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![[Post New]](/s/i/i.gif) 2010/08/27 19:07:12
Subject: Post your Kill Team
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Khorne Chosen Marine Riding a Juggernaut
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Hey, Dakkaites,
I thought it'd be interesting to have a 'Collective Thread' on what you Dakkaites are running for a Kill Team. That way, we can see the likes of what everyone else is running. So, I'll kick off.
7 Sternguard Veteran Squad 200
- Sergeant (Modeled with Servo Skull as a Head, a Bolt Pistol, and a Chainsword, in an 'American Football Charge'. You know, with the shoulder dropped, in a running pose.)
- Two Heavy Bolters (One modeled with Servo Arm Heavy Bolter, one with Standard Heavy Bolter.)
- Three Combi-Meltas (Yet to be modeled.)
- Bolter (Yet to be modeled.)
They're a Work-in-Progress in terms of the actual Models, but the Team is pretty sweet. Sentinels are no problem once I either get the Combi-Meltas into range, or the Heavy Bolters into a Firing Position to pepper them with shots. I learned that against the Guard Player at my Club.
Over to you!
Martin
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This message was edited 1 time. Last update was at 2010/08/27 19:07:33
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![[Post New]](/s/i/i.gif) 2010/08/27 19:30:57
Subject: Post your Kill Team
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Stoic Grail Knight
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for Eldar I was considering just running
9 warp spiders. Comes out to 198 points.
Lots of s6 shots for any purpose, a solid 3+ save... and very fast, especially if you are feeling lucky with doubles  .
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![[Post New]](/s/i/i.gif) 2010/08/27 19:32:49
Subject: Re:Post your Kill Team
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Feldwebel
Charleston, SC
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before the nerf?
A small squad of Khorne Berzerkers! Screw stealth...just run in and hack everything up!
now?
A single Deathleaper. (its very fun)
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"#5. The most precious thing in the presence of the foe is ammunition. He who shoots uselessly, merely to comfort himself, is a man of straw who merits not the title of Parachutist." +Fallschirmjäger 10 Commandments+ |
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![[Post New]](/s/i/i.gif) 2010/08/27 19:37:13
Subject: Post your Kill Team
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Blood-Raging Khorne Berserker
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A 10 man Raptor Squad armed with plasma pistols and chain swords, a champion with power weapon and power fist. Close up and personel very fast and shock and awe.
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Chaos rules you all drool! Blood for the Blood God!
10,000 pts Black Legion
2,000 pts Traitor Catchian Guard (1067th).
8,000 point Sam Hain Eldar.
2,000 pts Squat Biker Force.
1,500 Orc Hoard (painting for a friend).
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![[Post New]](/s/i/i.gif) 2010/08/27 20:04:20
Subject: Re:Post your Kill Team
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Khorne Chosen Marine Riding a Juggernaut
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Deathleaper sounds interesting. As for the Raptors, I considered an Assault Squad myself, and I might do so eventually.
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![[Post New]](/s/i/i.gif) 2010/08/27 20:10:35
Subject: Post your Kill Team
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Mekboy Hammerin' Somethin'
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6 Stealth Suits, 2 with Fusion Blasters. Team Leader with a Gun drone...
Think about it...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/08/27 20:19:32
Subject: Post your Kill Team
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Daring Dark Eldar Raider Rider
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6-bike ravenwing squadron with landspeeder tornado with heavy bolter.
It would be ok.
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Dark Eldar - Kabal of the Poisoned Tongue
2000
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![[Post New]](/s/i/i.gif) 2010/08/27 20:21:34
Subject: Post your Kill Team
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Mekboy Hammerin' Somethin'
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Ork wise...
9 Tank Bustas, 9 Boyz with Shootas, 1 boy with a big shoota....
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/08/27 20:27:12
Subject: Post your Kill Team
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Khorne Chosen Marine Riding a Juggernaut
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Brutii11 wrote:6-bike ravenwing squadron with landspeeder tornado with heavy bolter.
Now, that sounds fun! It's almost tempting to pursue...
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![[Post New]](/s/i/i.gif) 2010/08/27 21:13:54
Subject: Re:Post your Kill Team
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Slippery Ultramarine Scout Biker
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My current favorite killteam?
10x Chaos space marine, meltagun, autocannon, aspiring champion with power weapon.
Close runner up was 8 scouts,  Telion, camo cloaks x8, heavy bolter. Mixed sniper and ccw scouts there. Less of an effective setup, more for fun though since it relies on my opponent not having an armor value.
What I want to try is a IG vet list with autocannons and meltaguns all around, as well as more BS4 shotguns than you can shake a stick at.
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Ultramarines 5th company.
For Courage and Honor!
Iron Warriors
Iron Within, Iron Without! |
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![[Post New]](/s/i/i.gif) 2010/08/27 21:25:59
Subject: Re:Post your Kill Team
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Stealthy Grot Snipa
Right behind you. No, really.
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10x Shoota boys, PK nob
10xShoota Boys, PK nob, 1x rokkit
 2 PK nobs with 4 attacks on the charge-smashes marines.
also, having 17 assault almost-boltguns can never be too bad....
and the rokkit can take out marines. single-minded, but good.
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![[Post New]](/s/i/i.gif) 2010/08/27 21:28:22
Subject: Post your Kill Team
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One Canoptek Scarab in a Swarm
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For eldar i use
I use 3 harlequins 2 with fusion pistols and 1 with harlequins kiss a death jester a shadow seer and a troupe master with a power weapon.
For my angry marines i use a dread and 5 mehreeenz
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Necrons - 2500+
Eldar - 2000+
Tau - 2000+
Dark Eldar - 2000+ |
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![[Post New]](/s/i/i.gif) 2010/08/27 21:32:35
Subject: Re:Post your Kill Team
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Anointed Dark Priest of Chaos
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Here in the group shot of my Kill team you can see the orks have used some giant ferns to "hide" their trukk and wartrakk:
I also thought it would be amusing to add "Gilli suits":
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![[Post New]](/s/i/i.gif) 2010/08/27 21:37:05
Subject: Re:Post your Kill Team
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Deadly Dark Eldar Warrior
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Squad of 15 blood claws with wolf priest
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Wheres the Beer? |
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![[Post New]](/s/i/i.gif) 2010/08/27 21:48:27
Subject: Re:Post your Kill Team
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Khorne Chosen Marine Riding a Juggernaut
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Gilli Suits look hilarious! Great work, nice idea to post a Picture! Keep the Kill Teams coming, guys!
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![[Post New]](/s/i/i.gif) 2010/08/27 21:49:46
Subject: Post your Kill Team
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Dark Angels Neophyte Undergoing Surgeries
Staten Island, NY
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10 Nobz, 2 PKs, 2 Big Choppas, 1 kombi-skorcha, 1 painboy, 2 bosspoles. Throw them in a trukk, and go crazy all over the battlefield.
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The Goffs - 2140
Cobalt Skulls - 2722
<in progress>
<in progress>
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![[Post New]](/s/i/i.gif) 2010/08/29 01:17:44
Subject: Re:Post your Kill Team
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Slippery Ultramarine Scout Biker
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Quotin' myself.
Xeonicfront wrote:...What I want to try is a IG vet list with autocannons and meltaguns all around, as well as more BS4 shotguns than you can shake a stick at.
Had a peek at the IG 'dex, this fits:
Veteran Squad
Veteran Sergeant with laspistol and CCW
Veteran Weapons Team with Autocannon
5x Veterans with Shotguns
2x Veterans with Meltaguns
-100pts
Veteran Squad
Veteran Sergeant with laspistol and CCW
Veteran Weapons Team with Autocannon
5x Veterans with Shotguns
2x Veterans with Meltaguns
-100pts
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Ultramarines 5th company.
For Courage and Honor!
Iron Warriors
Iron Within, Iron Without! |
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![[Post New]](/s/i/i.gif) 2010/08/29 01:34:18
Subject: Re:Post your Kill Team
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Roarin' Runtherd
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Pst...Reprisal, a kill team is 200 points.
What you listed is 340 with no upgrades on the trukk.
If you did want that kind of thing you could do:
5x nobs
1. PK and slugga
2. BC and slugga
3. BC, bosspole, and slugga
4. Choppa and shoota/skorcha
5. Painboy
All with cybork.
200 points.
But probably not the best orks could field for a kill team.
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You must understand that for an ork a day that starts off killing something with your bare hands, and ends with those same hands being chopped off in battle, is a good one.
What's betta than one choppa? Two choppas!!! Two choppas is one more than...is one times da...IS LOTS MORE FUN!! WAAAAGH!!! |
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![[Post New]](/s/i/i.gif) 2010/08/29 01:55:06
Subject: Re:Post your Kill Team
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Terminator with Assault Cannon
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Icehawk18 wrote:Pst...Reprisal, a kill team is 200 points.
200 points.
Just for reference.... where is this points value limit listed? It's not stated in the OP, so.... where does it say a KT is 200 points?
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Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!
Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."
:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)
"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
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![[Post New]](/s/i/i.gif) 2010/08/29 02:07:29
Subject: Re:Post your Kill Team
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Slippery Ultramarine Scout Biker
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In the Battle Missions book where you find the killteams rules. Combat patrol is a 400 pt limit IIRC, but that's got totally different rules that can be found in the 4th edition rulebook.
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Ultramarines 5th company.
For Courage and Honor!
Iron Warriors
Iron Within, Iron Without! |
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![[Post New]](/s/i/i.gif) 2010/08/29 10:35:54
Subject: Post your Kill Team
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Mekboy Hammerin' Somethin'
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I also believe that the KT rules prohibit the following:
non-Walker Vehicles, Named Characters (no Telion otherwise the Tyranid Player picks the Doom and gives him Eternal Warrior) and I think that is all...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/08/29 11:17:14
Subject: Post your Kill Team
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Wicked Warp Spider
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Eh, I haven't had a chance to play the newkill team yet. There are 2 big problems I see with the rules: first, there are so few restrictions on what you can take. So even more than normal 40k, it becomes a sort of stone/paper/scissors game to see who can show up with the nastiest gimmick. Second problem is that models are their own units, and can be targeted individually. That means that armies which rely on special/heavy weapons can be neutralised very quickly, especially if their opponent brings vehicles.
Example: my opponent is the OP, with his sternguard squad (a fluffy and flexible kill team). I bring a collection of sentinels, say 2 armoured and 1 scout. I can target the melta-carriers independently, so the moment they fail cover saves, I've more or less won the game.
IMO they should have excluded vehicles, monstrous creatures and possibly 2+ saves as well. Just too hard to deal with balance at that points level.
But anyway, here's my killteam, based on the IG models I've just been building.
PCS - 4 flamers
Infantry squad, plasma gun and autocannon
Infantry squad, plasma gun and autocannon
200 points, I suppose I'd give one plasmagunner relentless, one HWT stealth and one FNP.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2010/08/29 14:49:31
Subject: Post your Kill Team
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Blood-Drenched Death Company Marine
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Crisis suit, plasma rifle, ionblaster
6 Firewarriors 3 carbines, 3 rifles
4 path finders 2 with rail rifles
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![[Post New]](/s/i/i.gif) 2010/08/29 14:59:37
Subject: Post your Kill Team
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Anointed Dark Priest of Chaos
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QuietOrkmi wrote:I also believe that the KT rules prohibit the following:
non-Walker Vehicles, Named Characters (no Telion otherwise the Tyranid Player picks the Doom and gives him Eternal Warrior) and I think that is all...
Incorrect.
The kill team rules Don't mention excluding any of those things per se.
The rules state you have 200pts. and that you use the following force org chart:
0-1 elite
0-2 troops
0-1 fast attack
Thus as orks I could build a kill team made up of kommandos and could include snikrot as he is mentioned in the kommando entry as an optional addition to a kommando mob, etc.
Also If I buy a boyz mob I can buy the trukk that they are allowed to buy as a dedicated transport, however since all models in Kill Team act as "individual units" I can only transport one model at a time as you can't transport multiple units, etc.
Beyond this force org and the inherent restrictions it brings, no other restrictions exist as far as army build. Automatically Appended Next Post: Reprisal wrote:10 Nobz, 2 PKs, 2 Big Choppas, 1 kombi-skorcha, 1 painboy, 2 bosspoles. Throw them in a trukk, and go crazy all over the battlefield.
FYI: You can only transport ONE model at a time in Kill Team, as each model is an "individual unit" as per p.91 of the Battle Missions book.
The 40K rules prohibit transporting multiple units in the same transport.
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This message was edited 1 time. Last update was at 2010/08/29 15:02:05
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![[Post New]](/s/i/i.gif) 2010/08/29 18:13:18
Subject: Re:Post your Kill Team
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Slippery Ultramarine Scout Biker
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Well killteam, like most of the missions in the battle mission book is designed for fun, not for powergamey munchkins who take a single baal predator and call it good.
Should there have been more limits as to what you could take in killteam for a competitive environment? Sure, some lists like the Doom, or the Ven dread list frankly break killteam in ways it was never meant to be broken, but none of those lists is undefeatable.
A few of the stronger lists I've seen on the table:
10 fire dragons, exarch with tank hunter and maybe the super meltagun(?). 10 BS4/5 meltas on the board, one feel no pain, one stealth. Punishing for any MEQ or armored list.
1 Venerable dread, AC, DCCU w.hflamer, ex. armor. Did you bring enough melta?
1 Baal predator, AC w/hbolters and I think EA(?). Just punishing, and can outrun most effective AT at this level, and kill vast swathes of infantry.
15+ DE warriors with 6 dark lances and some (?)leader guys. This was nasty for the armored lists too.
Any list consisting of bikes, jetbikes, or the like. Mobility trumps all, depending on the size of the table.
Some of the more fun lists I've seen:
Mini green tide(waaaagh!)
Full IG infantry platoon(so many flashlights...)
largeish mixed BT crusader squad(for the emperor!)
Terminators!
Scouts lead by Telion. Telion is a beast at this points level but he has to do a lot to make up his points cost.
Genestealers lead by a broodlord. Scary, but you can deal with it. A feel no pain broodlord is one of the more frightening models you can field in killteam IMO.
Best thing about killteam? Low cost/time overhead. Plus it's great fun if you have good opponents that aren't just in it to spam dark lances. Overall it's fun and most of the "overpowered" lists can be beaten if there's enough terrain(eldar meltaspam and DE darklance spam is difficult though). One thing to remember though is that once you get to half your force you start taking leadership tests. What's the LD on a sentinel again? Oh right, it doesn't have one.
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This message was edited 1 time. Last update was at 2010/08/29 18:14:37
Ultramarines 5th company.
For Courage and Honor!
Iron Warriors
Iron Within, Iron Without! |
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![[Post New]](/s/i/i.gif) 2010/08/29 18:23:51
Subject: Post your Kill Team
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Nurgle Veteran Marine with the Flu
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nvm, I missed the rules
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This message was edited 1 time. Last update was at 2010/08/29 18:24:37
Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me
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![[Post New]](/s/i/i.gif) 2010/08/29 19:34:03
Subject: Post your Kill Team
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Warp-Screaming Noise Marine
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7 Scouts-
Missile Launcher
7 Camo Cloaks
Sergent Telion
4^Close Combat/ Bolt Pistol
2^Sniper Rifles
Total = 195
Telion, the missile launcher, and the snipers provide cover fire while the Close Combat scouts move in for the kill and with camo cloaks depending on what terrain is used, they will have either a 3 plus cover save or even a 2 plus cover save.
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"Decadence Unbound..."
10,000+
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![[Post New]](/s/i/i.gif) 2010/08/29 20:09:48
Subject: Re:Post your Kill Team
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Slippery Ultramarine Scout Biker
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That list is a fun one(played similar myself), but there's little point to taking scouts that are point for pointas expensive as sternguard.
A couple points against it are that Telion has stealth already, so it's silly to buy him a camo cloak, and you're forced to by the unit entry wording... in a regular army the waste of the 3pts isn't a big deal, in killteam it's essential, and you can just give selective stealth to the missile launcher via the USR rule in killteam. The CC scouts won't get much mileage out of it and the sniper scouts won't really need it, as they'll die last.
7 camo cloaks is 21 pts where extra scouts are only 13 pts apiece.
Your math appears to be slightly off(or mine is!), I count that with your list you could actually field an 8 man team with cloaks all around( 75+50+[3x13=39]+10+[8x3=24]=198).
Without cloaks this list is possible:
10x scouts with: Telion(feel no pain), Scout with Missile Launcher(stealth), 3x sniper scouts, 5x BP+CCW scouts(one with furious charge)
With this list you gain durability from 3 more bodies, your important weapons are still just as well protected, and you have a nice skirmish line of CCW fodder to tie up or hopefully kill incoming hostiles.
I've been wanting to try this scout list, however the models are a bit useless in the regular TT game so it's unlikely I'll ever do them:
5x scouts, 3x CCW+BP, sarge with PW(furious charge), missile launcher(stealth)
5x scouts, 3x CCW+BP, sarge with PW, missile launcher(feel no pain)
Alternately combi melta/shotgun sarges would make the list more killy vs anything with an AV value at range.
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Ultramarines 5th company.
For Courage and Honor!
Iron Warriors
Iron Within, Iron Without! |
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![[Post New]](/s/i/i.gif) 2010/08/29 21:30:35
Subject: Post your Kill Team
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Whiteshield Conscript Trooper
Oceanside, Ca, USA
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IG Kill Team
Infantry Platoon 200 Pts
PCS: Laspistol, CC Weapon, Flamer x2 40 Pts
IS(1): Laspistol, CC Weapon, GL 55Pts
IS(2): Laspistol, CC Weapon, GL 55Pts
SWS: Lasgun, Flamer x3 50 Pts
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This message was edited 1 time. Last update was at 2010/08/29 21:31:27
Cry HAVOC and let loose the dogs of war!
1st Adamian 1st Co - In Construction - |
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![[Post New]](/s/i/i.gif) 2010/08/29 21:38:37
Subject: Re:Post your Kill Team
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Dakka Veteran
In da middle of da WAAAGH! Australia.
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I would personally just go for 33 shoota boyz. simple as that.
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