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Rules argument of the day between my roommate and myself:
Tempest's Wrath states the all enemy skimmers, jetbikes, jump infantry, and deep strikers that finish their move within 24" of the Rune priest treat all terrain as difficult and Dangerous.
Eldar Star Engines allow skimmers equipped with them to move an additional 12" in the shooting phase if they have not fired that turn.
So - do you check for the Wrath at the end of the movement phase, or after the star engines go? or both (ouch)?
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