely useful. he's a bs5 demo charge wielded by a model with stealth whom you can place exactly where you want to. that being said, he does tend to die inevitably right after appearing.
   
Made in rw
Wicked Warp Spider






Looks to me like he's basically a demo charge. If he doesn't make his points back with that, he's in trouble. I suppose you could pop him up in the right place to combine an assault with another unit, or find a demo-vulnerable squad that's isolated from the rest of the enemy force.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

1. Believe it or not there are better ways to spend 65pts than on a single Detpack (Marbro). You could say buy detpacks on 2 veteran squads. Or buy a hydra (finding an additional 10pts)

2. What do you mean "Pure chaos list?"

3. Yes you defeat IG buy popping transports and assaulting squads.

4. Yes IG are shooty you will not win assault unless you take 30+ man inf squads with a comissar and some power weps. Then you only "win" by eventually killing the entire enemy squad.

5. I Love my manticore, I TAKE 2!!!!

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in au
Devestating Grey Knight Dreadknight





Manticores are great, but taking 2 is a bit sadistic

that being said I would love to see the faces of my friends if I fielded 3. No doubt they would go for them off the bat although.

Marbo is, as said, a glass cannon, but the thing is, he is almost guaranteed to make his points back. I killed 10 termagaunts with devourers with him, and thats 100 points already. But its not just what he kills, its who he saves from being killed.

Warriors eat demo charges like theres no tomorrow, so if their raping your guys, Marbo can jump out and demo charge them, and at bs 5 , with an average 2d6 dice roll of 7, your going to be hitting a nice amount of units here.

As for my favourite heavy support, id have to say the humble Hydra. Never used one myself, but for 75 points and possible to put into 3 squads, Just imagine fielding 3 of them in a combat patrol (or is HS banned in combat patrol??) itd be awesome. And even then, taking 9 Hydra for a mere 675 points is really something to be afraid off, but of course youd never do that, a land raider would wreck that list.


Taking 3 is a much more viable tactic. At 225 points they can put out 12 str 7 ap 4 shots with a 75% chance of hitting, and ignore turbo boost and the like saves. If they werent 75 points, theyd be quite crap, but the fact that they look awesome, cost nothing and have a good strength weapon with nice ap is something special. Really an honest price for a competitive unit.
   
Made in us
Possessed Khorne Marine Covered in Spikes





How about x9 hydras and a squad of x2 Devildogs, that'd eat land raiders still. Just get smoe heavy weapons with lascannons and your set at just around 1000 pts for hvy murderness?


Automatically Appended Next Post:
I was thinking about marbo using that funny shiper pistol to take out something in the assault instead of the demo charge? maybe you could do both?

This message was edited 1 time. Last update was at 2010/08/25 07:02:56


The purpose of argument is informative discourse, not to see who finishes in front.


 
   
Made in au
Pyromaniac Hellhound Pilot




Australia

The best I've heard is deploy him in cover like forest or something, but so he is harder to kill, chuck the demo charge and hopefully do some shooting next turn. I think with his other rules he can also charge into combat on the turn he appears because he's got fleet and something else.

Sorry, that started off as a good response, but I got less motivated as I typed. There are already some good threads about how to abuse Marbo!

4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji

I'll die before I surrender Tim! 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I think I've seen him live more than one turn on one occasion ever. I've used him to excellent effect lately though.

In a game I had yesterday he threw his demo charge at a squad of Nobz with a Weirdboy attached, right in the Ork deployment zone. I wiped the floor with the unit, causing the rest to run off table. Of course during the Ork player's turn they just unloaded a million shootas into him and killed him, but that's to be expected.

Of course my Marbo is Duke Nukem, so I have to recite an appropriate Duke-ism every time he shows up.

Check out my Youtube channel!
 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

As said he is a great cheap for what he can do unit. he can easily do more than his points in damage on the turn he arrives. And if he survives the backlash and can do more on the next turn even better!
   
Made in gr
Rough Rider with Boomstick




Marbo is good for messing up your opponent. He has to be wary of him being deployed anywhere and doing insane damage with his Demo charge. Pair him with a Callidus assasin for maximum effectiveness (both can be placed exactly where you want and do a number on a target) .
That said he is powerless against vehicles on the turn he arrives. Demo charges are NOT good AT.

Favourite HS? Well the LR executioner eats MEQs and Terminators alive, a few good scatters and you can obliterate whole squads. The LR Demolisher has "Kill me now or i will wreck you" writen all over for your opponent. The Manticore to me means he cannot hide his vehicles anywhere but is largely luckluster vs Marines. And last and definately not least the ol' lady herself, the one and only "Big Bertha", the queen of artillery, ladies and gentlemen i give you the Basilisk with her old accomplice in crime the Earthshaker. It can fire and kill anything (except Terminators) and when it hits it will obliterate anything. Plus it can fire all game long and the opponent ignores it at his peril.

Guard in CC? I have tried Ogryns and powerblobs 30 strong. The Ogryns are very good against Eldar and Orks especially if they get the charge and their gun is cool. Powerblobs armed with flamers, Krak grenades and PWs will eat anything short of a Walker and if you give them Melta bombs they will eventually overrun walkers. Be carefull against MCs, large blasts and flamers.

You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
 
   
Made in gb
Willing Inquisitorial Excruciator





England

Koski wrote:How about x9 hydras and a squad of x2 Devildogs, that'd eat land raiders still. Just get smoe heavy weapons with lascannons and your set at just around 1000 pts for hvy murderness?


Automatically Appended Next Post:
I was thinking about marbo using that funny shiper pistol to take out something in the assault instead of the demo charge? maybe you could do both?


Hellhounds with multi-melta is better than a devil dog. It has the same weapon profile exept the blast (which makes it better for hunting tanks) while having a 12" + template heavy flamer stuck on top. The only time devil dogs are useful are if your fighting a full TEQ army which has decided to foot slog its way across the table. Against guard, NO opponent would do that.

The marbo assaulting idea could be useful to knock out lone tau battle suits or tie them up but the demo charge will always be better.
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Marbo is a fun unit, what I consider one of my diversionary units. He's a demo charge pretty much where you want it on the turn he arrives, and I don't expect him to live beyond the opposing player's next turn. Oh, and no, I don't think he can assault the turn he arrives. If he does survive (I've had it happen once or twice), you've got a Fleet meltabomb-equipped mini-assassin running around. His pistol can wound anything on a 4+, and he gets six WS 5 attacks on the charge that wound on a 2+. Basically, your opponent has to divert something from his main effort to kill this guy.

Favorite Heavy Support, tie between the Colossus and the Executioner. Yeah, they're both anti-Infantry and it's the mech spam metagame, but I've got enough infantry weapons to open most of those cans carrying your tropps, so I like to have something that can reach out and touch them once they're exposed to the sunlight. Those two fit the bill quite nicely.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Longtime Dakkanaut






Brother SRM wrote:I think I've seen him live more than one turn on one occasion ever. I've used him to excellent effect lately though.

In a game I had yesterday he threw his demo charge at a squad of Nobz with a Weirdboy attached, right in the Ork deployment zone. I wiped the floor with the unit, causing the rest to run off table. Of course during the Ork player's turn they just unloaded a million shootas into him and killed him, but that's to be expected.

Of course my Marbo is Duke Nukem, so I have to recite an appropriate Duke-ism every time he shows up.


awesome


I fielded in a combined Nid/IG (a.k.a Genestealer Cult) army against Eldar/Chaos. The turn he showed up he chucked the demo pack at a 10 man dire avenger squad. Killed enough, they broke, then couldn't regroup because Marbo was too close. He was hiding in the edge of a forest, so his improved cover save allowed him to survive one more turn, in which he charged and slaughtered a Farseer that was being a pain. He died on their next turn to a chaos rhino's twin linked bolter shot, but considering the damage he wreaked in his brief time in the game, I'd say that was 65 points well spent. Deathleaper, on the other hand, destroyed a predator and then died in the next turn. He made his points back, sure, but it wasn't nearly as memorable as Marbo's.
   
Made in au
Devestating Grey Knight Dreadknight





Has anyone noticed Marbo is a simile for Rambo?
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Jaon wrote:Has anyone noticed Marbo is a simile for Rambo?


his first name used to be sly in the previous codex, which is sylvester stallone's first name abbreviation. yeah, people noticed.
   
Made in us
Longtime Dakkanaut






I believe you mean anagram though. Similes are a type of comparison often used in poetry
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I had Marbo jump a Venrable Dread on turn 2, when it was over Marbo was Dead and the Dread was Imobalized in the Corner of a Building unable to see anthing, but two walls screaming for a Tech-Maraine

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Jaon wrote:Has anyone noticed Marbo is a simile for Rambo?

If you don't catch this you're thicker than concrete.

Check out my Youtube channel!
 
   
Made in us
Possessed Khorne Marine Covered in Spikes





Now that he mentioned it I think he looks more like duke nukem haha. What an awesome little picture he is.

I think all the catachan leader types look or resemble rambo. It's just they're thing.

Marbo sort of reminds me of Dolf Ludgren more than stallone.


How are Griffons? I was looking into them, they have reroll scatter dice ability. and they're ordinance weapons so they get 6+2d6 attack on vehicles and stuff right? That type of weaponry en masse could take down a lot of light - medium stuff very well. ap 4 and tank killing ability?

This message was edited 2 times. Last update was at 2010/08/27 04:05:47


The purpose of argument is informative discourse, not to see who finishes in front.


 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Koski wrote:Now that he mentioned it I think he looks more like duke nukem haha. What an awesome little picture he is.

I think all the catachan leader types look or resemble rambo. It's just they're thing.

Marbo sort of reminds me of Dolf Ludgren more than stallone.


How are Griffons? I was looking into them, they have reroll scatter dice ability. and they're ordinance weapons so they get 6+2d6 attack on vehicles and stuff right? That type of weaponry en masse could take down a lot of light - medium stuff very well. ap 4 and tank killing ability?


that's 2d6 take the highest one, not 2d6 add them together. you may know this but just in case... i've never thought of a strength 6 weapon (even with ordnance rules) being very good anti-vehicle except against the very lightest of them all (av10). that being said, it's dirt cheap and accurate for artillery and a pretty good choice if you face non-marines on a regular basis.
   
Made in us
Possessed Khorne Marine Covered in Spikes





coolio. yeah i wasnt thinking, I've never used ordinance weapons.

I'm working on my first hypothetical IG list right now heh. I really love how dirt cheap Heavy Weapon Squads are. I think they're my favorite "heavy"

Thats some pretty dirt cheap autocannons that can easily be made twin linked. I love using those with my CSM.


Automatically Appended Next Post:
http://www.dakkadakka.com/dakkaforum/posts/list/0/313688.page#1873901



Automatically Appended Next Post:
ohh I also meant what does IG do when they have to fight the Daemons of Chaos who deep strike on top of them always.

Just deploy the units in halves on the board as far away as each other as possible?

This message was edited 2 times. Last update was at 2010/08/27 07:30:50


The purpose of argument is informative discourse, not to see who finishes in front.


 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Koski wrote: coolio. yeah i wasnt thinking, I've never used ordinance weapons.



That's because there's no such thing as a law weapon. Personally, I use Ordnance weapons a lot tho........... I like the Griffon but usually use a Colossus instead, that AP3 no cover is fun! As for anti-vehcile work, it's worth remembering that Barrage hits against side armor, so 10 or 11 against a lot of stuff.

Koski wrote: ohh I also meant what does IG do when they have to fight the Daemons of Chaos who deep strike on top of them always.

Just deploy the units in halves on the board as far away as each other as possible?



Depends a lot on the makeup of your army. How mobile are you, etc. Split deployment is one good way of handling them if you're basically a gunline, it's basically what you said. Split your army into two halves, deploy them separately but within support range of each other. This actually works fairly well against a lot of armies. Your opponent has to decide to split his forces and go after both or concentrate against one. You're making him react to you. If you have a fairly mobile army, play the reserves game, let him go first, then on turn two you start coming in and pick your targets. In fact, I almost always make Daemon opponents go first regardless of my army build.

This message was edited 1 time. Last update was at 2010/08/27 12:19:51


Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Sadistic Inquisitorial Excruciator





Kommissar Kel wrote:IG are pretty much just a shooty army; either sit and shoot or scoot-and-shoot(depending on build); there are ways to increase CC survivability but rarely will you actually win in Close combat(unless you are "blobbing" 2-3 Platoon infantry squads and bullying much smaller squads, as in 20 IG vs 5 Marines IG Might win that battle but will likely still fail).

You're full of crap, 30-man platoons will eat full assault squads or even terminator squads for breakfast. Think before you write something down in the future please.
   
 
Forum Index » 40K General Discussion
Go to: