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![[Post New]](/s/i/i.gif) 2010/08/31 16:16:53
Subject: Army specific lores vs lots of the same spells.
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Regular Dakkanaut
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So, I'm toying with a new HE list build around high magic. I have a friend at the flgs, who claims you can have the same spell on multiple wizards, as long as it's an army specific lore. I like this but I can't find any rules supporting this claim. Need help.
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Painting a bunch of stuff.. sometimes commisions sometimes for my own collection, check it out at
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![[Post New]](/s/i/i.gif) 2010/08/31 16:21:01
Subject: Army specific lores vs lots of the same spells.
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Decrepit Dakkanaut
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No such rule.
the only time you can have muiltiple of the same spell, outside of the Signatures, is when you have Loremaster (or any rule where you have no choice in which spells you know) OR when you purchase spells (such as Necromancers)
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![[Post New]](/s/i/i.gif) 2010/08/31 16:46:07
Subject: Re:Army specific lores vs lots of the same spells.
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Automated Rubric Marine of Tzeentch
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Now, I thought that you can have multiples of 'number 1' spell of the armybook lores, since the ABs say that any wizard can swap a spell for the 'number 1'.
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![[Post New]](/s/i/i.gif) 2010/08/31 16:56:33
Subject: Army specific lores vs lots of the same spells.
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Longtime Dakkanaut
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Page 490 explains how spells are chosen. There are only 2 instances listed where you can have duplicates:
-You have no spell choices (Loremaster may apply here since they don't choose/roll for spells)
-The army book clearly states the unit can swap one spell for another
In all other instances it says if you roll a dupe and can't choose a different one, the slot is lost. I.e., two "normal" lvl 4 wizards with the lore of Fire will guarantee two spells are lost because they have 8 spell slots but only 6 spells and they must be unique. That's how I'd see it anyway.
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![[Post New]](/s/i/i.gif) 2010/08/31 18:13:39
Subject: Army specific lores vs lots of the same spells.
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Cosmic Joe
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DukeRustfield wrote:In all other instances it says if you roll a dupe and can't choose a different one, the slot is lost. I.e., two "normal" lvl 4 wizards with the lore of Fire will guarantee two spells are lost because they have 8 spell slots but only 6 spells and they must be unique. That's how I'd see it anyway.
Wrongity, wrong, wrong, the lore of fire has 7 spells, 6 rollable + 1 signature, so them two lvl 4's would both have the signature and have 3 rollable spells each.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/08/31 18:16:16
Subject: Re:Army specific lores vs lots of the same spells.
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Decrepit Dakkanaut
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Tzeentchling9 wrote:Now, I thought that you can have multiples of 'number 1' spell of the armybook lores, since the ABs say that any wizard can swap a spell for the 'number 1'.
Hence "signature" spell. If you can always swap for the first spell (or warp lightning, etc) then you can have duplicates.
The BRB is very clear that this applies to ALL spells chosen from ALL lores. Just because it is not a BRB-lore doesnt mean you are somehow exempt.
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![[Post New]](/s/i/i.gif) 2010/08/31 18:19:31
Subject: Army specific lores vs lots of the same spells.
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Apprehensive Inquisitorial Apprentice
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I got a friend who plays 2 HE wizards, one with HE spells and an other with beast or shadow lore.
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Silence is golden but Duct tape is silver
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![[Post New]](/s/i/i.gif) 2010/08/31 21:25:10
Subject: Army specific lores vs lots of the same spells.
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Never-Miss Nightwing Pilot
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I haven't got my rulebook on me but i think it says that you may have duplicates of a spell in your army as long as it is a sigiture spell or your army book specifically states that you can swap another spell for it.
This means you can have multiples of spells like fireball, which is a signiture spell, or a spell in other, older, army specific lores (that do not have a signiture spell) that says that another spell can be swapped for it. This is usually spell number one. I.e. chillwind from DE's dark magic.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/08/31 21:50:03
Subject: Army specific lores vs lots of the same spells.
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Decrepit Dakkanaut
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Or Loremaster, as I mentioned, or where you have no choice (or bought) the spell(S)
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![[Post New]](/s/i/i.gif) 2010/08/31 23:49:36
Subject: Army specific lores vs lots of the same spells.
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Longtime Dakkanaut
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Loremaster never explicitly says it allows duplicates that I've seen. There's just an entry that says if you don't choose then you can have duplicates. And one way of looking at Loremaster is you're not choosing. Though there are specific instances in the army books where units are required to take certain spells, and it seems more to apply to those cases.
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![[Post New]](/s/i/i.gif) 2010/09/01 01:44:34
Subject: Re:Army specific lores vs lots of the same spells.
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Been Around the Block
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I don't know about Loremaster. The way I interpreted it was that if you have a wizard with Loremaster then you can't have another wizard who knows spells from that lore, since they are all known already. This is one of the only rules that I don't really care for in the new book, but I understand why it is there.
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Why do I roll five 1's way more than I roll five 6's? |
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![[Post New]](/s/i/i.gif) 2010/09/01 04:43:42
Subject: Army specific lores vs lots of the same spells.
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Cosmic Joe
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Loremaster gives you no choice of spells, you simply have them all, therefore none of the spells from that lore are really "known" for the purpoces of generating spells for other wizzards.
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This message was edited 1 time. Last update was at 2010/09/01 04:43:53
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/09/01 07:48:00
Subject: Army specific lores vs lots of the same spells.
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Decrepit Dakkanaut
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Duke - how can getting all spells not be counted as "you have no choice" in the spells?
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![[Post New]](/s/i/i.gif) 2010/09/03 00:03:05
Subject: Army specific lores vs lots of the same spells.
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Nurgle Chosen Marine on a Palanquin
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If you have loremaster or an ability to pick your spells then those spells do not count against duplication amongst wizards. Thus you can have
Teclis with high magic
a level 4 with staff of saphery, and pick any 4 spells
and a level 1 and roll his randomly
And no matter what the level 1 rolls, you can have it, even if the level 4 and teclis both also have it.
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