http://www.simhammer.com
Select the link 'Fantasy SimHammer' on the left hand panel.
BETA
The Fantasy SimHammer is in BETA. Please feel free to poke around and let me know if you find any bugs. I will post a current issue list when I have time.
If the SimHammer changes while you are using it, that is because I am working on the program while you are using it!
As I have more time, I will continue to add more units and armies. Most armies have their own special rules, and the code base needs to be modified to handle those rules for each army.
Summary
Have you ever wondered just how High Elf Spearmen stand up to Chaos Warriors? Have you wondered just how much does that
BSB help? This is the tool for you.
The Fantasy SimHammer will run 1000 iterations of one unit vs. another unit and display the results. You select the units, configure them to your liking and let them battle away. Hit the back button and configure something slightly different to see another set of results.
Unit Customization
In this screen you modify the units to customize to your liking. You can select the size of the unit, and all units are assumed to be in full ranks. If you select 10 wide and 5 deep, you will be simulating with a block of 50.
Champion, Musician, and Standard upgrades are pretty self explaintory. The
BSB and General wlll give the tested units those values. In the case of a general the highest non-special character lord
LD is used. Sorry, but it would be to much work to have you select Karl Franz or the equilivant in every army.
In this screen, you can also select any options for the unit, such as shields or marks of chaos. Finally you can select a specific charging unit. For infantry this makes very minimal difference but for calvary it makes a considerable one!
Results
The Fantasy SimHammer show the results of all 1000 entries. At the bottom of the screen is a 'play by play' of the first combat, so you can test to verify that all the numbers look accurate..
'Draw' results occur when both the attacker and defending unit are wiped out to a man on the same round. Its not often that this happens, but it occasionally does.
'Wiped to a man' results occur when one unit has been completely wiped out by another unit. This could happen due to a unit being really stubborn, really small, or really unlucky. Undead units will always suffer this fate.
'Average turns till victory' is the average of how many turns it took for the unit to reach a victory. This will help you know how much of a tarpit unit you have. While silver helms might kill a unit of 100 goblins 90% of the time, if it takes an average of 9 turns to do it, you know that the silver helms will never finish in time. This is shown in rounds, and everyone gets a round per game turn.