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Made in us
Long-Range Land Speeder Pilot




Any comments on this 1850 list? I was away from the game for a good while and have played less than a dozen 5th edition games so far. Playing in a league with a pretty good variety of opponents, I think I'm the only one using the vanilla codex.

100 Librarian with Avenger, Null Zone

240 8-man Sternguard Sqad. 2x combi-melta Sergeant w/Power Fist,Combi-Flamer
35 Rhino

75 Techmarine with Servo-Harness

125 Dreadnought with Plasma Cannon,Dreadnought Close Combat Weapon,Heavy Flamer

140 2x Land Speeder Tornados with Heavy Flamer and Multi-Melta

205 10-man tac squad w/Flamer, Missile Launcher. Sergeant w/ Power Fist,Combi-Flamer
35 Rhino

190 10-man tac squad w/Melta Gun, Lascannon. Sergeant w/Melta bombs
75 Razorback with Lascannon and TL Plasma gun

185 10-man tac squad w/Melta Gun, Lascannon. Sergeant w/Melta bombs
75 Razorback with Lascannon and TL Plasma gun


125 Vindicator w/Siege Armor
125 Vindicator w/Siege Armor
120 Predator w/Autocannon, Lascannon Sponsons


The librarian and techmarine ride with the sternguard, the two tac squads with razorbacks split with the heavy weapon part sitting on an objective somewhere. If the enemy is worse in HTH than me then I rush him since tacs and sternguard rip through wimpy things like guard and tau, if not then I hang back and try to kill his transports in a way that lets me fight his army piecemeal. The vindicators have siege armor because I find that it's hard to get everything into position on the tables I usually see without hitting some cover, and vindicators get pretty useless if immobilized. I considered giving the sternguard some heavy weapons, but I really don't like losing special ammo shots. I haven't tried a techmarine out yet, he fit the points I had left over and seems like a good match to the list, either fighting with sternguard (flamer + plasma shots) or saving vehicles. The dred is there to help keep melee stuff off of my guys and add a touch more heavy fire, he's also new to the list.
   
Made in us
Fixture of Dakka





Los Angeles

Most of it seems like an okay approach to a shooty SM list.
BearersOfSalvation wrote:Vindicator w/Siege Armor
Vindicator w/Siege Armor
Consider downgrading Siege Shields for 'blades, and then give blades to the 2 rhinos.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Possessed Khorne Marine Covered in Spikes





I looked at this a few times without much to say, but I finally realized...I think your trying to put full squads of 10 marines into razorbacks, which only carry 6 units. So I suppose you'd have to change that at the very minimum on this list?

Other than that it looks pretty good, where exactly is the techmarine riding?

The purpose of argument is informative discourse, not to see who finishes in front.


 
   
Made in us
Legendary Dogfighter




Garden Grove, CA

He can combat squad. And what's with the random Techmarine? And unless your dice REALLY hate you, down grade the Siege shields for dozer blades, they're not as good, but it's not worth the price difference. It really isn't.

Otherwise, it looks pretty good.

"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
 
   
Made in us
Long-Range Land Speeder Pilot




Koski wrote:I looked at this a few times without much to say, but I finally realized...I think your trying to put full squads of 10 marines into razorbacks, which only carry 6 units. So I suppose you'd have to change that at the very minimum on this list? Other than that it looks pretty good, where exactly is the techmarine riding?


The squads with razorbacks combat squad into two 5-man pieces, one with heavy weapon and one with the melta gun and sergeant. The heavy weapon parts sit back to shoot from cover in my zone and to hold objectives, while the special weapon part drives forward, their main job is to demolish vehicles around objectives with all of the melta. The sternguard squad is 8-man so that the librarian and techmarine with flamer and TL plasma can ride along. I expect the techmarine to hop out to fix vehicles in most games, so he might end up hitching a ride in one of the razorbacks depending on how the game goes.

He can combat squad. And what's with the random Techmarine? And unless your dice REALLY hate you, down grade the Siege shields for dozer blades, they're not as good, but it's not worth the price difference. It really isn't.


I put the list together and found that I had 50 points to spend. Ditching one sternguard gave me the points for the techmarine plus a spot for him to ride, and he seems to fit in pretty well with them; 2 of flamer, bolter, TL-plasma shots to go with the special ammo flood, and his two powerfist attacks are like having a second sarge in melee. His repair power works on a 4+ and seems like it will be really annoying to the opponent when it works (like bringing back a 'weapon destroyed' vindicator or getting a transport able to drive again). I don't know if I'll end up using one all the time or not, but it filled out the list and will give me a chance to see if I like the unit. I probably will drop down the siege shields and add a couple of dozer blades or sternguard combis.
   
 
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