Switch Theme:

Fantasy SimHammer BETA is here  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Dark Angels Librarian with Book of Secrets






Connecticut

http://www.simhammer.com
Select the link 'Fantasy SimHammer' on the left hand panel.

BETA

The Fantasy SimHammer is in BETA. Please feel free to poke around and let me know if you find any bugs. I will post a current issue list when I have time.

If the SimHammer changes while you are using it, that is because I am working on the program while you are using it!
As I have more time, I will continue to add more units and armies. Most armies have their own special rules, and the code base needs to be modified to handle those rules for each army.



Summary
Have you ever wondered just how High Elf Spearmen stand up to Chaos Warriors? Have you wondered just how much does that BSB help? This is the tool for you.

The Fantasy SimHammer will run 1000 iterations of one unit vs. another unit and display the results. You select the units, configure them to your liking and let them battle away. Hit the back button and configure something slightly different to see another set of results.



Unit Customization
In this screen you modify the units to customize to your liking. You can select the size of the unit, and all units are assumed to be in full ranks. If you select 10 wide and 5 deep, you will be simulating with a block of 50.

Champion, Musician, and Standard upgrades are pretty self explaintory. The BSB and General wlll give the tested units those values. In the case of a general the highest non-special character lord LD is used. Sorry, but it would be to much work to have you select Karl Franz or the equilivant in every army.
In this screen, you can also select any options for the unit, such as shields or marks of chaos. Finally you can select a specific charging unit. For infantry this makes very minimal difference but for calvary it makes a considerable one!



Results
The Fantasy SimHammer show the results of all 1000 entries. At the bottom of the screen is a 'play by play' of the first combat, so you can test to verify that all the numbers look accurate..

'Draw' results occur when both the attacker and defending unit are wiped out to a man on the same round. Its not often that this happens, but it occasionally does.

'Wiped to a man' results occur when one unit has been completely wiped out by another unit. This could happen due to a unit being really stubborn, really small, or really unlucky. Undead units will always suffer this fate.

'Average turns till victory' is the average of how many turns it took for the unit to reach a victory. This will help you know how much of a tarpit unit you have. While silver helms might kill a unit of 100 goblins 90% of the time, if it takes an average of 9 turns to do it, you know that the silver helms will never finish in time. This is shown in rounds, and everyone gets a round per game turn.
   
Made in bg
Cosmic Joe





Bulgaria

It would seem its not updated with the new step up rule, as those who hit 2nd don't seem to get any attacks back.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in ca
Dark Angels Librarian with Book of Secrets






Connecticut

Thanks for your help in debugging. I am looking at this sample battle between Empire Halberdiers and the HE Swordmasters. In this simulation on turn one, 12 Halberdiers were killed, a full rank and change. They still were able to get their full 16 attacks back (horded and normal support attacks).

If you can find where they are not getting their step up rule and show me, it would be a great help.
Thanks again for your help debugging. Many eyes make light work.

Running simulation between Sword Masters and Halberdiers
Sword Masters gets the charge!
Since Sword Masters charged, they line up their models for the best advantage
There are a total of 20 models in unit Sword Masters clashing with 5 in the front rank
There are a total of 50 models in unit Halberdiers clashing with 5 in the front rank

Round 1 ... Fight!
Starting initive order

Sword Masters have ASF...striking first!
Front rank has 11 attacks with 5 supporting for a total of 16!
WS 6 vs 3 needs a 3 to hit...rolling!
Total of 11 hits scored
Rerolling 5 misses due to ASF/Hatred
Total of 14 hits scored now...much better
STR 5 vs 3 needs a 2 to wound...rolling!
Total of 12 wounds scored
Base save of a 6 is allowed, modified by 2 from weapons
That flimsy armor is penetrated, no save allowed
A total of 12 Halberdiers were killed this swing

Halberdiers is striking on Init 3!
Front rank has 6 attacks with 10 supporting for a total of 16!
WS 3 vs 6 needs a 4 to hit...rolling!
Total of 9 hits scored
STR 4 vs 3 needs a 3 to wound...rolling!
Total of 7 wounds scored
Base save of a 5 is allowed, modified by 1 from weapons
Total of 2 wounds saved
A total of 5 Sword Masters were killed this swing

Combat Results
Sword Masters lost a total of 5 models
Halberdiers lost a total of 12 models

Combat Resolution
Sword Masters killed 12 Halberdiers
Sword Masters Banner increases resolution by 1 ...
charging on round 1 gives +1 resolution ...
Sword Masters has a rank bonus of 2
Total Sword Masters Combat Resolution : 16
Halberdiers killed 5 Sword Masters
Halberdiers Banner increases resolution by 1 ...
Halberdiers has a rank bonus of 2
Total Halberdiers Combat Resolution : 8
Sword Masters has won the combat!
Halberdiers have 2 vs Sword Masters's 2, modifying leadership by 8 for a total of 2
5 rolled for leadership test, more than the units leadership of 2 ... FAILED!
Halberdiers breaks!!!
Victory for Sword Masters !!!

This message was edited 1 time. Last update was at 2010/08/27 20:51:16


 
   
Made in bg
Cosmic Joe





Bulgaria

I was using HE spearmen and Empire swordsmen, but it seems you don't even need a full rank to die for swordsmen to not swing:

Play by Play Details....
Running simulation between Spearman and Swordsmen
Spearman gets the charge!
Since Spearman charged, they line up their models for the best advantage
There are a total of 10 models in unit Spearman clashing with 5 in the front rank
There are a total of 10 models in unit Swordsmen clashing with 5 in the front rank

Round 1 ... Fight!
Starting initive order

Spearman have ASF...striking first!
Can't use those spears the turn you charge into combat
Front rank has 5 attacks with 0 supporting for a total of 5!
WS 4 vs 4 needs a 4 to hit...rolling!
Total of 3 hits scored
Rerolling 2 misses due to ASF/Hatred
Total of 3 hits scored now...much better
STR 3 vs 3 needs a 4 to wound...rolling!
Total of 2 wounds scored
Base save of a 5 is allowed, modified by 0 from weapons
Total of 0 wounds saved
Ward save of a 6++ can be taken
Total of 0 wounds saved, for a total of 0 lives saved
A total of 2 Swordsmen were killed this swing

Swordsmen is striking on Init 4!
Front rank has 0 attacks with supporting for a total of 0!
WS 4 vs 4 needs a 4 to hit...rolling!
Total of 0 hits scored
STR 3 vs 3 needs a 4 to wound...rolling!
Total of 0 wounds scored
Base save of a 5 is allowed, modified by 0 from weapons
Total of 0 wounds saved
A total of 0 Spearman were killed this swing

Combat Results
Spearman lost a total of 0 models
Swordsmen lost a total of 2 models

Combat Resolution
Spearman killed 2 Swordsmen
charging on round 1 gives +1 resolution ...
Spearman has a rank bonus of 1
Total Spearman Combat Resolution : 4
Swordsmen killed 0 Spearman
Swordsmen has a rank bonus of 0
Total Swordsmen Combat Resolution : 0
Spearman has won the combat!
Swordsmen have 0 vs Spearman's 1, modifying leadership by 4 for a total of 3
12 rolled for leadership test, more than the units leadership of 3 ... FAILED!
Swordsmen breaks!!!
Victory for Spearman !!!



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in ca
Dark Angels Librarian with Book of Secrets






Connecticut

Thats very odd. Ill take a look at that and see what I can do to fix it
Thanks for pointing it out.
   
Made in us
Savage Minotaur




Chicago

Mark of Slaanesh isn't working for the Chaos Warriors.

It's still making them take a fear test against Phoenix Guard.
   
Made in gb
Fresh-Faced New User




Just tried equal units of Swordmasters versus Chaos Warriors and the Warriors saved 9 out of 10 of the 6+ armour saves they had to take:

Total of 10 wounds scored
Base save of a 4 is allowed, modified by 2 from weapons
Total of 9 wounds saved
A total of 1 Chaos Warrior were killed this swing

And I just ran it again and they saved 4 out of 5 wounds on a 6+ so I assume it's a bug or something.

Edit: Actually, I think it's your random number generation that's off, I was running Chaos Warriors versus White Lions with various combinations and take a look:

Front rank has 11 attacks with 5 supporting for a total of 16!
WS 5 vs 5 needs a 4 to hit...rolling!
Total of 13 hits scored
STR 4 vs 3 needs a 3 to wound...rolling!
Total of 10 wounds scored
Base save of a 5 is allowed, modified by 1 from weapons
Total of 4 wounds saved
A total of 6 White Lions of Chrace were killed this swing

They hit with about 80% on a 50/50 dice roll, then the White Lions saved almost half of their wounds on a 6+ save. I haven't done much more than this so I don't know whether I've stumbled onto two random bits which don't work for some reason or if it is just a problem with the system though.

This message was edited 1 time. Last update was at 2010/08/28 12:56:45


 
   
Made in ca
Dark Angels Librarian with Book of Secrets






Connecticut

I see that hte chaos warriors are not picking up equipment or options.

Ill be hacking on that and the problem with empire troops not get step ups today.

Thanks again for the help in debugging guys.
   
Made in gb
Andy Hoare




Leicestershire, United Kingdom

Six wide, four deep formation, but they only got 1 attack. If it makes any difference they were 'Unit 2'.

Swordsmen is striking on Init 4!
Front rank has 1 attacks with supporting for a total of 1!
WS 4 vs 3 needs a 3 to hit...rolling!
Total of 0 hits scored
STR 3 vs 3 needs a 4 to wound...rolling!
Total of 0 wounds scored
Base save of a 6 is allowed, modified by 0 from weapons
Total of 0 wounds saved
A total of 0 Halberdiers were killed this swing


In the Marmalade Forest, between the make-believe trees... 
   
Made in ca
Dark Angels Librarian with Book of Secrets






Connecticut

Ill be working on this for an hour or two.
The debug level will be high, so if your using the tool you will see a lot of extra internal garbage on the screen.

Ill modify this comment when done debugging.

: Edit :
Chaos warriors are now properly reflecting their options. When I designed the option code, I did not expect more than 5 options initially!!! I did not realize that chaos wariors are special. Currently you can select all the options for chaos warriors. When I can ill get javascript in place to prevent that. Until then, dont cheat!

Options for all other armies are now working properly. Spearmen with shields will now get to use their shields, etc...

This message was edited 1 time. Last update was at 2010/08/28 17:10:24


 
   
Made in bg
Cosmic Joe





Bulgaria

You might want to make it possible for people to differentiate between HE and Empire spearmen, if the two fight as it is, you can't really tell which is which easily.

This message was edited 1 time. Last update was at 2010/08/29 09:48:43



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Savage Minotaur




Chicago

Not sure if this is correct, but its rather weird.

Round 1 ... Fight!
Starting initive order

Swordsmen is striking on Init 4!
Front rank has 1 attacks with supporting for a total of 1!
WS 4 vs 3 needs a 3 to hit...rolling!
Rolled a 6 vs 3 HIT!
Total of 1 hits scored
STR 3 vs 3 needs a 4 to wound...rolling!
Rolled a 1 vs 4
Total of 0 wounds scored
Base save of a 5 is allowed, modified by 0 from weapons
Total of 0 wounds saved
A total of 0 Halberdiers were killed this swing

I've no idea how they only got one attack...bug?
   
Made in us
Longtime Dakkanaut





dePth

   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: