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![[Post New]](/s/i/i.gif) 2010/08/24 21:02:40
Subject: My Dwarf 2.5k list
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Prospector with Steamdrill
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Dwarf 2500 pts list: comments please
I am not quite sure about the effectiveness of my list so id like to hear some comments  here we go
Lord: Thorek Ironbrow: Fielded as described: 505 pts
Hero: Thane shield total 140
rune of cleaving
rune of striking
rune of fire
rune of stone
2x rune of iron
rune of the furnace
Core: 10 thunderers shield SB 160
10 thunderers shield SB 160
10 warriors shield FC upgrade to rangers 125
10 warriors shield FC 115
20 Longbeards shield FC MR of grungni 315
Rare: 2x Gyrocopter 2x120
flame cannon 140
Special: 20 Miners FC Steam drill 270
Bolt Thrower 1: Engineer RoReloading RoPenetrating 95
Bolt Thrower 2: Engineer RoReloading RoPenetrating RoBurning 100
Grudge Thrower Engineer 95
Thats about it.The small warrior blocks are supposed to protect the flanks, along with the gyrocopters. Any suggestions?
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Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...
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![[Post New]](/s/i/i.gif) 2010/08/24 21:15:37
Subject: My Dwarf 2.5k list
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Manhunter
Eastern PA
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i see a few issues:
1. No BSB. i feel the BSB is critical in 8th since it effects all Ld. tests.
2. Thorek. i would recommend a normal runelord with anvil, better customability (anti KB rune im looking at you) Also, dropping down to a standard runelord will give you space to bump the thane to a lord.
3. i dont like small blocks, and your list seems to be top heavy with guns and warmachines. if your going to run 7 Warmachines then i feel you need a few larger blocks to protect them.
4. i would drop the miners down to a smaller unit, nothing really sits in the backfield barring warmachines, and i find a 5 man miner unit can handle warmachine crews. a fully ranked up unit in the backfield is cute, but when they start taking hits, the lack of a BSB and support is going to hurt. using the anvil to move them around is also cute, but i find im using the anvil to slow down units and zap etheral/skirmishing units.
5. drop the flame cannon.
6. RoP on the bolt throwers was a 7th ed trick to pop chariots. now i feel they are better run cheap, just naked with engineers. if anything add engineers to bump the BS up to 4.
7. i would give the grudethrower and engineer as well, and rune of accuracy at a minimum.
when i first started dwarfs i ran similar lists, more guns and less dudes but i quickly found that your gonna get trumped by anything that can weather the storm.
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![[Post New]](/s/i/i.gif) 2010/08/24 21:21:00
Subject: My Dwarf 2.5k list
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Stubborn Hammerer
Weston-super-mare
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I would swap a gyrocopter for an organ gun as i think 1 is plenty. Drop rune of reloading on the bolt throwers and give penatration to the grudgethrower aswell and if you could squeeze in a rune of accuracy there amazing.
I would also drop the 10 man warrior unit and make the rangers a 20 strong unit, as all you need to do is loose 1 model to be ineffective, i would just keep on moving and ignore the rangers.
If your playing empire/dwarfs or any warmachine heavy list i would also split the miners into 2 units of 10 so you can kill more each turn.
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![[Post New]](/s/i/i.gif) 2010/08/24 21:25:46
Subject: My Dwarf 2.5k list
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Prospector with Steamdrill
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Basically, i take thorek just for his awesome 3+ ancientpower. If a standard runelord is taken its much more dispel, i know. but the runestriking gets weaker. Also, why drop the flame cannon? str5 template rox, and makes easy panic tests... i dont see why i shouldnt take it with me. Ur damn right about the bsb, should take that with me.
I agree with you about the miner unit being too big to hunt down warmachines. The fact is i use them to get a nice rear charge on any enemy unit.
thx for the hint about the bolt throwers, most of the time the +1 str was a waste indeed. Probably i will put that rune on the grudge thrower. thx Automatically Appended Next Post: Personally i dont rly like organ guns that much. They rely a bit too much on the rolls. I rly love gyrocopters so i wont take them out, im sorry
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This message was edited 1 time. Last update was at 2010/08/24 21:30:20
Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...
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![[Post New]](/s/i/i.gif) 2010/08/24 21:34:39
Subject: My Dwarf 2.5k list
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Never-Miss Nightwing Pilot
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Well first of all warrios can't be upgraded to rangers unless they have great weapons, so you'll have to give them great weapons.
Also put the size of the warriors/rangers up to at least 15-20 models.
I think that 7 warmachines is too much and i would drop one gyrocopter, if not both, as they are less effective in the new rules and replce them with organ guns and maybe a bolt thrower too.
I agree with you on the Thorek subject though, without ancient power the anvil isn't deadly enough for it's hefty price tag and you need a 4+ to get ancient power with a normal runelord but with Thorek you get ancient power on a 3+ and a re-roll thanks to kraggi, so you're very likely to get ancient power.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/08/24 21:39:11
Subject: My Dwarf 2.5k list
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Manhunter
Eastern PA
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considering the flame cannon only has a max effective range of 18 inches i think more further reaching and powerful guns are at your disposal. the auto panic is nice, but i just feel it is subpar.
3+ ancient power is really REALLY good, especially with the reroll, but when your 500+ point model gets killing blowed by a wardancer or a gorger and youll be rethinking him. id rather take a slightly less powerful anvil, for cheaper that will ignore KB, tote more dispelling, because your rather low on dispel power for dwarfs already.
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![[Post New]](/s/i/i.gif) 2010/08/24 21:41:10
Subject: My Dwarf 2.5k list
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Prospector with Steamdrill
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er wow your right about the ranger thing. That messes up alot. Will change that in my list thx. But i wonder why you think gyrocopters come in LESS usefull than before?? since they hit every covered model automatically they can easily inflict 5-6 casualties every turn, without being charged if they are moved properly. I dont see any negatives there...
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Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...
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![[Post New]](/s/i/i.gif) 2010/08/24 21:44:25
Subject: My Dwarf 2.5k list
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Never-Miss Nightwing Pilot
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March Blocking. You need to take a leadership test now, and if you pass you can march. True it hits more models but most used it for march blocking. I can see where you're coming from though, and they are still viable, but march blocking in general has been a bit nerfed.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/08/24 21:47:37
Subject: My Dwarf 2.5k list
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Prospector with Steamdrill
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Okay i cant denie the KB danger there but the RoWrath and Ruin should make sure ur opponent will need a lot of time before they can charge u. And next to that, runestriking doesnt need sight so i can easily deploy it where it is hard to charge him. and its true flame cannons have max range on 12 inches, but since the template itself ranges 8 inches, the minimum range is 20 inch. so if you have the 1st turn it is possible you dont get to hit anything. But i think a str 5 template makes up that negative point
Automatically Appended Next Post: ur absolutely right i think they should change the marchblocking back to what it used to be ^^ i totally see ur point, but there still is a chanche they get marchblocked, altho it is small. But for that i wont leave out a gyrocopter
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This message was edited 1 time. Last update was at 2010/08/24 21:49:29
Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...
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![[Post New]](/s/i/i.gif) 2010/08/24 21:49:57
Subject: My Dwarf 2.5k list
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Never-Miss Nightwing Pilot
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Flame cannons are good, though i prefer organ guns personally.
Though watch out with the gorger example that dave used, they can come on on your table edge (iirc) then eat something important. Automatically Appended Next Post: And rightio, it is your list after all, i used for mine for march blocking personally and after that got nerfed i decided to swap it for an organ gun. Yay organ guns!
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This message was edited 1 time. Last update was at 2010/08/24 21:51:17
"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/08/24 21:52:23
Subject: My Dwarf 2.5k list
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Manhunter
Eastern PA
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gorgers will sit for a round, but still the threat is there.
i also question the use of thorek in casual gaming, or was this aimed as a tourney list?
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This message was edited 1 time. Last update was at 2010/08/24 21:53:17
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![[Post New]](/s/i/i.gif) 2010/08/24 21:54:22
Subject: My Dwarf 2.5k list
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Stubborn Hammerer
Weston-super-mare
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sambazorcopter wrote:er wow your right about the ranger thing. That messes up alot. Will change that in my list thx. But i wonder why you think gyrocopters come in LESS usefull than before?? since they hit every covered model automatically they can easily inflict 5-6 casualties every turn, without being charged if they are moved properly. I dont see any negatives there...
They dont hit all the models, partials on a 4+ still as it says in the codex. And 1 should be plenty against anything toughness 4 or more its pretty useless and march blockings rare now as everyone has a bsb on hand.
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![[Post New]](/s/i/i.gif) 2010/08/24 21:56:43
Subject: My Dwarf 2.5k list
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Prospector with Steamdrill
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this list is not supposed to be a tourney list, altho i wouldnt say no to play with it on a tourney  what do you mean with gorgers? havent met that term yet... Why shouldnt you use Thorek in casual gaming? is it not allowed? Automatically Appended Next Post: @benny: Since 8th edition all templates hit automatically what they are covering...
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This message was edited 1 time. Last update was at 2010/08/24 21:59:21
Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...
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![[Post New]](/s/i/i.gif) 2010/08/24 22:03:19
Subject: My Dwarf 2.5k list
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Manhunter
Eastern PA
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in just musing about the general meta and level of competativeness in your area. if running special characters like thorek and teclis in pick up game lists on saturday afternoons is commonplace in your area then more power to you. i wouldnt pull him out of my case if i was playing a standard game.
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![[Post New]](/s/i/i.gif) 2010/08/24 22:06:53
Subject: My Dwarf 2.5k list
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Prospector with Steamdrill
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^^ Ok because most people use special chars where i play =) so actually theres nothing wrong with it ouff  thx for the advice!
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Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...
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![[Post New]](/s/i/i.gif) 2010/08/24 22:08:36
Subject: My Dwarf 2.5k list
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Manhunter
Eastern PA
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thats cool. we have a pretty harsh stigman here with them that irritates me personally.
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![[Post New]](/s/i/i.gif) 2010/08/24 22:09:50
Subject: My Dwarf 2.5k list
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Stubborn Hammerer
Weston-super-mare
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Gyrocopters still have partials because the codex trumps rulebook and you cant march and shoot its really not very effective anymore.
I dont mind people taking special characters its part of the game so no point not using them.
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![[Post New]](/s/i/i.gif) 2010/08/24 22:17:35
Subject: My Dwarf 2.5k list
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Prospector with Steamdrill
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hm there you are right... I just checked out my rulebook and it says partials and the errata dont mention any changes there... Seems quite stupid but its more likely they forgot to change the rule for the gyrocopter  Can i contact GW about Gameplay somehow?
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Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...
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![[Post New]](/s/i/i.gif) 2010/08/24 22:20:15
Subject: My Dwarf 2.5k list
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Apprehensive Inquisitorial Apprentice
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I ussually bring a dwarf lord with this set-up for 294 points
shield bearers
shield
great-weapon w/ Master rune of kragg the grim
2x rune of fury
Master rune of adamant
6 st6 hits, T6 with a 2+save and 1+ for shooting
I play him in a unit of 18 hammerers with FC, Shields and rune of battle. with the added lord making them fearless, Ive never lost a combat with them. mostly the other players unit flees and I ALWAYS for some reason role double the flee distance when persuing. Add in the new rules for charging and its a very mean unit.
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Silence is golden but Duct tape is silver
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![[Post New]](/s/i/i.gif) 2010/08/24 22:22:38
Subject: My Dwarf 2.5k list
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Stubborn Hammerer
Weston-super-mare
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Just use 1 there really is no need for 2 in a list and just use the rules for the gyrocopter, its not that difficult to follow them.
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![[Post New]](/s/i/i.gif) 2010/08/24 22:30:06
Subject: My Dwarf 2.5k list
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Prospector with Steamdrill
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yea so it seems... well, that gives a new dimension to my list  thx for the hint
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Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...
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