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Made in us
Slippery Ultramarine Scout Biker





Librarian - 100
9 man Sternguard Squad, Sergeant with Lightning Claw and Combi-Flamer, 1x Combi-Flamer, 3x Combi-Melta, Rhino - 300

Dreadnought, 2x TLAC - 125
Dreadnought, 2x TLAC - 125

Tactical Squad, Powerfist, Meltagun, Plasma Cannon, Rhino - 240
Tactical Squad, Powerfist, Flamer, Plasma Cannon, Rhino - 235
Tactical Squad, Powerfist, Flamer, Plasma Cannon, Rhino - 235

Land Speeder, Multi-Melta and Heavy Flamer - 70
Land Speeder, Multi-Melta and Heavy Flamer - 70

1500 pts. C&C appreciated.

Ultramarines 5th company.
For Courage and Honor!
Iron Warriors
Iron Within, Iron Without! 
   
Made in us
Lord of the Fleet





Texas

I really dont like the Plasma Cannon with a flamer. if you're gonna combat squad them, maybe try to fit in some razorbacks. looks decent after that

 
   
Made in us
Slippery Ultramarine Scout Biker





I don't like razorbacks because they force me to combat squad even in killpoint missions, which I don't want.

I look at it this way, no matter what special/heavy weapon I'm using they won't mesh well, either range or target wise, with the possible exception of plasma gun/plasma cannon. That considered, the best use of 5pts I can see in a tac squad is the plasma cannon, which reinforces the role of 8 bolters(killing troops). Up close the squad can still move up, flame, and charge. On the move, the squad can rapidfire and flame and I don't feel bad because the plasma cannon is only a fistful of points. Now that is of course a fistful of points I could be spending on meltaguns, but while I like meltaguns I feel that there are better uses for a squad than to use an entire round of shooting to fire 1 weapon at a tank.

I can see where you're coming from though, maybe the free missiles are best afterall and I should leave the plasma at home. If I do this, what should I use that 15 pts for? I could change the special layout to plasma, melta, melta which would work and give the squads a bit of utility in an armor heavy environment...
I do have models for tac marines with most special/heavy(just not multi-meltas) weapons so that's not an issue.

EDIT: I didn't mention but the OP is an "all-comers" list, so the mileage may vary on the flamer or plasma cannon use depending on the target.

This message was edited 1 time. Last update was at 2010/08/29 23:24:00


Ultramarines 5th company.
For Courage and Honor!
Iron Warriors
Iron Within, Iron Without! 
   
Made in ca
Regular Dakkanaut





list looks good the only thing i dont like are your sternguard. personally i think 7 in a drop pod is fine with 4 combi plas or combi melta and 3 combi flamers
   
Made in us
Slippery Ultramarine Scout Biker





We Ultramarines don't treat our Sternguard as a suicide squad. Ever.

I've never tried pods before though, never liked the concept of throwing my army piecemeal at an enemy rather than united in front... Might be interesting to try though.

Ultramarines 5th company.
For Courage and Honor!
Iron Warriors
Iron Within, Iron Without! 
   
Made in us
Legendary Dogfighter




Garden Grove, CA

I'm not exactly sure about the LC on the sternies, if they are in CC with a unit that is competent at CC, they'll probably just fall over and die.

It'll give you points for the meltaguns if you drop it..

"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

Sternguard are pretty much a suicide unit, however you look at them. But they will be absorbing alot of fire that would otherwise be directed at other things.


 
   
Made in ca
Regular Dakkanaut





Xeonicfront wrote:We Ultramarines don't treat our Sternguard as a suicide squad. Ever.

I've never tried pods before though, never liked the concept of throwing my army piecemeal at an enemy rather than united in front... Might be interesting to try though.


But that's how your supposed to use them. but the sadest part of all this is that you play ultramarines
   
Made in us
Slippery Ultramarine Scout Biker





I play Ultramarines because I like their fluff. I've played them since early 4th edition. If I'd said I played novamarines, silver skulls or iron hands would it have made a difference?
Plus some people seem to have the impression that an ultra player means a poor player, which is a bonus as far as I'm concerned.

Anyways, the lightning claw I could drop. I had it there because that's where my libby normally goes and I figured some PW attacks at I would be nice to try to protect him a little bit should the squad get into CC with something that's not an MC or dread(in which case I'm screwed because it means my combi-melta have failed). Still, I like the model, but the lightning claw arm is swappable(magnets are wonderful), so I'll just give him a bolt pistol arm instead. That gives me the points for the two meltaguns, plus I could swap the third for a plasmagun.

Who said sternguard have to be a suicide unit? Yes, they take more fire than my tactical marines, and rightly so, but I don't have to throw them away. That's what I have cheap land speeders for right?

Ultramarines 5th company.
For Courage and Honor!
Iron Warriors
Iron Within, Iron Without! 
   
Made in us
Booming Thunderer




Personally i'd be shooting your sternguard over your speeders, unless you dangle them in front of my troops squads. Then my troops will shoot your speeders while my anti-tank/anti MC units will be shooting your sternguard. Put them in a drop pod, they gonna die regardless. Get your kills with them and they will let most of your army advance without taking too many hits as your opponents will be too busy killing the "Death in a Box" unit you just dropped in their face. Oh ya, and if they don't kill your sternguard turn 1... well lets just say that its their bad.
   
 
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