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Made in us
Screaming Shining Spear




Pittsburgh, PA

So I'm starting an Ork army and could really use some tips on this list. Rip it apart!

HQ
Warboss w/ klaw, skorcha combi, squig, bosspole, cybork- 120

Big Mek w/ klaw, kff, cybork- 120

Elites
12 Lootas- 180

Troops
6 Nobz w/ painboy, cyborks, 5 big choppas, banner- 220
Battlewagon w/ rolla, rpj, armor, riggers, plank, 2 big shootas- 140

30 Boyz w/ nob, klaw, bosspole- 220

30 Boyz w/ nob, klaw, bosspole- 220

30 Boyz w/ shootas, 3 big shootas, nob, big choppa, bosspole-215 

30 Boyz w/ shootas, 3 big shootas, nob, big choppa, bosspole-215

Fast Attack
2 Deffkoptas w/ 2 tl rokkits, buzzsaw- 115

2 Deffkoptas w/ 2 tl rokkits, buzzsaw- 115

2 Deffkoptas w/ 2 tl rokkits, buzzsaw- 115

Total- 2000

As for my plans for gameplay here, the warboss and big mek would both be in the wagon with the nobz. After dropping off the nobz and boss, the mek would stay in to keep it alive and give PK attacks with the boarding ramp. The boyz.... well they're pretty self explanatory, keep em moving and try to assault, with the lootas giving covering fire. The koptas either turn 1 turboboost and take out vehicles or outflank if I go second.

So please, any tips you've got would be welcome. Thanks!

Eldar shenanigans are the best shenanigans!
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Made in us
Lord of the Fleet





Texas

I dont think yuo need a boarding plank since you have the deff rolla. I would then remove the klaw from the mek and hand it over to a nob. I would also drop one big shoota in the wagon and add in a kannon which can use its S4 as a defensive weapon. looks alright though. not a fan of koptas but they work I guess. nice big meaty mobs

 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

A friend of mine loves to use a defiler and was ranting about how great the battle cannon would be against footslogging Orks, so the koptas are in there almost as just a "f*** you" to him, lol. But they do give good anti-tank so I like em.

I see what you mean with the boarding plank and the rolla, I don't really know why I had that. I'll definitely reallocate that PK.

Eldar shenanigans are the best shenanigans!
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Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

All mech or all foot, you will have every melta and high S weapons going for your 1 wagon first turn wrecking and leaving your nobs on foot with the rest of your army.

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Made in us
Screaming Shining Spear




Pittsburgh, PA

Yeah, but those nobz are pretty vulnerable without it. You think I'm better off ditching the nobz, wagon, and mek altogether and adding some kommandos with snikrot, the mad dok, and... I don't know, something else to fill the points?

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Screamin' Stormboy





Let's break this down piece by piece shall we?

HQ
Warboss w/ klaw, skorcha combi, squig, bosspole, cybork- 120

Solid. Wouldn't change a thing. Maybe, MAYBE add Eavy Armour if you have spare points and nowhere else to spend em.

Big Mek w/ klaw, kff, cybork- 120

The Big Mek's whole purpose is to KFF it up. Most people play him with just the KFF Mek and nothing else, so if you need extra points, there's 35 right there you don't neessicarily need. I hate doing it too, but yaknow.

Elites
12 Lootas- 180

Maybe split this mob into two so you can pick and choose your rate of fire, and have a better chance of getting a god roll on the D3? Optional, not nessicary. Yes you'll loose fearless but you werne't going to have it for long anyway.

Troops
6 Nobz w/ painboy, cyborks, 5 big choppas, banner- 220
Battlewagon w/ rolla, rpj, armor, riggers, plank, 2 big shootas- 140

Hmmm. Here we have the big issue. I'd try to work in at least one power klaw, and use some other points to difersify the snite out of them. The whole point of Nobs is to diversify them so you can abuse wound allocation and all that. Don't think of Nobs as a squad, think of them as a bunch of individuals that sorta work together.

As for the wagon, you don't need more than one big shoota, but otherwise is fine.

30 Boyz w/ nob, klaw, bosspole- 220

30 Boyz w/ nob, klaw, bosspole- 220

30 Boyz w/ shootas, 3 big shootas, nob, big choppa, bosspole-215

30 Boyz w/ shootas, 3 big shootas, nob, big choppa, bosspole-215

Alrighty then. Here's a few tips. On foot, go all shootas, the extra gunnery you get is well worth it, allows you to soften up targets from far away, and allows alot more versatility, especially against another CC hard hitting enemy.

Also, when it comes to boys squads, ALWAYS have a nob and ALWAYS give him a powerklaw. Bosspoles are just dandy too.

Fast Attack
2 Deffkoptas w/ 2 tl rokkits, buzzsaw- 115

2 Deffkoptas w/ 2 tl rokkits, buzzsaw- 115

2 Deffkoptas w/ 2 tl rokkits, buzzsaw- 115

Due to poo leadership, when one of these guys dies, his buddy has to roll or run. That is sad and not fun. Drop the Koptas down to one a squad, but do keep the rokkits and buzzsaw. If you want more TL Rokkits buggies are a better bet for them.

Other htan that? You're good.

Time ta make sometin' fun!  
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

MandalorynOranj wrote:Yeah, but those nobz are pretty vulnerable without it. You think I'm better off ditching the nobz, wagon, and mek altogether and adding some kommandos with snikrot, the mad dok, and... I don't know, something else to fill the points?


Yes! That wagon won't make it past turn 1. Snikrot can be very good in a foot list so you can reach those weak units sitting in the back but you may be better off with more lootas.

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Made in us
Yellin' Yoof on a Scooter




Washington, D.C.

I agree with the above posters - that wagon would be #1 target on the field. All eggs in one basket comes to mind.

Maybe get a 2nd battlewagon and put the Warboss in it with a group of boyz? That way at least there would be 2 targets instead of one.

But if you are foot slogging for the most part it might be best to have some killa kans and walk everything to the enemy (with all of the boyz being shootas).
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

I'm pretty sold on taking out the wagon and nobz now and throwing the warboss with some boyz, but I don't feel like I need the big mek without the wagon. What other hq would you advise taking instead? I'm leaning towards grotsnik, but does he perform well? Or what about a warphead or zogwort? They look fun, if unpredictable, and the weirdboy model is so cool, but are they any good?

Also, if I take out the nobz, wagon, mek, and three koptas, that leaves me with 595 free points. The kommandos and new hq (and upgrading the rest of the nobz in the boy squads to pk's) will probably use about 350-400 of that, what else do you think I should add? Maybe two squads of kommandos?

Eldar shenanigans are the best shenanigans!
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Made in us
Blood-Raging Khorne Berserker





Riverside, Cali

I like it, looks alot like my old Blood Axe Merc army. I like havin all those boyz just footin it, run em fast till you can shoot them close combat em to death.

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Made in us
Stealthy Grot Snipa





Right behind you. No, really.

giving all the boys shootas would be great.... 240 shots a turn is hard to deal with.

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Made in us
Regular Dakkanaut



CT

Dropping the BW nobs is a good idea. There are two ways to go here IMO. You either need to shield your footsloggers so they can survive to assault or you need to harrass your enemy to distract him the first couple turns. Kans would do the former. The deffkoptas definitely do the latter, and komandos could help them out. I like the kan wall infront of the troops better, but throwing in kommandos would be alot of fun. Without Kans or the BW the KFF big mek maybe isn't all that great. A Big Mek with a SAG to hang out with the lootas might be a fun idea.

On foot these boyz should all have shootas. You lose one attack in CC, but now you can actually fire as you advance across the field which is better if you do the math out against most things.

This message was edited 1 time. Last update was at 2010/08/30 21:34:21


 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

I'm out of town without my codex, but when I get home I'll post my new list, just have to decide whether I want SAG mek, mad dok grotsnik, or warphead/zogwort

Eldar shenanigans are the best shenanigans!
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Made in us
Screamin' Stormboy





Well if you want another HQ besides a warboss, and you're gona go foot, there's a few options.

I'm glad you seem to understand that there is no taking a wierdboy without warphead upgrade. So there's that. If you do descide to take him, he's hilariously fun, and can, potentially, do something awsome. I'd recomend to take Zogwort just for his curse. And he's...deceptively nasty in CC.

If you take mad dok, abuse those Cybork bodies. Make an army of Cyboys, I'll laugh. Use the one he's in to screen the rest as they rush ahead. One of the few times I'd use sluggas instead of shootas on foot.

If those two fail, SAG mek gooooooo! You could also use a KFF big mek for a mobile cover save if you want. Not a bad option, not exactly optimized, but yaknow.

Time ta make sometin' fun!  
   
Made in us
Yellin' Yoof on a Scooter




Washington, D.C.

I started an Ork army just because of the fun and unpredictable abilities they possess. I may not use a SAG in a competition but I will always enjoy it during friendly games.

A weirdboy could be fun but you'd need an army on foot to make the most of him. I wouldn't put him with more than 20 boyz because if you transport 30 across the board... well lets just say that some of them are bound to fall off the world.

And don't forget grots! They are excellent for holding objectives. You can get the old grots really cheap on Ebay normally, even if they look kinda silly.
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

I would take zogwor t before an SAG mek. He is soooo nasty!

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in au
Sinewy Scourge




Downunder

But what about Ghazghkull? Well ok he needs a battlewagon or a Trukk (if you wanna play loose and flying rodent gak crazy) as a delivery system, but HE HAS A 2++ SAVE!!! for 1 turn...

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

Here's the updated list:

HQ
Warboss w/ klaw, skorcha combi, squig, cybork- 115

Old Zogwort- 145

Elites
12 Lootas- 180

15 Kommandos w/ 2 burnas, Snikrot- 265

12 Kommandos w/ burna, nob, klaw, bosspole- 175

Troops

30 Boyz w/ shootas, nob, klaw, bosspole- 220

30 Boyz w/ shootas,  nob, klaw, bosspole- 220

30 Boyz w/ shootas, 3 big shootas, nob, klaw, bosspole-235 

30 Boyz w/ shootas, 3 big shootas, nob, klaw, bosspole-235

Fast Attack
Deffkopta w/ tl rokkit, buzzsaw- 70

Deffkopta w/ tl rokkit, buzzsaw- 70

Deffkopta w/ tl rokkit, buzzsaw- 70

Total- 2000

the boss and zogwort each go in one of the boyz squads without the big shootas

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in au
Dakka Veteran






In da middle of da WAAAGH! Australia.

I agree with Ork cyborg, definitely combine the Deffkopta squads, and DEFINITELY give the warboss 'Eavy Armour. It is a very, VERY useful upgrade, and Gutsnagga never leaves "da lair" without it.

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'You have that the wrong way around. Space Hulk teaches the inmates how large numbers of fast moving vicious hand to hand combatants can over come a small number of gun armed adversaries, in a sequence of narrow corridors.' -Orlanth
 
   
Made in au
Sinewy Scourge




Downunder

Actually Gutsnagga, combining the Deff kopta squadrons is not the best idea. Being a unit that is able to get into the deployment zone early in the game you can draw more of your opponent's shooting power by having 3 separate targets to hit, which means that 3 units (excusing LongFangs and Tau Suits) have to fire on them, or assault them. Also they can be annoying by attacking 3 separate vehicles. Deffkoptas have an ok chance of breaking a chimera so being able to break 3 in a mech vet army is real good for stalling the combat.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

I guess I could take out one big shoota for eavy armor, and Eyclonus is right, three separate koptas gives me much more versatility

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in au
Sinewy Scourge




Downunder

When their split into three it also means that if one survives being shot at it, then a fourth unit will likely shoot at them and not your army. The alternative is to ignore it, which is something no one does to an S8 weapon prowling around.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

yes. being able to turn one shoot 3 different rhinos then have 3 s7 hits on the back TURN 1 is way better that megadestroying one rhino.

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
 
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