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Made in us
Beast of Nurgle



Fort Wainwright Alaska

I just played out my first kill-point game with my mechanized CSM list (Khorne-Nurgle) and realized that with five rhinos out there, I am almost giving up 5 kill points. I realize I could have hidden a couple of them a bit better, but at least three died dropping their payloads. When there is a one-in-three chance that the mission will be based on kill-pints, is running a mechanized infantry truly competitive? I am well aware of the concepts of starting outside the vehicles and just walking up, but is that really worth it? Doing that is a waste of 35 pts per Rhino.

This message was edited 1 time. Last update was at 2010/08/30 03:21:18


 
   
Made in us
Legendary Dogfighter




Garden Grove, CA

Mechanized Infantry is very, very valid.

You're thinking of only 1/3 of the missions, in the other 2/3 transports are very important, they get your men to the objective safely.

The alternative is for a bunch of your men to just walk across the board.

Don't worry about your rhinos dying after they drop off their payload, they already did their job, survival for them is a bonus.

"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
 
   
Made in us
Lord of the Fleet





Texas

Mech is pretty much one of the most valid armies out there. unfortunately this means it is very overplayed and if you dont tailor part of an army to deal with a large number of transports, you'll be overwhelmed by mobility

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

You are correct in your assertion that mech lists come with certain liabilities. So do many list types. The genius of a good mech player is learning to play to mitigate these weaknesses so that they can use the mech list's strengths.

Yeah, mech lists have it rough in KP missions, but with time and practice you can learn to keep rhino casualties down. Otherwise, if it really bugs you, you don't have to play mech yourself, but instead rely on other forms of mobility that don't have the same weakness in KP missions.

Given their popularity, though, it should be clear that they can be done and done well, if the player so desires it.

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Made in gb
Proud Phantom Titan







Yes those Rhinos do give out fairly easy kill points but think about this: would you kill more if you tried walking the Khorne or Nurgle marines across the board? The answer is clear, they would have been shot to bits and made a much small impact on arrival. It should also be noted that if he is firing anti tank weapons at a rhino what else is he ignoring to do so?
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

What are you complaining about, you don't run Ork Trukks!

I jest, but in all seriousness, it's not as big an issue. For a start, it means your opponent will have less time to stop you careening across the board, which is good for you. Secondly, if your opponent is wasting time trying to shoot your rhinos after you've disembarked, he's doing it wrong, and handing you a key advantage; he's ignoring your more threatening units in favour of easy kill points, which is a mistake.
Trust me, mech lists are pains in the proverbial arse to deal with. I should know, I run two.

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Made in gb
Sneaky Striking Scorpion





South Africa

Please can someone give me the rulebook location that states a transport/tank is a killpoint?

War is my master; Death my mistress - Maugan Ra 
   
Made in nz
Longtime Dakkanaut



New Zealand

I believe its in the missions section, where all the mission types/objectives are set out. It doesn't explicitly state that transports/tanks are killpoints as far as I can remember, but every unit is a killpoint and a vehicle is a unit.

This message was edited 1 time. Last update was at 2010/09/06 10:20:25


 
   
Made in fi
Black Templar Servitor Dragging Masonry







Yep, noticed same probles as orig poster of this topic. Mech army usually has more KP:s than most of other lists. You need to solve this problem in annihilation missions to success.

My last game was BT list against Deathwing with 3 terminator squads, 3 land raiders and a dreadnought. That was something like 13 vs 7 KP's. Tought day I can say. Result was 8 - 4 to my friend. Making 4 kill points, meant that I did destoy 1 LR, 2 terminator squads and a dread. Thats almost massacre to DW, but because I needed charge mu HQ unit that counts total of 4 KP's and did get counter charged, I lost that battle. Well, I need to say, that I made some mistakes in that battle, sacrificing 2 KP witout any effect. Still, I think my strategy was right at the beginning of game. I deployed only my LR's and did reserve rest of my list.

How to solve that problem? Use reserves, deep strike, keep those weak units behind your tuff ones. Count those KP's. Even when they are on the board, not only claimed ones. Flank your rhinos, so enemy cannot use mass of med AT weaponry to take those easy KP's. After all, it is always situation relative how you play. If you are mech only to assault, then you are in problems against shooting army with less KP's.
   
 
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