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Made in us
Sneaky Kommando





Massachusetts

I took a peak at 40k night at my new local store and EVERY game i saw had at least 1 player with a primarily nurgle army. Plague marines in rhinos and MoN DP's as far as the eye could see.

Im still pretty noobish and have yet to face a nurgle army, I play Orks though and in my head if i can get my slugga boyz at them i can tear them down.

Things that scare me: MoN DP, Obliterators, lots of transport armor.

My primary way of anti tank would be boarding planks and PK nob.

Advice please?

They say the Emperor protects; tell that to the Orks. 
   
Made in us
Legendary Dogfighter




Garden Grove, CA

What is your list like? What models do you have available? Point limit? Help us help you.

Also, PM's hate fists, so badly, it makes their extra toughness and FNP, moot.

As far as anti-tank goes, get some lootas, they are never, ever a bad buy. They will also help against those DP's.

Say 10 of them fire. They each get 2 shots each. @ BS2 they will get about 6-7 hits. Lets say 6. You wound on a 3+, so you inflict 4 hits. He should fail 1-2. While it won't kill him outright, it will prepare him for the power that is a PK Nob. That is assuming that they don't get maximum possible shots btw. So it could get worst for the DP's.

And a Big Mek with KFF will help keep your boyz and your vehicles alive until you're ready to punch in some rotten Nurgle face!

"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

NeedsMoreDakka wrote:

Things that scare me: MoN DP, Obliterators, lots of transport armor.



If transport armor is a frightening thing for you, you may want to look into Deffkoptas. They can pre-game scout with a turbo-boost (giving them a 3+ save in the ensuing enemy's shooting phase), or if you get to go first, you're probably just 12" out of his transports. Turn 1, move 12", assault 6" with your power klaw and that's a dead rhino. Sure, you might lose a 2-wound deffkopta, but if you have 2 of those in 2 different units, that's 2 transports gone. That's two units of footslogging Nurgle. Take more if you feel like you should.

Deffkoptas are a transport's worst nightmare.

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Made in nz
Pulsating Possessed Space Marine of Slaanesh





Christchurch, NZ

Power weapons, AP 2, anything that will negate feel no pain will take care of the Plague Marines, and, as said above, the friendly neighbourhood Power Klaw will sort the transports out. It definitely works, I lost a Vindicator to one just this morning.

CSM/Daemon Party

The Spiky Grot Legion

The Heavily-Ignored Pedro and Friends


In the grim darkness of the 41st Millenium, there are no indicators. 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

As an Ork player,

1. Deny the Nurgle players mobility. Deffkopta suicide squads with solo koptas, twin-linked rokkits, and buzzsaws to pop open those transports. Even if the opponent wipes out the koptas, they did their job if each one brought down at least a transport.

2. Get the charge. Once mobility is denied, pile on the Ork bodies until there are no more Plague Marines. Sneak in those Powerklaws as much as possible. Don't rely on the shoota boyz to take 'em out with ranged fire. Plunk 'em once and then drive a blade into them.

3. Minimize the Daemon Princes. Each Prince is a MC with immunity to Instant Death, T6, and probably Warptime rerolling. If the Lootas have no viable targets to shot at transport-wise, shoot the Daemon Princes to death. Pile on Ork bodies in assault on the charge. Make sure to give Princes with wings a wide berth. They have a good charge range and you don't want them charging at you. Charge them.

4. Obliterators will do something. They deep-strike in and pop a vehicle to kingdom come. Once that happens, pounce upon them. However, consider the situation. If the opponent put them down somewhere in which all they could do is affect one target, ignore them and plow into objects, avoid LOS with them and get into CC asap.

   
Made in us
Sneaky Kommando





Massachusetts

All EXTREMELY helpfull advice guys thank you!

As for my list im still building it up but i planned on having a bulk of my points be boyz in trukks w/ nob PK and bosspole. Group them together and put a Mek KFF in the mix. Then i would just move around the rest of my points depending on what i needed.

How do Burna Boyz sound with all those power weapons against DP's and Plagues? im trying to stay melee based on my army for now (personal taste) and being able to drop a stupid amount of templates from a trukk sounds like lots of fun

Deffcoptas are a big consideration now though, i never planned on having them in my army but taking away Nurgle mobility will probably be my top priority now. What tends to work better, 2 or even 3 single units of defcoptaz or just 1 unit of 2-3?

Oh and ive never really looked into Nob bikers, though ive heard great things about them. How would they do against Nurgles bros?

They say the Emperor protects; tell that to the Orks. 
   
Made in gb
Terrifying Wraith





Training sheep, Stocking Urchins.

Get some lootas, a looted wagon with boom gun (instant death, no FNP or armour saves for plague marines) And 1 or 2 battlewagons with nobz with power klaws and roll well-lol













 
   
Made in us
Legendary Dogfighter




Garden Grove, CA

Burnas are good, but you may want to keep them in a battlewagon and just go around burning stuff. 15x in a wagon is nasty. They kill stuff not by denying armor or anything like that, just that each model has to make like 5 saves.

"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
 
   
 
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