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Made in us
Trigger-Happy Baal Predator Pilot






Why do I keep hearing everywhere that knights are terrible? Ive used knights in almost every game I have played in 8th Edition and have only had 1 bad experience, which was one batch of dice from some grave guard, who only got 4 KB's which wasnt enough to counter the wounds my knights did. Whats so bad about knights? Yes, they cant break ranks with only 5 of them anymore, I always ran them in units of 10 anyways. I played an Empire gunline with my Brets recently, and plowed them over. Is there something that I'm missing? Or is it just the internet min-maxer/power gamer nitpickery that I keep reading?
   
Made in us
Legendary Dogfighter




Garden Grove, CA

I think the weakness with cavalry in general is that if the enemy doesn't break,which won't happen because they'll typically have more ranks then you and be steadfast, you're knights with their lances are now kind of stuck in a prolonged combat.

"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
 
   
Made in us
Lord of the Fleet





Texas

Basically in 7th, you could kill the ENTIRE front rank on a charge and thus your knights would be safe for the round (plus the chargers get ASF). That would easily break up some units who would then possibly run

in 8th we have so many new rules that make infantry blocks very survivable so knights may end up stuck in combat for a while. they dont really like to do that

 
   
Made in us
Long-Range Black Templar Land Speeder Pilot




2+ Save Makes a difference, especially for bretonnians, then you have a BSB with the banner of the lady and their ranks dont matter. I have destroyed 100 blocks of night goblins with my BSB before. It is also really good against skaven. Knight are all about how you use them.

Warhammer 40k: 3000 DOC, 4000 SM
Warhammer: 7000Empire, 10000 WE, 9000 Brets, 4000 DE 
   
Made in us
Regular Dakkanaut






Part of the problem is that infantry also became a lot more mobile. You can make a long charge almost as easily with a block of 20 models as you can with five knights. Since 20 models is going to almost always do better in combat than five knights, why take the knights?

WoC is a perfect example of this. I can have almost three Chaos Warriors for the price of one knight. One knight is not even close to being as useful as three chaos warriors, period.

 
   
Made in us
Martial Arts Fiday






Nashville, TN

Looks at two unopened boxes of Chaos Knights...


:cries:

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

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Made in gb
Stubborn Hammerer




Weston-super-mare

5 Chaos knights still tear units apart mark of khorne or banner of rage thats 16 strength 5 magical attacks with good weapon skill and a dam 1+save they probably wont break units 1st turn because of steadfast, but they will ruin that unit by the second, didnt include horse attacks or if you add a character.

I find them a pain in the ass to deal with.
   
Made in us
Lord of the Fleet





Texas

Chaos knights are one of the few who arent too bad (many people complained they were too good back then!). S5 Magical attacks with tremendous armor and fear is nothing to laugh at (even if they are very pricey)

but "average knights" have been really debuffed and pretty much rendered to a sort of ranked pseudo chariot that should either aim for weak units or be infantry supporters

 
   
Made in us
Long-Range Black Templar Land Speeder Pilot




My knights are 20 points for the basic ones, then i give them a 20 point banner and they are str 6 on the charge, then i take my banner that stops steadfast and i take the virtue that give me an additional D6 to my charge range. That way im charging 8+3D6, s6 ignoring rank bonus, you then attempt to make your double one leadership and i run you down. You do get attacks back but im save with my 2+ armor and 5+ ward. Bring it chaos warriors. You are 4 points less but i am a lot better.

Warhammer 40k: 3000 DOC, 4000 SM
Warhammer: 7000Empire, 10000 WE, 9000 Brets, 4000 DE 
   
Made in us
Been Around the Block




UNREALPwnage wrote:My knights are 20 points for the basic ones, then i give them a 20 point banner and they are str 6 on the charge, then i take my banner that stops steadfast and i take the virtue that give me an additional D6 to my charge range. That way im charging 8+3D6, s6 ignoring rank bonus, you then attempt to make your double one leadership and i run you down. You do get attacks back but im save with my 2+ armor and 5+ ward. Bring it chaos warriors. You are 4 points less but i am a lot better.


Uh, what banner that stops steadfast?
   
Made in ph
Rough Rider with Boomstick






There is a Bret banner that makes the enemy unit in combat versus it ignore it's rank bonuses....I have to look at the book later for the exact name...



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in nz
Major




Middle Earth

freddieyu1 wrote:There is a Bret banner that makes the enemy unit in combat versus it ignore it's rank bonuses....I have to look at the book later for the exact name...


Banner of the Lady, apparently it doesn't break steadfast though
its debatable, like many of the news rules applying to Brets

We're watching you... scum. 
   
Made in us
[SWAP SHOP MOD]
Barpharanges






Limbo

Ranks Bonuses != Steadfast bonus.

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Made in gb
Power-Hungry Cultist of Tzeentch



northamptonshire, england

knights are not terrible they just have a new job of double chraging with troops, gurading flanks and picking on the weak, charging knights head first into a unit with more than 30 "men" and / or horde is how you get them killed.


tyranids only want to give you a hug, it isn't their fault they are cursed with extremely sharp and pointy claws. 
   
Made in us
Longtime Dakkanaut






USA, Indiana

Jin wrote:Ranks Bonuses != Steadfast bonus.


agreed!! this argument needs to be decided! there is too many ifs.

Dont worry, Be happy
Play:
Flames of War 
   
Made in us
Death-Dealing Devastator




Utah

I only have chaos knights and they still work like a charm. It's just after the first turn they don't really weaken like other knights.

Warhammer 40k Ultramarines 5000pts Green Tide 2500pts Foot sloggin' Romanoth 1st-5th 3000pts Eldar 1250 pts

Warhammer Fantasy Woc (emphasis warriors) 3500  
   
 
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