Gavrock wrote:So I've been looking over The Empire recently, which I never have before and have been introduced to the detachment system. Upon initial inspection, I feel that playing one unit as melee and then another as ranged is primarily how I should want to play this, how do you guys feel?
I'm also troubled as to which way round I want to have the Parent and Attachment. I've been more inclined to play 24 Halberdiers with Full Command with an Attachment of 12 Handgunners. Does this appear a wise idea or should it be the other way around?
It really depends on how you want to play your parent unit. If you plan on being agressive with it, then it's more benficial to run
HtH detatchements. This will let you (with a big enough detatchment) cause disruption and deny rank bonus to combat resolution with the detatchment, plus it'll give you more attacks. A ranged detachment really only shines when it can supporting fire, which it can't do if you are charging with your parents unit. I wouldn't run a ranged unit as a parent if you're going to play it aggresivly. In my army, I run a 40 or 50 man block of halberdiers, with a detachment of 15 swordsmen, which I usually play rather agressivly with. This lets me have my steadfast (and horde!) along with the supporting charge detachment of swordsmen, who disrupt the enemy rank bonus (10 attacks at
WS 4 never hurt either). It's been working out well for me.
If you're running the parent unit more defensively, use a ranged detachment (assuming you're only using one). This will allow the detatchment to stand and shoot (where ranged detatchments really shine) the unit assualting its parent unit. I'm pretty sure those wounds don't count towards combat resolution directly, but you are causing casulties before combat and possibly a panic check. I'd suggest if you are playing mroe defensively with your parent unit, you run one detachment of hangunners (higher strength and shoots are
AP) and one detatchment of a
HtH unit. This will let you get the supporting fire and counter charge with the detachments, which should help deny a lot of combat resolution to your opponent. You could use either ranged or
HtH as a parent here, it's more just up to preference at that point (I prefer ranged here though, I like lots of stand and shoot).
So back to your original question, yes, 24 halberdiers with a 12 man detachment of handgunners will work well if you're playing them defensively. I would strongly suggest making the halberdiers larger though, it'll make them harder to kill.