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![[Post New]](/s/i/i.gif) 2010/08/24 22:28:09
Subject: yermom's 1850 nid list for mechanicon
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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Here's the list I'm probably beinging to mechanicon, an 1850 point GT that uses VP's instead of KP's, and standrad misson from the rulebook otherwise.
HQ
Tyrant- 2 devourers 200
Guard 60
Tyrant- 2 devourers 200
Guard 60
Elites
2 hive guard 100
2 hive guard 100
2 hive guard 100
Troops
10 gaunts 50
10 guants 50
5 stealers 70
5 stealers 70
Tervigon- adrenals sacs catalyst clusters 195
Tervigon- adrenals sacs catalyst clusters 195
Heavy
Trygon 200
Trygon 200
Rip it to pieces... if you dare
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This message was edited 1 time. Last update was at 2010/08/25 03:30:09
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![[Post New]](/s/i/i.gif) 2010/08/25 03:38:11
Subject: Re:yermom's 1850 nid list for mechanicon
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Been Around the Block
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no paroxism on the hive tyrants? if so my wolf lords love you  cant wait to see you there yermom
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2300 pts
6000 pts deff skullz |
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![[Post New]](/s/i/i.gif) 2010/08/25 03:50:55
Subject: yermom's 1850 nid list for mechanicon
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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Paroxysm and leech life are free, I thought that went without saying  . Yeah cant wait to see you there either! Toms not going to make it I dont think sadly, but my buddy George is! (I dont remember if you met him but he was at the iron man thing.)
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![[Post New]](/s/i/i.gif) 2010/08/25 03:59:52
Subject: yermom's 1850 nid list for mechanicon
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Furious Fire Dragon
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I'm likely to be at Mechanicon. I hope to see you there, but I hope I don't get to play against that! My army seems pretty weak to MCs.
I'd say the army is pretty solid zilla list. Is it safe to assume you'll be reserving your troops or are they just flak?
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Zain~
http://ynnead-rising.blogspot.com/
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![[Post New]](/s/i/i.gif) 2010/08/25 03:59:58
Subject: yermom's 1850 nid list for mechanicon
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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I like it. It's very similar to what I run. The main difference being your HQ's and the outflanking genestealers  Show people that Nids work! I'm planning on seeing if mine work in two weeks at the SoCal Smackdown GT. Good luck buddy!
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2010/08/25 04:12:58
Subject: Re:yermom's 1850 nid list for mechanicon
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Been Around the Block
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hey i could always dream!! lol. Nick was he the other daemon player there? and that sucks tom cant make it. I'm thinking about posting up my wolf list on here but I still need to test out my new list to see if i like how it works and if it has good synergy.
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2300 pts
6000 pts deff skullz |
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![[Post New]](/s/i/i.gif) 2010/08/25 04:32:58
Subject: yermom's 1850 nid list for mechanicon
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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Zain60- TMC's arent nearly as survivable as a tyranid player would hope lol. Well the stealers almost always outflank, unless the enemy is running at me then I will use them as a countercharge. On VERY rare occasions I'll infiltrate them.
The gants will almost never start in reserve. They will against mech ig or some other army where they will do nothing, and the enemy has no desire whatsoever to run charge me. Otherwise they act as a screen for the rest of my army.
Thanks Hulk! We should show these guys how to really play this game by running tier 2 armies and wrecking face with them  . And good luck to you too!
He was the ork player runnng 9 kans lol. And now Ill check out your wolf list
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![[Post New]](/s/i/i.gif) 2010/08/25 19:08:48
Subject: yermom's 1850 nid list for mechanicon
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Regular Dakkanaut
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I'd say merge the units of Genestealers. 5 'stealers aren't really much of a threat. Very light shooting and they will end up combat ineffective quickly. One big group will have more weight of numbers to suck up losses and keep right on trucking, as well as giving you one target for feel no pain to buff all of your Genestealers at the same time.
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![[Post New]](/s/i/i.gif) 2010/08/26 01:10:50
Subject: Re:yermom's 1850 nid list for mechanicon
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Regular Dakkanaut
California
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Hi Yermom,
Since the BA's FAQ came out, did it have any impact to your game plays with your tervigons as regarding to FC and toxin sac effective range to gaunts?
I noticed that you dropped the zoans and replaced with HG, any thoughts about tyrannofex as a back up S10 shots?
Since you aren't running hive command anymore, are you walking your trygons? If you are still deep striking trygons, is it still reliable without the +1 reserve?
This is very much like the old nidzilla with 12x S8 guns instead of 2 gunfexes' venom cannons. The list looks very solid. I'm curious about what are your thoughts on the game plan vs the popular SW long fang or razor spam
thanks.
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This message was edited 1 time. Last update was at 2010/08/26 01:12:29
DEATHLEAPER and MAWLOC are born to WIN objective games! |
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![[Post New]](/s/i/i.gif) 2010/08/26 02:24:36
Subject: yermom's 1850 nid list for mechanicon
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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SumYungGui, I really like having 2 squads of stealers as t makes outflanking reliable, and sometimes I'll have one outflank, and one in back for countercharge. The benefits to having 1 large squad are there though, and I will consider/test it.
Truth be told I haven't even read the BA faq  so no it hasn't really changed my game plan. But I suppose if it's relevant I should go take a look, I just saw no need to, nor did I care.
Yup. The whole list walks now. No more reserve shenanigans (aside from my genestealers that is). Reason being that it's nor reliable without hive commander, and the list is too tight on points as is to even squeeze it in there.
I had actually decided to myself that the old list would be so much more competitive than the new one in the current meta (maybe not with JAWS but ehh). So I was playing with lists that ran multipl carnifexes with 2 devourers backed by 2 devourer tyrants and 9 hive guard (at 2k). It worked pretty well but didnt have the survivability to handle guard, or the fire power to really deal with thunder puppy spam, and then couldnt deal with them in combat either. After that I thought of using trygon primes for 12 shots and combat potential all in one beast, like a shooty carnifex but good in combat. That was too expensive to pull off. Then eventually it evolved into this.
Well gaunts give cover to hive guard, Hive guard give cover to trygons and tervigons. The tyrant uses his guard to get cover. Then I run full speed ahead cast fnp when possible and try to shake vehicles and torrent away long fangs with the tyrant. Not much nids can do against space puppies.
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![[Post New]](/s/i/i.gif) 2010/08/26 17:13:44
Subject: yermom's 1850 nid list for mechanicon
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Longtime Dakkanaut
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Hey Nick, whats up? My suggestion for this list would be to drop the trygons. Yes, they are awesome, BUT you can do much better. First, against infantry a single Tyrant power gives the rerolls that the trygons have. Then, the 25 point claws on the tervigons make the tervigons get up to 7 attacks s6 reroll to hit... so the tervigons can hit just as hard as the trygons with a few unit buffs. You also get 3 more elite shooters, which provide threat from turn 1 with much better chances of killing vehicles.
So if you make a few switches, you get the following.
Tyrant, double dakka, hive commander, guard x2 =570
6 Hive guard = 300
3 zoans = 195
20 gant = 100
2 tervigon = 440
6 stealers = 84
7 stealers + scytal broodlord = 160
In this variant, you lose 2 trygons, but the broodlord is a beast. You gain more shooting from the zoans, the tervigons are much better in combat, and everything rerolls to hit in combat.
Also, the gant screen gives the entire force (besides the tervigons) a cover save with no arguement. I can promise that savvy players will not let your hive guard give cover to the tervigons/trygons, by picking fire angles that see 50% of the model.
Finally, what about onslaught for the tervigons? Since you plan on having a shooty force, getting an extra d6 move seems very worth while, while the FnP is less useful against ap2 spam... turn 1 zoan shots can be nice, for example.
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![[Post New]](/s/i/i.gif) 2010/08/26 22:51:55
Subject: yermom's 1850 nid list for mechanicon
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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The tervigon tyrant combo with powers is very nice. I had never really thought about that. It wouldn't be too much trouble to fit that in either. The trygons also add speed to an otherwise sluggishly slow list, and that's a lot less TMC threats on the table.
Your ideas are sounds though, and while I'm not big on the huge drop in MC threats it's an idea. I mean if I make my tervigons killing machines and troop spitters they are the obvious target of choice (also not receiving cover as you said). In my list I make you choose to go for the tervies (troops) or trygons (killyness).
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![[Post New]](/s/i/i.gif) 2010/08/26 23:55:49
Subject: yermom's 1850 nid list for mechanicon
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Furious Fire Dragon
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I agree with Devian's idea in theory, but in tournament play I've always aimed at keeping my opponent's target prioritization confused. If you shoot at X, Y and Z are still there to equally annoy him. As Yermom stated, target prioritization is important. Once you give a competitive player with a well-built list the opportunity to focus fire on 1-2 targets to remove the biggest threats to his list - you will probably not like the outcome.
I also think without cover saves, it's really, really hard to keep anything alive with all of the low AP weapons (even MLs) out there now.
If you have time between now and Mechanicon, I'd definitely give that more consolidated idea a go, though!
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This message was edited 1 time. Last update was at 2010/08/26 23:56:45
Zain~
http://ynnead-rising.blogspot.com/
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![[Post New]](/s/i/i.gif) 2010/08/27 02:28:53
Subject: yermom's 1850 nid list for mechanicon
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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Mechanicon is in early November so I do have some time for testing. But I feel like putting most of my threat potetial into 2 tervigons is really not a good idea. But it does add quite a bit (preferred enemy army and 3 zoanthroes)
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![[Post New]](/s/i/i.gif) 2010/08/27 18:02:53
Subject: yermom's 1850 nid list for mechanicon
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Longtime Dakkanaut
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Yermom
Hi Nick, what happened to demons?
I think you should have 9 Hiveguard to more reliabily kill tanks. Yeah they are expensive but you can convert warriors to make it cheaper. Ask Devian to show you his.
I still don't like the 5 stealers. They just don't reliably kill tanks on the move. They get burninated pretty easily. 5 Stealers might even get their ass kicked by 6 Long Fangs in cover with their counter attack bull crap and extra attack for pistol/cc weapon since you don't have grenades. Devian has the right idea putting a broodlord in there and making the squad bigger. I had a much harder time dealing with his stealers when he could put a flamer wound on the broodlord who had multiple wounds.
I still don't like Trygons either. They are the Try Gone, they TRY to shoot a tank with their crappy shooting then get lit up with no cover since they are so honking big and are GONE.
Have you tried the European style walking shooting list with 3-4 tervigons 6-9 hive guard, 2 tyranofex with rupture cannon or do you like your tyrants too much? The big problem with this list is the space wolf giant bug zapper that is jaws of the cheese but if there is not alot of jaws of cheese its good.
DevianID
I remember you telling me to use crushing claws on Tervigons when Bill had his armorcast old ones with the big claws. Seems good but you have some expensive tervigons then that it sucks to lose them to the space wolf giant bug zapper.
You need Onslaught on at least 1 Tervigon if you running foot Zoanthropes. Personally I don't like Zoanthropes. They suck in dawn of war and you need to be in 18 inches which means your probably in hood range.
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![[Post New]](/s/i/i.gif) 2010/08/28 04:54:19
Subject: yermom's 1850 nid list for mechanicon
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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Well I really like my tyrants, but I was considering switching the trygons to tyrnaofexes, but that left me 10 points over with no easy fix, and left me with no anwer to terminaters whatsoever.
Another 1850 list I made was 4 tervigons, 20 gaunts 10 stealers, 6 hive guard, 2 T fexes. But I chose to stray away from it because more space wolves = more JAWS and no answer for termies whatsoever.
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This message was edited 2 times. Last update was at 2010/08/28 04:58:04
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![[Post New]](/s/i/i.gif) 2010/08/30 20:33:24
Subject: yermom's 1850 nid list for mechanicon
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Longtime Dakkanaut
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Yeah thats the problem with tervigons and tfexs the init 1 really sucks vs jaws. Most wolf lists only have 1 guy with jaws if any. So you can shoot the rune priests rhino and focus on his squad.
The tervigon farm hive guard tfex build is better vs guard but assault armies might be a problem.
Does the gaunt zerg kill terminators or can you not make enough of them? How orks kill terminators is just mob them with boys.
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![[Post New]](/s/i/i.gif) 2010/09/03 03:58:34
Subject: Re:yermom's 1850 nid list for mechanicon
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Regular Dakkanaut
California
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Felt like you could use some S10 shots to pick up those easy land raider VP. Trade a Tyrant for 2 zoans and a trygon?
HQ
Tyrant- 2 devourers 200
Guard 60
Elites
2 hive guard 100
2 hive guard 100
2 Zoans + pod 160
Troops
10 gaunts 50
10 guants 50
5 stealers 70
5 stealers 70
Tervigon- adrenals sacs catalyst clusters 195
Tervigon- adrenals sacs catalyst clusters 195
Heavy
Trygon 200
Trygon 200
Trygon 200
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DEATHLEAPER and MAWLOC are born to WIN objective games! |
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