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Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

This is my Vostroyan list. All Vets. are in Carapace armor because of "Fluff", and the dozer blades are on there for the same reason.


HQ:

Company Command Squad (85) w/ Regiment Standard, Lascannon

ELITES:


TROOPS:
Veteran Squad x10 (115) w/ Carapace Armor, Flamers x3
Chimera (65) w/ Dozer Blade

Veteran Squad x10 (130) w/ Carapace Armor, Meltagun x3
Chimera (65) w/ Dozer Blade

Veteran Squad x10 (125) w/ Carapace Armor, Sniper Rifle x2, Plasma Gun

Heavy Weapons Team x3 (75) w/ Heavy Bolter x3

FAST ATTACK:
Hellhound (155) w/ Dozer blade, Extra Armor (Is extra armor worth it? I heard it was)

HEAVY SUPPORT:
Leman Russ Battle Tank x1 (175) w/ Dozer Blade, Lascannon.

TOTAL: 990


Do you think I should put Carapace armor on the HQ? If so how should I get those extra 10 points I need.

This message was edited 1 time. Last update was at 2010/08/29 05:39:51


 
   
Made in us
Lord of the Fleet





Texas

for the HQ carapce, you could swap out the plasma vet with another sniper vet. you must get rid of the heavy weapon squad. there is no infantry platoon which is needed to take the HWS (swap them out for maybe ratlings or chimera). also the flamers in the vet squad is a bit of a waste. maybe swap them out for grenade launchers

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

You can't take heavy weapons squads outside of infantry platoons. Dump that and the carapace for 165 points

This buys you another LRBT, or some REAL weapons for your vets and another hellhound or something.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Longtime Dakkanaut





If it's Fluff you want, Fluff you should have! Case those squishies up! I'd say no go on the EA, you'd have enough for smoke at least. But I think dropping the RS as well and giving 3rd squad all plasma would be even better. If not, changing the SR's to an AC would match up the strength of the PG, gaining more range for the same number of shots.

By the way, you can't bring a HWS without a platoon. Your army already has lots of anti-light inf as it is, so that's ok. I'd get another chim, or a hydra.

You might be better off trading the Hellhound for 2x chimeras. Might as well mech up, and they bring similar firepower.

Fun and Fluff for the Win! 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Are Chimeras more effective than hellhounds without it carrying people?

Also, I'm thinking about adding two or so sentinels instead of the hellhound.

This message was edited 1 time. Last update was at 2010/08/29 15:03:13


 
   
Made in us
Lord of the Fleet





Texas

Some say they are. 2 dual HF chimeras can certain cut though orks quickly at a price less than a hellhound (although risky if you want to use both flamers since that means you'll be sitting still)

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I see a hellhound to be an appropriately priced piece of equipment, more or less like the chimera. having 2.5 regular heavy flamer tanks is roughly equal to having 1 inferno cannon tank.

You get more flamers with the chimera, but the inferno cannon's huge range and ability to twist the template makes it much more likely that you'll fire it, and that you'll hit most of what you shoot at. Plus, it has other niceties like instakilling T3.

I like the idea of 2x heavy flamer chimeras, not because you'll really be shooting both flamers all that often, but because, for free, you get a backup heavy flamer if your opponent destroys the first one.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

TBH I'd rather keep a hellhound or if I could somehow work a Valkyrie instead. I think just fitting in one would be hard though.
   
Made in ca
Longtime Dakkanaut





Ayup. This version of the Inferno is definitely very sweet, imo. When I say similar firepower, I mean that the weapons on the chim share targets with the Inferno. The inferno is more powerful, as Ailaros describes. There's also the AV12 sides and fast tank status, both of which help to deliver the payload. On the other hand, the chims are transports.

Different beasts, and I see the hellhound more as a support piece. I'd make sure you've got your infantry squared away before you bring it. The thing about it is it replicates alot of the firepower you're bringing already (anti-light/medium infantry, anti-light vehicle, same as whats on the 2xchims), just in a real badass way.
About extra armour: both chimeras and hellhounds make good use for EA on paper, but in the game it rarely comes into effect for me. It seems that enemy land raiders get their money's worth out of them against me tho...

Not to say your list wasn't looking ok, if you really wanted a groundpounding element. Go with the 2 foot units if it tickles you, but get 3rd squad better weapons than SR's and probably a heavy too. I'm thinking 3x PG and LC, and throw a PG in the CCS too. Full armament with powerful weapons, put them in good cover, camping home objectives and screening the LRBT. 1st and 2nd squad do what's necessary, supported by the long-range BC and whatever else you bring.

And get that HWS out of there!


Automatically Appended Next Post:
I liked the hellhound too - drop the HWS, beef up 3rd and the CCS, and run it! You should have 10 pts left, enough for a PP for this balls-out commander!

This message was edited 1 time. Last update was at 2010/08/29 17:54:00


Fun and Fluff for the Win! 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Should I keep the Lascannon with the CCS?

And should I replace the flamers with grenade launchers?
   
Made in us
Lord of the Fleet





Texas

Lascannon on CCS is alright I suppose. they still have a BS of 4. Yea I'd switch the flames for grenades. not as good as meltas but at least it has decent punch against non MEQs and range

 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Alright, thanks for all your help.
   
 
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