Koski wrote:I just want them to lasgun things to death. The price of giving them special weapons makes them much more expensive. I as half assuming people are going to get into "range" of guards anyways.
Yes, it's true that you will find yourself in range of stuff. Why is this an excuse to ineffective squads?
And yes, special and heavy weapons make the squad more expensive, but it's the cost:EFFECTIVENESS ratio that's important here. I mean, if you were given the option to take a 50 point upgrade that just let you auto-win every game, would you not take it because it's too expensive?
For example:
10 lasguns vs. guard puts down 3.3 of them in a single volley. Increase the price of the squad by 10% for a flamer and, assuming only 4 hits, that number jumps to 5.6. A 10% price hike for closing on +100% effectiveness? Sounds like a good deal to me. Repeat this experiment with plasma guns against marines and you get the same result.
Koski wrote:I was hoping to use bring it down and the cover save order to just overly lasgun everything
Bring it down on lasguns is worthless, as lasguns either literally or basically can't hurt anything you can use
BiD on. Furthermore, you can't lasgun anything while you're under the effects of "incoming!"
Koski wrote:Sure they're half useless vs. T5 and above models. But that's why I have a lot of autocannons.
A single trooper with a lasgun is actually 95% useless against T5 and T6 models, not 50%.
The above statement comes from math, which if you'd do for the autocannons, you'd see that you have problems with them as well.
Koski wrote:The entire idea of my list was pretty much "Nothing moves ever" they just stand still and my ordnance weapons blast away.
Then get ready to lose a lot of 5th ed games. The quality of your list won't do much for you if the strategy itself is designed for failure.
Koski wrote:round 3-4 I'll just fly in on objectives with the Valkyries.
Unless your opponent swats them out of the sky, which they will if you only bring a couple of them and they're your only hope for objectives grabbing.
Koski wrote:If anyone so happened to walk into range of my lasguns I was going to mass shoot them with TL lasguns and the "3 lasgun shots instead of 2" commands and whatnot.
Once again, you've got to run the numbers. Lasguns are not useless, but just FRFing them does not magically make them useful.
Koski wrote:Is it neccisary to take special weapons on IG platoons?
No. You could take heavy weapons or power weapons instead.
That said, you've got to take ONE of those things at least for every guard squad for them to be useful at killing anything.
Koski wrote:But for the points I wanted to just keep everything cheap as gak and get more hvy weapon teams or more killy.
Sure, but if you're taking PISs anyways, then it's much cheaper to spend 15 points for 3 mortars in squads that you're already taking anyways than to spend 60 points for ones you weren't.
Koski wrote:I just wanted to make my one CCS a livable as possible since they're all pretty squishy and people normally gun for HQ units. I just wanted to toss out orders a lot and make use of things like "bring it down" and whatnot.
Sure, but bring it down on what? The lackluster amount of firepower you're bringing is unlikely to bring anything down, orders or not.
BiD only actually does something when you're using it on guns that are already effective against the targets they're shooting at (for example,
BiD meltaguns against vehicles, or
BiD plasma against
MCs).