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![[Post New]](/s/i/i.gif) 2010/08/26 04:57:18
Subject: 2500pt Imperial Guard List
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Warp-Screaming Noise Marine
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H.Q.
Company Command Squad - (305)
Colonel Straken
Heavy Flamer
3^Flamers
Carapace
Astropath
Officer of The Fleet
Preist
Troops
Platoon Command Squad - (140)
2^Power Weapons
Plasma Pistol
Commisar
Vox
Autocannon
2^Plasma Guns
Airbourne Veteran Squad - (170)
Power Fist
Plasma Pistol
Vox
2^Plasma Guns
Carapace
Airbourne Veteran Squad - (170)
Power Fist
Plasma Pistol
Vox
2^Plasma Guns
Melta
Carapace
Airbourne Veteran Squad - (165)
Power Fist
Plasma Pistol
Vox
2^Meltas
Plasma Gun
Heavy Weapons Squad - (75)
3^Autocannons
Transports
Chimera - (70)
2^Heavy Flamers
Extra Armour
Chimera - (55)
2^Heavy Bolters
Fast Attack Choices
2^Bane Wolfs - (260)
Heavy Flamers
2^Valkeryies - (200)
Vendetta - (130)
Heavy Support Choices
2^Leman Russ Vanquishers - (420)
Extra Armour, 2^Lascannons, Pask
2^Colossus Seige Mortars - (340)
Enclosed Crew Compartment, Camo Netting
Basically the CCs will be in the flamer chimera andwiping off objectives, the 2 plasma heavy veterans are to fly in with the valkeryies to take objectives and provide close air support, the vendetta is to take the melta veterans and pop enemy tanks, the vanquishers are to take out large enemy targets, the bane wolfs are to clear enemy strong points, the platoon command will remain in the bolter chimera holdig objectives as well as the heavy weapons squad, and finally the colossus mortars will keep the enemy pinned and more like targets for the enemy to waist precious anti tank fire.
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"Decadence Unbound..."
10,000+
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![[Post New]](/s/i/i.gif) 2010/08/26 05:08:03
Subject: 2500pt Imperial Guard List
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Decrepit Dakkanaut
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ow! ow!
Here, let me take out the trash for you:
H.Q.
Company Command Squad - (250)
Colonel Straken
Astropath
Preist
2x bodyguards
Chimera - (55)
2^Heavy Flamers
Troops
Platoon Command Squad - (75)
3^Plasma Guns
Chimera - (55)
Heavy Bolter, hull heavy flamer
Airbourne Veteran Squad - (115)
3^Plasma Guns
Airbourne Veteran Squad - (115)
3^Plasma Guns
Airbourne Veteran Squad - (100)
3^Meltas
Fast Attack Choices
2^Valkeryies - (200)
Vendetta - (130)
Heavy Support Choices
2^Colossus Seige Mortars - (280)
Here is your 1375 point list, freed from the bondage of the 1125 points of nonsense you were suffocating it with. If you can't play 2,500 points, then don't. Taking trash to fill points will only see you losing a lot of games.
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![[Post New]](/s/i/i.gif) 2010/08/26 05:44:03
Subject: 2500pt Imperial Guard List
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Longtime Dakkanaut
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He's not jokin, Riddy. Unless you're doing that on purpose because you're dying (literally) to field all your models at that point level, you've got to trim some major fat. Otherwise, tell your opponent you'll play at a lower point level. Guard gotta be lean to be mean.
Another thing - your list isn't legal. You can't take a PCS or HWS without taking 2x PIS as well. PCS+2xPIS is required for each platoon. And your PCS had an extra guy in it.
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Fun and Fluff for the Win! |
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![[Post New]](/s/i/i.gif) 2010/08/26 05:57:53
Subject: 2500pt Imperial Guard List
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Decrepit Dakkanaut
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murdog wrote:Guard gotta be lean to be mean.
Word.
murdog wrote:Another thing - your list isn't legal. You can't take a PCS or HWS without taking 2x PIS as well. PCS+2xPIS is required for each platoon. And your PCS had an extra guy in it.
Oh yeah, that too.
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![[Post New]](/s/i/i.gif) 2010/08/26 13:23:45
Subject: 2500pt Imperial Guard List
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Stalwart Veteran Guard Sergeant
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Wow riddik. good thing you posted the list here before you bought the models the list is just rediculous
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"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan |
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![[Post New]](/s/i/i.gif) 2010/08/26 13:59:31
Subject: 2500pt Imperial Guard List
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Tower of Power
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Riddick40k wrote:H.Q.
Company Command Squad - (305)
Colonel Straken
Heavy Flamer
3^Flamers
Carapace
Astropath
Officer of The Fleet
Preist
You don't need the Priest here as Strakken gives the unit furious charge if I'm right.
Troops
Platoon Command Squad - (140)
2^Power Weapons
Plasma Pistol
Commisar
Vox
Autocannon
2^Plasma Guns
Commissar shouldn't be with this unit, he'll kill your commander and no more orders!! Stick with autocannon and plasma guns, ditch the pistol.
Airbourne Veteran Squad - (170)
Power Fist
Plasma Pistol
Vox
2^Plasma Guns
Carapace
Why you got a power fist for? Who you charging after rapid firing? You get charged you'll die. Get a 3rd plasma gun instead.
Airbourne Veteran Squad - (170)
Power Fist
Plasma Pistol
Vox
2^Plasma Guns
Melta
Carapace
Same as above but the reason here is the power fist is S6, you need 5+ to penetrate vehicles which isn't great. Get third special instead and make sure all the same and not mixed
Airbourne Veteran Squad - (165)
Power Fist
Plasma Pistol
Vox
2^Meltas
Plasma Gun
As above...
Heavy Weapons Squad - (75)
3^Autocannons
Transports
Chimera - (70)
2^Heavy Flamers
Extra Armour
Chimera - (55)
2^Heavy Bolters
Heavy weap squad is ok, Lord Commissar should be with these with the spare points.
Chimera stick with multi laser and heavy flamer.
Fast Attack Choices
2^Bane Wolfs - (260)
Heavy Flamers
2^Valkeryies - (200)
Vendetta - (130)
All ok but I personally prefer Hellhounds. Multiple missile pods are cool on Valkyries
Heavy Support Choices
2^Leman Russ Vanquishers - (420)
Extra Armour, 2^Lascannons, Pask
2^Colossus Seige Mortars - (340)
Enclosed Crew Compartment, Camo Netting
Basically the CCs will be in the flamer chimera andwiping off objectives, the 2 plasma heavy veterans are to fly in with the valkeryies to take objectives and provide close air support, the vendetta is to take the melta veterans and pop enemy tanks, the vanquishers are to take out large enemy targets, the bane wolfs are to clear enemy strong points, the platoon command will remain in the bolter chimera holdig objectives as well as the heavy weapons squad, and finally the colossus mortars will keep the enemy pinned and more like targets for the enemy to waist precious anti tank fire.
Vanquisher isn't that good and costing a packet...Colossus is cool though.
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This message was edited 1 time. Last update was at 2010/08/26 14:00:35
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/08/27 02:54:01
Subject: 2500pt Imperial Guard List
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Warp-Screaming Noise Marine
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I'm just tempted to run this list to see if i can prove you all wrong now
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"Decadence Unbound..."
10,000+
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![[Post New]](/s/i/i.gif) 2010/08/27 03:01:34
Subject: 2500pt Imperial Guard List
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Fixture of Dakka
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Riddick40k wrote:I'm just tempted to run this list to see if i can prove you all wrong now
At least make it legal first.
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2010/08/27 03:08:50
Subject: 2500pt Imperial Guard List
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Warp-Screaming Noise Marine
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Yeah i will
And don't get me wrong, i appreciate the advice and i probably will mix it up after a few battles with the list i have. But i don't like puny point games, i like having lots of models on my board to work with.
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This message was edited 1 time. Last update was at 2010/08/27 03:10:47
"Decadence Unbound..."
10,000+
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![[Post New]](/s/i/i.gif) 2010/08/27 03:12:53
Subject: 2500pt Imperial Guard List
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Legendary Dogfighter
Garden Grove, CA
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The flamers in the CCS waste their BS4, Carapace is overpriced, OotF may actually help your opponent depenidng on their army or will just be a waste of 30pts.
Commisars kill your own men and could deprive you of orders.
PW are not great unless you're power blobbing.
The Vox's are unneeded because your vets will be in Valks and Vendettas, far away from the PCS, which has a vox.
EA is unneeded. In almost every circumstance, for nearly every vehicle.
Camo netting and enclosed compartments make your artillery more durable, but they are still basically chimeras. And those upgrades are also expensive...
And for your chimeras either go ML/HF or HB/HF, preferably ML, that way you have a weapon for killing stuff @ range and for killing stuff up close.
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"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
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![[Post New]](/s/i/i.gif) 2010/08/27 03:24:28
Subject: 2500pt Imperial Guard List
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Warp-Screaming Noise Marine
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Thats true, i could drop the voxs, and yeah guard vehicles usually pop when they get shot so EA is just a let down, i think i will give my sergents just power weapons instead
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"Decadence Unbound..."
10,000+
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![[Post New]](/s/i/i.gif) 2010/08/27 12:44:34
Subject: 2500pt Imperial Guard List
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Stalwart Veteran Guard Sergeant
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Riddick40k wrote:I'm just tempted to run this list to see if i can prove you all wrong now
good luck. when you get this list together we'll play a game and see how things go
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"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan |
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![[Post New]](/s/i/i.gif) 2010/08/27 13:13:18
Subject: 2500pt Imperial Guard List
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Wicked Warp Spider
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Riddick40k wrote:
But i don't like puny point games, i like having lots of models on my board to work with.
Mate, you don't have a lot of models on the board. You have enough for a 1500 pt game. If you play a 2500 pt game, that number may make you feel good, but you will feel worse when you realise that you've given your opponent a massive advantage. For god's sake listen to the people who've given advice, and field this army as a 1500 point list.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2010/08/28 15:50:19
Subject: 2500pt Imperial Guard List
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Warp-Screaming Noise Marine
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Alright Ian we'll do that and see how it goes
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"Decadence Unbound..."
10,000+
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