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Made in us
Major






far away from Battle Creek, Michigan

I am relatively new to Fantasy (well, I played first edition). This list gives me a solid core of siege engines, with some decent troop protection. And I have the ranger longbeards to cause havoc in the enemy lines by making an enemy unit--with luck a large missile unit--charge me their first turn. The master engineer will be within 3" of both grudgethrowers so I can reroll both artillery (for one) and scatter dice.

LORDS and HEROES

General--Runelord, MRBalance, x2 spellbreaking, x2 Stone, Rune of Resistance, GW, shield 284
Thane--Rune of Brotherhood, MR of Challenge, MR of Gromril, Rune of Furnace, GW 144
BSB--Thane, x2 rune of stone, rune of preservation, rune of furnace, MR of Spite 165
Master Engineer, pistols, rune of stone, x2 rune of warding 115

CORE
20 Longbeard Rangers, GW, shields, FC, x2 rune of santuary <---brotherhood/challenge thane goes here obviously
20 Thunderers, musician, standard <----master engineer goes here
16 quarrellers, FC

SPECIAL

20 Ironbreakers, FC, x2 rune of santuary, <---general and BSB go here (I have the models for these not the hammerers!)
grudgethrower, rune of accuracy, x2 rune of penetrating
grudgethrower, rune of accuracy, rune of pentrating, rune of burning
cannon, rune of forging
Bolthrower, engineer, rune of burning
bolthrower, engineer

RARE
organ gun

+3 dispel dice (stealing 1), 7 fortitude

This message was edited 1 time. Last update was at 2010/08/25 12:08:23


PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in gb
Stubborn Hammerer




Weston-super-mare

the list is illegal atm.You can only have 1 rune of stone on each character, and you can only have longbeards if you have another warrior unit or if you have a dwarf lord.

The master engineer is rather useless in a thunderer unit hes best to use as an engineer next to warmachines so he can reroll artillery dice and can entrench one of them.

I would drop the engineer and one of the rune of penetrating on a grudgethrower and throw in a dwarf lord.

You also want shields on the thunderer unit and quarellerers.
   
Made in us
Major






far away from Battle Creek, Michigan

benny, according to the FAQ, longbeard rangers can be taken on their own. The ME will be in the unit of thunderers but within 3" of the grudge throwers so he will still allow for a reroll. So the thane can only have one rune of stone?

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Lord of the Fleet





Texas

I would scrap both bolt throwers for another cannon. much more killing power imo

This message was edited 1 time. Last update was at 2010/08/25 13:56:58


 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Benny is correct re: the rune of stone. Multiples have no effect, so drop one each from your BSB and runelord. Can't say I often see a runelord without his anvil, but I think it could have some potential... It's a lot of points, but it's comparable to two runesmiths, so I suppose it works.

I think you'll be a little hard pressed to keep the master engineer within 3" of both grudgethrowers and within the thunderers without making a substantial compromise on any one of the three.

I haven't been terribly impressed with MR in 8th thus far. Many of the nasty spells aren't even magic missiles, so you might consider passing on the 60 points you've spent there and instead bulk out the units.

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Major






far away from Battle Creek, Michigan

Thanks for the comments and suggestions. I'll take a look later and update with your suggestions.


Automatically Appended Next Post:
Also, the quarrelers DO have Great weapons I just forget to list them. I'm hoping they'll flank charge anything the iron breakers tie up. And I originally had two runesmiths but decided to drop them for the runelord. As you say, RZ, same points really and same +2 in dice.

This message was edited 2 times. Last update was at 2010/08/25 14:18:47


PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in gb
Stubborn Hammerer




Weston-super-mare

My bad didnt know that about longbeard rangers, i dont think master engineers are worth it with rune of accuracy and forging on the cannons there pretty reliable and a normal engineer so you can reroll if you do misfire.

I would still drop a rune of pen from the grudgethrower as your going to be hitting troops with it strength 4 should be fine.
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Benny,

I think it's a tough call on that second rune of penetrating. Strength 4 is great, but there isn't any target that strength 5 wouldn't be handy against- and it helps mitigate the effects of armor. Of course, you've just about doubled the cost of the war machine at that point (which is why I usually stop at one). Still, I think there's a chance for it to be handy...

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Stubborn Hammerer




Weston-super-mare

I usually hit light troops with them or the big multi wound creatures, things like knights and chaos warriors or good armour save units get the organ gun/cannon/bolt throwers.

I just think that 75points of runes is abit to much you could almost get a naked 1 for that.
   
Made in be
Prospector with Steamdrill







Zeke, ur saying str 5 does migitate armour. Thats true, but the stone thrower rules say that there is no armour strong enough to withstand the power of a falling rock = no AS allowed. So basically the str 5 hit just makes easier rolls, thats why it probably isnt necessary...

Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...

 
   
Made in gb
Stubborn Hammerer




Weston-super-mare

You get full armour save on a stonethrower in 8th edition unless your under the center hole.

So a grudgethrower with a rune of penetrating is strength 10 under hole and the rest take strength 4 hits, so -1 armour save.
   
Made in us
Major






far away from Battle Creek, Michigan

Red_Zeke wrote:

I haven't been terribly impressed with MR in 8th thus far. Many of the nasty spells aren't even magic missiles, so you might consider passing on the 60 points you've spent there and instead bulk out the units.

RZ


RZ, if my reading of the rules is correct, Magic Resistance protects units from both magic missiles and direct damage spells.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in bg
Cosmic Joe





Bulgaria

Yeah but dwellers below, purple sun and the like remove models rather than cause damage compleetly bypassing MR.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Major






far away from Battle Creek, Michigan

HoverBoy wrote:Yeah but dwellers below, purple sun and the like remove models rather than cause damage compleetly bypassing MR.


Fire has five spells that "cause damage"; heavens and death have three; beasts, metal, light, and life have 2 spells; shadow has 1 spell. Dropping the magic resistance saves me points, but then I'll be relying on my +3 dispel dice (stealing one) and +2 on the roll.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in gb
Stubborn Hammerer




Weston-super-mare

MR isnt pointless but what there saying is the most common lores are life/death really and they do bypass the magic resist.

Most fire spells are strength 4 so you get a fairy good save against it anyway and as your dwarfs alot will fail to wound because of your good tougness.

I would rather spend the points elsewhere tbh.
   
Made in us
Major






far away from Battle Creek, Michigan

o.k., here's the revised list.

LORDS
Runelord—general—Great Weapon, shield...284
Talismans: MR balance, x2 spellbreaking
Armor: resistance, stone
Weapon: rune of fire

HEROES
Thane—BSB...160
Armor: stone, preservation
Talismans: MR spite, furnace

Thane, Great weapon...144
Talismans: mr challange, brotherhood
Armor: MR gromril

Master engineer, pistol...75

CORE
20 longbeard rangers, FC, runic standard: battle....330 <---rune of challenge thane
20 thunderers, FC (veteran with brace of pistols) 305
16 quarrellers, musician, standard, great weapons ...223 <---master engineer here

SPECIAL
Grudgethrower, runes of penetrating, burning, accuracy...135
Grudgethrower, runes of penetrating, accuracy, 130
20 ironbreakers, FC, runic standard: battle and determination...335 <----general and BSB here
Cannon, runes of forging, burning...130
Cannon, rune of forging...125

RARE
Organ gun...120

TOTAL: 2496

Lords: 11.36%
Heroes: 15.16%
Core: 34.32%
Special: 34.2%
Rare: 4.8%

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in gb
Stubborn Hammerer




Weston-super-mare

Drop rune of fire as it makes having a Gw pointless also why is the master engineer with the quarrellers?

I usually deploy my artillery right on the far flanks so if any1 does try to destroy them it takes them out of the main fight in the middle. Just put the master engineer near the artillery if hes in a unit you will have trouble keeping him in range of all your warmachines.
   
Made in us
Major






far away from Battle Creek, Michigan

bennyboy6189 wrote:Drop rune of fire as it makes having a Gw pointless also why is the master engineer with the quarrellers?

I usually deploy my artillery right on the far flanks so if any1 does try to destroy them it takes them out of the main fight in the middle. Just put the master engineer near the artillery if hes in a unit you will have trouble keeping him in range of all your warmachines.


o.k., I dropped the GW from the lord. The master engineer is with the quarrellers because his pistol gives the quarellers a 12" stand and shoot range. Rather than being at -2 (-1 long range, -1 stand and shoot and thus hitting on 6s) they will only be -1 to hit. The engineer will be placed on the flank of the unit within 3" of a grudgethrower.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in gb
Stubborn Hammerer




Weston-super-mare

Not much will be charging from outside 15inches so you will be mostly on 5's unless its flying or calvary in which case there screwed anyway. Seems an expensive choice to make 1 stand and shoot reaction easier to hit with i would rather stick him next to all your warmachines as rerolling an artillery dice everyturn will cause way more damage.

Keep the great weapon and drop the rune 4 strength 6 attacks is better than 4 strength 4 flaming attacks.
   
Made in us
Major






far away from Battle Creek, Michigan

Benny,
Thanks again for the tips. I'll run the engineer outside a unit and see how he does. After reading red zeke's lists and reports it seems a good idea to have something other than artillery that can damage ethereals.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Olympia-

The argument for Rune of Fire somewhere in the list is to counter ethereals *and* regenerators. If it was just ethereals, I might just suck it up, but it seems like plenty of armies are running one of those two these days.

I was going to say you might want to stick with the great weapon in this case, but: I went with MR of Kragg to keep the great weapon, but since you're running a runelord rather than a Dwarf Lord, that might be a bit much.

I might recommend putting the rune of fire on the BSB (instead of Furnace). He's hitting at the same WS and strength as your runelord, but has an extra attack. Plus, if he sneaks a wound in against a regenerator, then everyone swinging after him (runelord's great weapon, ironbreakers) don't have to deal with the regen.

RZ


“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Stubborn Hammerer




Weston-super-mare

Yeah remember RZ runs a real elite combat dwarf army you have alot more warmachines i dont think a hydra will cause you any trouble.
   
Made in us
Major






far away from Battle Creek, Michigan

The longbeard rangers witb the thane/challenge ruin are extraordi[url]narily effective.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
 
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