Brian was gracious to accept a game and host it at his place. This served 3 purposes for me. First, I've not played a single game against necrons since I started playing in March. Second was another round with a possible
GT list. Third was to playtest another
GT mission.
We decided on Heroe's Glory (available on DaBoyz
GT page).
My list:
T Prime +
TS,
LW/
BS
2x Hive Guard
1x Venomthrope
5x Ymgarl Genestealers
10x Termagants
Tervigon +
TS,
AG, Catalyst
4x Rippers
10x Hormagaunts +
TS
10x Hormagaunst +
TS,
AG
5x Genestealers +
TS, Broodlord
12x Gargoyles +
AG
3x Raveners + Rending
3x Shrikes +
TS,
AG,
BS's
Biovore
T-Fex +
RC
Trygon +
AG
Brian's List (approx)
Lord + Orb, Warscythe
5 Pariahs
9 Flayed Ones
3x 10 Warriors
2x 3 Destroyers
Monolith
10x Immortals
The Table:
Brian won the roll and chose to go first. He placed his objective in the open:
I placed mine behind a ruin:
Brian deploys as such:
Pariahs are in the crater. The blob goes front to back Flayed Ones, Warriors, Immortals, Warriors, Destroyers. Lord is right in the middle to orb the whole lot.
I deploy as such:
Tervigon is in the middle of the pack. Trygon on the right flank with Raveners, Prime, Hive Guard, and Venomthrope. T-Fex is on the left flank with Gargoyles and Shrikes. Genestealers outflanking, Ymgarls hiding in the ruin in his DZ behind his Monolith. I fail to sieze.
T1 Necrons - A couple units advance as does the Monolith. His pie plate scatters and
ID's two Raveners.
T1 Nids - Well my plan is pretty simple. Stop the Monolith and I prevent the teleport mobility from threatening my objective. The only problem is T-Fex is the only thing that can hurt it. Stop the Destroyers and he can't turbo boost to contest. I advance as much as I can. Trygon, Hormagaunts (
TS/
AG), Ravener, and Venomthrope + Prime advance up the middle. Gargoyles and Shrikes head for the far flank. In shooting, the Biovore blasts the Immortals but fails to wound. T-Fex misses x2. Hive Guard knock over 2 Flayed Ones. I run with several units.
T2 Necrons - Monolith lets rip with the little guns taking out 1 Gargoyle, 2 Hormagaunts, and 1 Hive Guard. Pariahs gun down the last Ravener. Combined shooting from Warrior units mow down the lead Hormagaunts.
T2 Nids - Ymgarls and Genestealers both arrive right where I need them.
I break off the Prime from the Venomthrope and join him to the Hive Guard. They get Catalyst. Everything advances full speed. In shooting, Biovore knocks over 2 Warriors. T-Fex and Hive Guard whiff. Genestealers multi-assault 2 Warrior units and the Broodlord casts Aura of Dispair. Ymgarls morph for toughness and assault 3 Destroyers. Genestealers kill 7 warriors and lose all 4 Genestealers. Broodlord is out of contact with the second unit, first one breaks and gets swept. He's left in the open to get shot. Ymgarls kill only 1 Destroyer gah.
T3 Necrons - 3 Warrior and 1 Destroyer stand back up. Brian splits his fire here and puts 2 wounds on the Broodlord, 4 wounds on the Trygon, and kills the Venomthrope. I can't believe the Broodlord survived! Flayed ones assault the Ymgarls. In
CC, the Ymgarls knock over one Destroyer and I lose 3! I pass morale, but damn I just lost
CC to Necrons. I rolled poorly in almost every
CC this game.
T3 Nids - Now I'm starting to sweat. I'm losing 100's of points a turn to shooting. All my stealers are failing. My Trygon is in position to strike, but the Monolith is mowing through me. I take the money shot with the T-Fex, hit, pen, and explode the Monolith! It explodes with enough force to take out 4 Gargoyles and 1 Termagant. My Gargoyles jump into assault range of the Flayed Ones, Destroyers, and Ymgarl mess. Shrikes head to the ruins. Broodlord has 1 wound left and runs for the other Destroyer unit. Trygon considers the buffet.
Meanwhile, Rippers, Hormagaunts, Tervigon, and Biovore protect my objective. The only threat to that was the Monolith. Tervigon was just on the other side of the wall providing Synapse.
In assault, Trygon stretches for the Immortals. He rolls a 6 for terrain and makes b2b. He survives their strikes from cover. He kills 5, they break, and he sweeps them. Broodlord knocks down 1 Destroyer and survies their swings. Gargoyles knock over 4 Flayed ones and I lose another Ymgarl.
T4 Necrons - 1 Destroyer and 1 Flayed One stand up. Things are starting to look better. Monolith is gone and I've tied up the Destroyers and eliminated the Immortals. Brian shoots my Trygon down to 1 wound and assaults it with Pariahs (5). I kill only 2 and the other 3 spear my Trygon. Lord assaults my Broodlord and misses! I knock down 2 more Destroyers. Ymgarl and Gargoyles also knock over 2 Destroyers.
T4 Nids - I've still got a long run to his objective. No chance he can take mine. No
HQ deaths yet to create a 3rd objective. T-Fex moves and runs 6". With no
AP and no vehicles left, I gotta get him in template range. Prime advances and joins Termagants. Tervigon spawns 9 more with doubles. Shooting does nothing again. Shrikes jump in and assault the Lord with the Broodlord. I kill the remaining Destroyers and Lord and consolidate the Shrikes into the ruin and the Broodlord gets 1" and gets ready for a firing squad. I lose my last Ymgarl to Flayed ones and go down to 1 Gargoyle after no retreat wounds.
T5 Necrons - 1 Destroyer, 1 Flayed One, and the Lord stand up. Shooting drops 2 of the 3 Shrikes, the Broodlord, and I lose my last Gargoyle in
CC.
T5 Nids - Prime breaks off and goes for the Pariahs. Shrike jumps down and assaults the Warriors on his objective. Shooting does nothing again. Prime drops all the Pariahs, Shrike takes down 2 Warriors. I was going to assault with my Termagants, but would have gone though cover and struck last so I prayed for a t6. Brian rolls a 1 and the game ends!
We tally up and I hold my objective and contest his. No
HQ's died to create a 3rd objective. I am ahead in
VP's but not by the 650min for the secondary objective. We end up at 17-9 Nids-Crons.
It was a fun game. I lost a lot more than I planned to shooting and failed in many of my assaults. My list is
MSU style though with minimum unit sizes more designed to tarpit which they did well. His Destroyers only got to shoot 2 turns as with his Immortals. I should have started my T-Fex all the way forward as only the Particle Whip could hurt it. It would have been in better position near the end that way. I ended up 3-4 models away from phase out and the T-Fex might have accomplished this with templates had I started him closer. Two DZ objecive missions are also tough. I need a scoring unit and Synapse to defend which is usually Prime + Gaunts. But for this mission I needed my Prime to die. I usually use Tervigons on offense as they can support the advance and spawn late for 6" + 6" +
d6" contest. I couldn't commit the Tervigon to the advance without losing synapse on my own objective.
I guess if I had to do it again, I would put the objective in terrain and guard it with Termagants instead of Hormagaunts. That way they can fail instinctive behavior and stay lurking. Put all 3
MC's up as far as I can on offense with the Venomthrope for cover. Since your own objective is worth 3BP and opponent's is 7BP, there's not much point in defending if you can drop your opponent's mobility.
MVP goes to the Broodlord who stood alone at the end of T2 and survived until T5. I gotta remember to sacrifice an
HQ to reap max points in this mission.