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![[Post New]](/s/i/i.gif) 2010/08/25 06:50:45
Subject: Tyranid Bastions?
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Bounding Assault Marine
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I'm going to be involved in a Planet Strike game next month and am woundering what Nid weapons could be used for the bastion's Heavy boltes & Lascannons or for the quad guns, Impenetrable Fortress or all those other defensive goodies that can be used in Planet Strike.
Also, what Toughness would be best for these wounderful gooy Giegeresque Hive Bastions I have in mind.
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No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts |
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![[Post New]](/s/i/i.gif) 2010/08/25 06:53:58
Subject: Tyranid Bastions?
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Executing Exarch
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Tyranids really never defend anything. They conquer a planet strip it of call Bio-mass and move on leaving a empty ball of dirt.
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![[Post New]](/s/i/i.gif) 2010/08/25 07:14:25
Subject: Re:Tyranid Bastions?
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Bounding Assault Marine
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But what if they had to. Their Bioships crippled or dead, but thier Norn Queens still hail and whole. Now after centuries, new hive ships are being spawned, but the Norn Queens can no longer leave the planet that has so long sustained them. All must protect, All must survive, and from this Planet, a Tyranid now itself in all but name, a new generation of Tyranid shall spread across the galaxy like a cancer. This is the future...THIS...IS...HIVEWORLD!!
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This message was edited 1 time. Last update was at 2010/08/25 07:15:36
No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts |
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![[Post New]](/s/i/i.gif) 2010/08/25 07:20:11
Subject: Tyranid Bastions?
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Executing Exarch
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Tyranid weapons are all assault for a reason, in a situation like that the bastions would be like huge tervigons that spawn hundreds of units or thousands of spore mines, all while advancing on anything that breaches the atmosphere.
Think white blood cells attacking bacteria in your body.
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![[Post New]](/s/i/i.gif) 2010/08/25 07:24:02
Subject: Tyranid Bastions?
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Bounding Assault Marine
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Now there's imagery I can work with...still dosn't answer my quesion though...
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No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts |
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![[Post New]](/s/i/i.gif) 2010/08/25 07:30:55
Subject: Tyranid Bastions?
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Executing Exarch
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Well if you need ranged attacks look at the Bio-electric attacks on the Trygon Prime, or the rupture cannons on the Tyranofex
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![[Post New]](/s/i/i.gif) 2010/08/25 07:47:09
Subject: Tyranid Bastions?
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Oberleutnant
Germany
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Clthomps wrote:Tyranids really never defend anything. They conquer a planet strip it of call Bio-mass and move on leaving a empty ball of dirt.
Sorry, but thats nonsense. As soon as they conquer something they defend it until they stripped it clear of Bio-Mass. A Planetstrike on a just captured planet, in which the tyranids breed bastions because of heavy counter attacks is perfectly logic.
On a side note: They also defend their ,,home" - the Hive Fleet.
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![[Post New]](/s/i/i.gif) 2010/08/25 07:47:44
Subject: Tyranid Bastions?
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Bounding Assault Marine
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Bio-Electric Pulse and Containment Spines could work nicely...Fleshborer Hives...Acid Spray...Ripper Tentacles...Limited Sentience...Oh My!
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No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts |
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![[Post New]](/s/i/i.gif) 2010/08/25 09:28:38
Subject: Tyranid Bastions?
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Bonkers Buggy Driver with Rockets
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Might I reccomend Spore Mine Launchers? Ooh.. Joy! 700th post!
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This message was edited 1 time. Last update was at 2010/08/25 09:29:03
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![[Post New]](/s/i/i.gif) 2010/08/25 14:26:51
Subject: Re:Tyranid Bastions?
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Tunneling Trygon
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The Fox Lord wrote:But what if they had to.
Their Bioships crippled or dead, but thier Norn Queens still hail and whole.
Now after centuries, new hive ships are being spawned, but the Norn Queens can no longer leave the planet that has so long sustained them.
All must protect, All must survive, and from this Planet, a Tyranid now itself in all but name, a new generation of Tyranid shall spread across the galaxy like a cancer.
This is the future...THIS...IS...HIVEWORLD!! 
Well, when you put it that way....
Spore Mine Launchers, as suggested by 'eadbreaka, would be very interesting.
Ripper Tentacles would work.
And my idea would be a Venom/Rupture on top.
Oh, but if you want to make your own rules, maybe for x number of points, you could choose a unit that can be spawned from it.
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![[Post New]](/s/i/i.gif) 2010/08/25 20:18:41
Subject: Re:Tyranid Bastions?
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Barpharanges
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I got the idea any base that is left is turnded in to some form of hive .
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2010/08/25 23:20:07
Subject: Re:Tyranid Bastions?
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Decrepit Dakkanaut
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![[Post New]](/s/i/i.gif) 2010/09/01 08:05:24
Subject: Tyranid Bastions?
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Bounding Assault Marine
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Thanks. All these ideas have been great keep 'em coming
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No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts |
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![[Post New]](/s/i/i.gif) 2010/09/01 22:08:36
Subject: Tyranid Bastions?
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Sniping Hexa
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INFESTED bastion, 'nuff said.
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Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2010/09/02 05:54:52
Subject: Tyranid Bastions?
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Bounding Assault Marine
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vodo40k wrote:INFESTED bastion, 'nuff said.
I'll most likely have some but that's just too simplistic off an option for what I was thinking.
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No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts |
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![[Post New]](/s/i/i.gif) 2010/09/02 09:41:49
Subject: Tyranid Bastions?
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Veteran Knight Baron in a Crusader
Behind you
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Tyranid broodhives similar to Imperial armour 4 TAP would look quite cool. Also, maybe go maybe for a look like there's a spore chimney/spire growing out of a bastion, and there's a spore cloud around the bastion itself.
Tyranid weapon is largely symbotic, so work with that sort of idea I guess.
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