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![[Post New]](/s/i/i.gif) 2010/08/28 05:21:15
Subject: Imperial Guard 1,500 Points Mechanized
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Rampaging Carnifex
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Company Command Squad - 175
-Company Commander with Plasma Pistol
-4 Veterans with Plasma Guns
-Chimera Armoured Transport with Hull-Mounted Heavy Flamer
Platoon Command Squad - 125
-4 Guardsmen with Melta Guns
-Chimera Armoured Transport with Hull-Mounted Heavy Flamer
Infantry Squad - 115
-Guardsman with Melta Gun
-Chimera Armoured Transport with Hull-Mounted Heavy Flamer
Infantry Squad - 115
-Guardsman with Melta Gun
-Chimera Armoured Transport with Hull-Mounted Heavy Flamer
Infantry Squad - 115
-Guardsman with Melta Gun
-Chimera Armoured Transport with Hull-Mounted Heavy Flamer
Veteran Squad - 155
-3 Veterans with Melta Guns
-6 Veterans with Shot Guns
-Chimera Armoured Transport with Hull-Mounted Heavy Flamer
Veteran Squad - 180
-Veteran Sergeant with Plasma Pistol
-3 Veterans with Plasma Guns
-Chimera Armoured Transport with Hull-Mounted Heavy Flamer
Leman Russ Battle Tank - 170
-Sponsons with Heavy Bolters
Leman Russ Battle Tank - 170
-Sponsons with Heavy Bolters
Leman Russ Battle Tank - 170
-Sponsons with Heavy Bolters
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This message was edited 1 time. Last update was at 2010/08/28 05:21:39
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![[Post New]](/s/i/i.gif) 2010/08/28 05:27:18
Subject: Imperial Guard 1,500 Points Mechanized
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Kinebrach-Knobbling Xeno Interrogator
South Saint Paul, MN, USA
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what army are you expectig to face?
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-2500 pts.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
Minds are like parachutes. Just because you've lost yours, doesn't mean that you can borrow mine.
+ =
My Blog: http://blogofajuniorofficer.blogspot.com/
DR:90S+G++MB+I+Pw40k09#+D++A+/rWD-R+++T(M)DM+ |
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![[Post New]](/s/i/i.gif) 2010/08/28 05:38:18
Subject: Re:Imperial Guard 1,500 Points Mechanized
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Decrepit Dakkanaut
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This looks just fine. Nice job
The only thing I could possibly recommend is dropping the sponsons and upgrading the tanks to demolishers. LRBTs with sponsons gravitate towards sitting still, while the mech side gravitates towards moving forward quickly. Why bring AV14 if it's going to be hiding behind AV12? Why spend the points on tanks when artillery will do the same job for cheaper?
If you can avoid the urge to send forth your flimsiest units while driving a gap between them and your most durable units, this list will do fine. If you can't, then switch them over to demolishers.
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This message was edited 1 time. Last update was at 2010/08/28 05:40:32
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![[Post New]](/s/i/i.gif) 2010/08/28 05:57:23
Subject: Imperial Guard 1,500 Points Mechanized
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Hurr! Ogryn Bone 'Ead!
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I agree with Ailaros, drop the tanks for artillery. They are cheaper and do a great job. If not drop the sponsons so you never have to remain still. Demolishers if your taking a LRBT. As for your command squad, drop one plasma for a med-pack. Trust me, you'll need it. Its a great investment.
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![[Post New]](/s/i/i.gif) 2010/08/28 06:04:43
Subject: Imperial Guard 1,500 Points Mechanized
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Fighter Ace
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Agreed. Since most of the meat of your list is in the Chimeras, leading the way with your Demolishers, with Chimeras flanking to protect their side armor, will provide clear shots for the powerful cannons while providing a distraction so the Chimeras can get into optimum range (Meltaguns and Heavy Flamers)
Otherwise, yes. Drop the Russes and get Artillery as they can sit back and fire from out of LOS and be much more useful to you.
Personally, I'd consider dropping the infantry platoon for more veterans. Those platoons aren't really going to do much damagewise with only BS3 and one meltagun. If you drop the COmmand squad and the three platoons you should be able to get another 3 vet squads to take full advantage of their awesome Ballistic skill and be able to concentrate 3 Meltas or Plasmas in one vehicle.
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Started wargaming with heroscape. Who says kids can't be generals?
Tournament Results:
Space Marines 2-1-0
In Soviet Russia.... you go to Gulag.
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![[Post New]](/s/i/i.gif) 2010/08/28 07:12:50
Subject: Imperial Guard 1,500 Points Mechanized
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Virulent Space Marine dedicated to Nurgle
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I agree. Since your not running a blob anywhere, just put more vets and load up on special weapons instead of the IP
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DS:90-S+G+M++B--IPw40k08+D+A+/eWD-R++T(t)DM+
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![[Post New]](/s/i/i.gif) 2010/08/28 09:07:39
Subject: Imperial Guard 1,500 Points Mechanized
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Guard Heavy Weapon Crewman
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That's a great list and the advice given so far is great as well!
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1500pts: Mechanised Guard
2500pts: Artillery Line
Scheming
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![[Post New]](/s/i/i.gif) 2010/08/28 14:51:04
Subject: Re:Imperial Guard 1,500 Points Mechanized
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Rampaging Carnifex
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Alright so I took the advice to heart and this is what I came up with.
Company Command Squad - 190
-Company Commander with Plasma Pistol
-3 Veterans with Plasma Guns
-Veteran with Medi-Pack
-Chimera Armoured Transport with Hull-Mounted Heavy Flamer
Veteran Squad - 180
-Veteran Sergeant with Plasma Pistol
-3 Veterans with Plasma Guns
-Chimera Armoured Transport with Hull-Mounted Heavy Flamer
Veteran Squad - 180
-Veteran Sergeant with Plasma Pistol
-3 Veterans with Plasma Guns
-Chimera Armoured Transport with Hull-Mounted Heavy Flamer
Veteran Squad - 155
-3 Veterans with Melta Guns
-6 Veterans with Shot Guns
-Chimera Armoured Transport with Hull-Mounted Heavy Flamer
Veteran Squad - 155
-3 Veterans with Melta Guns
-6 Veterans with Shot Guns
-Chimera Armoured Transport with Hull-Mounted Heavy Flamer
Veteran Squad - 155
-3 Veterans with Melta Guns
-6 Veterans with Shot Guns
-Chimera Armoured Transport with Hull-Mounted Heavy Flamer
Manticore - 160
Manticore - 160
Manticore - 160
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![[Post New]](/s/i/i.gif) 2010/08/28 17:49:39
Subject: Imperial Guard 1,500 Points Mechanized
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Decrepit Dakkanaut
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If what you're looking for is a mechvet+artillery list, this is pretty much the way to do it.
My only complaint is the med-pack. Think real long and hard about which is better: turning a 66% chance of losing a plasma gunner to a burn into a 33% chance, or taking an extra plasma gunner so you get one "free" casualty, while being able to fire an extra plasma gun out the top hatch (for half the price)?
You know the answer is the latter. Burns happen, it's what you do while they're happening that's the greater part.
I'd drop the 2 plasma pistols and the medipack guy for another plasma gun and a multilaser scout sentinel, or something.
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![[Post New]](/s/i/i.gif) 2010/08/29 05:31:49
Subject: Imperial Guard 1,500 Points Mechanized
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Longtime Dakkanaut
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Ya man - are you guard or are you guard? If a plasma gunner dies horribly from his own weapon, say 'Faith in the Emporer!' loud enough for all to hear, take him off the board, and carry on. 4x Plasma FTW!
In all seriousness, this looks like a solid list. 50 scoring squishies is plenty for 1500, and if you roll 3x 3 pies in a turn, man o man!
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Fun and Fluff for the Win! |
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![[Post New]](/s/i/i.gif) 2010/08/29 05:36:14
Subject: Imperial Guard 1,500 Points Mechanized
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Legendary Dogfighter
Garden Grove, CA
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Ya, this looks good, also remember, you can issue BiD on your own CCS, making Gets Hot more moot.
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"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
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![[Post New]](/s/i/i.gif) 2010/08/29 06:43:14
Subject: Imperial Guard 1,500 Points Mechanized
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Decrepit Dakkanaut
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... unless they're in a chimera, in which case they can't receive the order.
That said, your flimsy flak armor is good enough, after all...
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![[Post New]](/s/i/i.gif) 2010/08/29 06:51:39
Subject: Imperial Guard 1,500 Points Mechanized
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Legendary Dogfighter
Garden Grove, CA
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That wouldn't make sense if you couldn't issue orders from your CCS to your own CCS.
Commander: Men! Fire!
Vet: What's he saying? I can't hear it over this Slaneeshi Daemon Prince banging our chimera!
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"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
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![[Post New]](/s/i/i.gif) 2010/08/29 06:54:33
Subject: Imperial Guard 1,500 Points Mechanized
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Decrepit Dakkanaut
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well, you can issue orders OUT of a chimera, but no unit embarked in a chimera can TAKE orders when they're in a chimera.
As stupid as it is, a unit can't give an order to itself if it's embarked in a chimera.
As such, it's more like:
commander: Fire on my target
Chimera: VROOOOOOOOOM!!!!! Dakka Dakka!! VROOOOOOM!!!
vet: I can't hear gak!
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![[Post New]](/s/i/i.gif) 2010/08/29 06:55:48
Subject: Imperial Guard 1,500 Points Mechanized
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Lord of the Fleet
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Ailaros wrote:well, you can issue orders OUT of a chimera, but no unit embarked in a chimera can TAKE orders when they're in a chimera.
As stupid as it is, a unit can't give an order to itself if it's embarked in a chimera.
As such, it's more like:
commander: Fire on my target
Chimera: VROOOOOOOOOM!!!!! Dakka Dakka!! VROOOOOOM!!!
vet: I can't hear gak!
they must put the radio volume on high!
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