#1: Yes
#2: Why? They're already fine as is. Maybe make the burnas an upgrade but if you make them default increase the point cost.
#3: Not wierd boyz. Too many chances for "waagh" which would make them nastily
OP. As for pain boyz & meks, sure just make them unavailable as upgrade characters.
#4: Absolutely not. This makes no sense fluff wise, would make them very
OP & orks DO make use of cover. As stated in Ciaphas Cain: Hero of the Imperium, Orks have one of if not the best instinctual knowledge of combat & they are shown taking cover from necron fire.
#5: No, if they're that occupied with hiding they won't be shooting so why not go to ground?
#6: No to the re-roll saves, it's fine as-is. Absolutely no to the reducing all pens to glances. The ability to run 2 battle wagons positioned so you're fighting AV14 while they rumble toward you with deff rollas & meganob troops is bad enough. Now you're taking away a huge ability to stop them.
#7: No, not same effect. Now they're multiple wound models & if I gear them differently I get nob biker wound allocation. Imagine a whole army where I get to allocate wounds just like nob bikers. NOT fun for the opponent.
I don't understand WHY you think most these changes re needed or even warranted beside to make an already good codex
OP. Orks are good, if you're having trouble try changing your list/tactics they don't need all these boosts.
Automatically Appended Next Post: Norade wrote:
A Nob with FNP and a 5++ Invulnerable save takes an average of 14.21 shots from a bolter before it goes down.
A Nob with 3 wounds, a 5++ save takes 10.67 wounds.
A Nob with T5 and +1 wound takes 15.99 wounds to kill.
Given that the last is roughly 13% better than the normal FNP I would say that the Painboy should go up to 35 points from 30 points and that would be fair.
The issue isn't nobz, it's nob bikers. They already have T5 PLUS a 4+ armor & cover save built in
Which according to my math reuires about 50 bolter shots to kill with +1 wound.
100 Shots = 66.6 hits
66.6 hits = 22.2 wounds
22.2 wounds = 11.1 unsaved wounds
11.1 unsaved wounds = 5.55555555555555555555555555555. . .6 actual wounds.
This would kill two, 3 wound nob bikers. But then there's our fanciful wound allocation so in a unit of 10:
You would need to do 21 wounds or aproximatly 400 bolter shots to kill a single nob biker. Even without
FNP that's still 200 bolter rounds for a single kill. Assuming it's all done by one squad so all the joys of wound allocation aren't utilized fully.