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Made in us
Regular Dakkanaut




California

Please help me clear up this question,

If I have 2 units of orks with Waaagh!, on turn two, I called waaagh for unit A to move with fleet, and unit B didn't move. Can I call waaagh on turn three for unit B?

Thanks

DEATHLEAPER and MAWLOC are born to WIN objective games!  
   
Made in us
Tail-spinning Tomb Blade Pilot






The answer is no. The waagh rule is for one turn and is not by unit, it is only available to the entire army once, the only exception is if you take ghazkull who allows a second waaagh to be called.

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Made in us
Legendary Dogfighter




Garden Grove, CA

Doesn't Ghaz replace the normal waagh with his better uber waagh?

"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
 
   
Made in au
Dakka Veteran






In da middle of da WAAAGH! Australia.

Yeay, I thought that too?

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'You have that the wrong way around. Space Hulk teaches the inmates how large numbers of fast moving vicious hand to hand combatants can over come a small number of gun armed adversaries, in a sequence of narrow corridors.' -Orlanth
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Yup, Ghaz's replaces the normal Waaagh!. The only way to get a second is through the Wierdboy'z Waaagh! power.

 
   
Made in gb
Hanging Out with Russ until Wolftime







Not only does Ghazzys Waaagh! replace the Normal one, you can call it even if he is in reserves or is dead before you call it.

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Made in us
Stealthy Grot Snipa





Right behind you. No, really.

yes. 1 waagh per game though. It's not unit-based, It's army based.

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WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in au
Dakka Veteran






In da middle of da WAAAGH! Australia.

I love moving 18" and then assaulting 6" with all my lovely big squads of Ork boys.

WAAAGH! Gutsnagga Mo-ork- 5000pts Kult of speed + goffs
red space marines, (almost angry enough!) 2000 points
Here's my P&M blog - http://www.dakkadakka.com/dakkaforum/posts/list/551978.page
And here's a thread of my completed miniatures -
http://www.dakkadakka.com/dakkaforum/posts/list/551971.page
'You have that the wrong way around. Space Hulk teaches the inmates how large numbers of fast moving vicious hand to hand combatants can over come a small number of gun armed adversaries, in a sequence of narrow corridors.' -Orlanth
 
   
Made in gr
Sneaky Lictor





Greece

How are you doing 18 then?

On foot= 12+6
In a transport 20(12+2+6) + 6

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

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I take care of problems that need to be solved with violence  
   
Made in gb
Decrepit Dakkanaut




More like 21" actually, slightly more if your closest is the nob (40mm base) as only the back needs to be within 2".

The only way you could move 18" first is if you were fleeting with bikes, whcih you cannot do as bikes cannot run, and even if they could run Waaagh! only applies to infantry....

Jump packs could move 18" if they rolled a 6, but they can do that every turn...
   
Made in gb
Hanging Out with Russ until Wolftime







Stormboyz can move 12"+D6 and then assault, for a 19"-24" threat range.

The only way Boyz in da Hood a trukk could go 18", disembark, Waaagh! 1"-6" (or 6" with Ghaz being played with a house rule to restore 4th edition functionality), disembark 2", add the Nob's Base of ≈2" and then assault, for a whopping 28"-34" threat range is if they were on a Road.

This message was edited 1 time. Last update was at 2010/09/01 11:37:01


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
 
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