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Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

I am looking to start a IG army and need help with a air-calv list. Lol being an A 10 maintainer I love the gun ship model! Please post up you 1750 list so I can get a good idea of what I need to get my self started.
Thanks!

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Made in us
Steadfast Grey Hunter





Well im guessing you wana use alot of Valks there. Tell us how many you wana use and i think we could help from there.

This message was edited 1 time. Last update was at 2010/08/31 18:59:53


Black Fangs 1500pts.
Bronze Knights 1500pts.  
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

At least 2. All I am looking for is a basic 1750 list so I can have a starring point. Once I get a starting point I can change it to better suit my self.

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Made in gb
Road-Raging Blood Angel Biker





essex, england

my list is

ccs 2 melta chimera
vets 2 melta chimera
vets 2 melta chimera
vets 2 melta chimera
vets 2 melta vendatta (air cav)
vendetta (air cav)
banewolf with melta
2 hydra
2 griffon
punisher
demolisher
guardsman marbo

its a good mis of air cav, mech infantry and heavy support and lets you see how the types of units fit your style of gameplay.

This message was edited 1 time. Last update was at 2010/08/31 19:41:42


 
   
Made in us
Steadfast Grey Hunter





Do you wana go for Normal Valkyries or Vendettas, cause i may have 2 diff lists for them

Black Fangs 1500pts.
Bronze Knights 1500pts.  
   
Made in gb
Road-Raging Blood Angel Biker





essex, england

here is a pic of the army
[Thumb - 129505_md-Army,%20Hydra,%20Imperial%20Guard,%20Vendetta.jpg]

   
Made in us
Steadfast Grey Hunter





Its a very nice lookin army.

Black Fangs 1500pts.
Bronze Knights 1500pts.  
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Is that pic of a 1750 list?

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Made in gb
Road-Raging Blood Angel Biker





essex, england

yes thats a 1750 army.
i have 2 slightly different lists but thats my prefered so far as its vets so bs4 meltas mmmmmm
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

Slightly OT: fox40, I like your Hydras. Are those Razorbacks I see?

Back on topic:

I would recommend taking an Astropath with your CCS, as since both Valkyries and Vendettas can outflank, it becomes quite useful to both: a) have them come in early and b) have them reroll where they outflank. Beyond that I'd also say that 3 Valkyries would be good, each with a melta vet squad. Start taking more and people will begin to call . Beyond that I don't have much else to say....keep your Fast attack slots open for your Valks, and use your heavy support appropriately. Leman Russ Demolishers with plasma sponsons are always good, but if you want to slaughter your way through MEQ and MC then an Executioner is always a bit better.

My best advice would probably be to decide the core of you army (Air cav) and build the rest of your list around it, adding in anti MEQ, GEQ, antitank and w/e else as your list demands.

This message was edited 3 times. Last update was at 2010/08/31 20:24:15


"If everything on Earth were rational, nothing would ever happen."
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"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)

Visit my nation on Nation States!








 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

To be fair, that list is a mechvet list with vehicular and vendetta support more than an aircav list with support from other facets of the list.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Road-Raging Blood Angel Biker





essex, england

the hydras are rhinos with aegis defence line quad canons on the top. i like the look as it looks very rear support rather than converted tank.
the astro path is a good call, my other list has him but i loose 3 meltas so its a close call, i tend to scout the vendettas when i have first turn so the astropath is wasted in 50% of games.


Automatically Appended Next Post:
Ailaros wrote:To be fair, that list is a mechvet list with vehicular and vendetta support more than an aircav list with support from other facets of the list.


I understand your point but is there such a thing as a just air cav list? 3 vendettas is max unless you squadran them which is a big no no, so unless you squadran then its air cav and something be it troops on foot, mech or ordanance

This message was edited 1 time. Last update was at 2010/08/31 20:36:26


 
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Gotta love air-cav. As far as rules, is it casual play or tournament we're talking about? If casual, like in my case, I generally like to field 2 Vendettas and 1 Vulture with either a punisher cannon or 4 MRPs

Here's my usual list:

HQ: 3x SR, LC, Chimera
2x base STs w/ 2xMelta
2x Vets w/ 3xMelta
2x Vets w/ 3x GL, AC, Chimera
1x Vendetta (Melta-Vets)
1x Vendetta (Melta-Vets)
Vulture (punisher or 4 MRPs)
1x Manticore
2x LRBT w/hull LC

STs deepstrike with airborne assault doctrine. The STs are really there to give an illusion to unseen Valks and therefore in a way add fluff to my "airborne-cav" list even though it only has 2 valks, which is why this is more casual.

If I were going tourney, I would drop the Vulture and a ST squad and take a Valk w/MRP and squad of Vets with flamer and PF and probably upgrade my HQ to have plasma/medic.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

fox40 wrote:3 vendettas is max unless you squadran them which is a big no no, so unless you squadran then its air cav and something be it troops on foot, mech or ordanance

It's a big no-no to squad vehicles if you're bringing them for support. Taking transports in groups of three isn't a bad idea in and of itself. After all, if you pick up an extra wrecked result, the guys inside can still sprint towards objectives, and given that you can move them SO far the turn they come in, they'll likely bail out basically where you want them anyways.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

You guys have it all wrong! He said AirCav, not mech vet. This is AirCav. . .

1750 IG AirCav

HQ:
Company Command Squad, Plasma Pistol, Plasmagun x4, Officer of the Fleet, Astropath (180)

TROOPS:
Veterans, Meltaguns x3 (100)
Veterans, Plasma Pistol, Plasmaguns x3 (125)
Veterans, Plasma Pistol, Meltaguns x3 (110)
Veterans, Plasma Pistol, Plasmaguns x3 (125)
Veterans, Meltaguns x3 (100)
Veterans, Meltaguns x3 (100)

FAST:
Valkyrie x2, Missile Pod x2 (260)
Valkyrie x2, Missile Pod x2 (260)
Vendetta x3 (390)

TOTAL: 1750

Yes, I believe that's my old list Real AirCav can be lots of fun but also a pain to play/build and horrendously expensive. I used this for a long time and it did well for itself. Things you've got to take into consideration;

1. You almost always, ALWAYS, outflank your army. Against hordes, you just fly around and blow the crap out of them with missile pods. They'll never catch up without flyrants. Against mech, Flank and melta spam. . .the end.

2. Expect your birds to get shot down frequently. That's fine, usually crash casualties are low, you can use it as a speed bump/hard point the enemies have to take care of and if they don't there's enough special weapons in each squad to do plenty of damage.

3. You will do this again, and again, and again, and again, and again. . . it never ends. It's a one trick pony list. But, I believe that's the flaw with most alpha strike lists. They do one thing and one thing well, if they fail at it they really, really, fail.

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Made in us
Lord of the Fleet





Texas

Theres also the Elysian list from IA8. problem is you're paying for DS Rules that you wouldnt really use too much (DS a platoon would get really messy!)

still 6 vets with their own dedicate valk (not vendetta) sounds like fun. And you could have 4 rocket pod armed vultures! No Astropath though which sucks

 
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

The Astropath and OOF is really important for an AirCav list. You need all the help you can get delaying your enemies army for as long as possible so that you can piece em' out. And, as always, having your own reserves come in sooner is fantastic!

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Made in us
Decrepit Dakkanaut





Vallejo, CA

actually, an astropath is important but an officer of the fleet is basically the LAST thing you want. You want your opponent to have everything on the field so that you can pick and choose what to attack. With both an astropath and an OoF, you help insure that you spring your trap too early, while your opponent still has stuff in reserves. The only reason the astropath is worth taking here despite causing this problem is the fact that it helps you with outflank. If you're not doing that, then don't take either of them.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Lord of the Fleet





Texas

Ailaros wrote:actually, an astropath is important but an officer of the fleet is basically the LAST thing you want. You want your opponent to have everything on the field so that you can pick and choose what to attack. With both an astropath and an OoF, you help insure that you spring your trap too early, while your opponent still has stuff in reserves. The only reason the astropath is worth taking here despite causing this problem is the fact that it helps you with outflank. If you're not doing that, then don't take either of them.


Pretty much this

Which is why the Elysians are a little gimped being a DS/Valk army

 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

@ Brother Captain: RJ sorry for the last response but I would like Vendettas.

@ Grim Smasha lol sorry I has it all wrong. I guess mech vet with some Vendettas is a better description of what I am looking for.

@WhiteWolf01 your list looks cool but I dont read IG so well yet so its a little hard for me to 100% understand what you going going on there.

@fox40 your list had a nice mix of each element but I fell there is just too much going on at once here. The list would be nice way to find out what part of IG I like the most but I will have lots of models left over that I may never use again.

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Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Ah, sorry. Let me try and rewrite it then with a little less abbreviation and a little more explanation.

HQ: 3x Sniper Rifle, Lascannon, chimera (135pt)
Elites:
-5man Stormtrooper Squad: 2x melta (105pt)
-5man Stormtrooper Squad: 2x melta (105pt)
Troops:
-Vets: 3x melta (100pts)
-Vets: 3x melta (100pts)
-Vets: 3x Grenade Launcher, Autocannon, chimera (130pt)
-Vets: 3x Grenade Launcher, Autocannon, chimera (130pt)
Fast Attack:
-Vendetta: 130pt
-Vendetta: 130pt
-Vulture w/4x multiple rocket pod: 155pt
Heavy Support:
-Manticore: 160pt
-Leman Russ Battle Tank: w/hull LasCan (165pt)
-Leman Russ Battle Tank: w/hull LasCan (165pt)

Is that any help? The only real problem with this list is the vulture, which is an imperial armor unit and some people may want you to stick with the official GW codex (which it is not in). If that's the case then you can just replace it with a valk or something.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

also, it's not an air cav list. This is a mechvet-armor-artillery-air-cav conglomeration.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Thanks WhiteWolf01 for writhing that all out for me.

Do you normal see lots of mixed list like this? I know in the ork world (witch this is not) you do not dare to try and mix list thyme's.

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Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Hey, hey, that's why I put air quotes around air-cav in my initial post. Otherwise yes, I would have wrote something ridiculous with 6 valks, which I don't even own. But like I said the stormies kind of add the illusion that there is more of an air cav feel to list b/c they deep strike. I think, like many others have previously said, it would be difficult to make a list with 6-9 valks/vendettas without getting called out for shenanigans and cheeze. I'd say 4 is the limit before things start to get crazy. Not only that but things start to get hard to fit on a 4x6 table once you get past 4, mainly b/c the wingspan on those things take up a ridiculous amount of area. in order to squad them up you are basically forced to put them in a flying-V at all times, which may or may not be bad.


Automatically Appended Next Post:
It depends on what you mean by mixed. As far as mech-lists go, I don't consider this mixed, b/c everything is mechanized regardless of chassis. I've played this list about 6 times so far and it has won me 3 games with 2 ties and 1 loss. The wins were against SMs, ork, and Tau, the ties were against Nids, and the loss against another SM army (I think it was blood angels). I still have yet to play it against Eldar and chaos. So it has trouble with swarm armies, but that's why next time I plan on using the 4MRP Vulture instead of the punisher variant.

So sometimes it's good to deviate away from a pure 100% air-cav list b/c sometimes you need those Str8/10 pie plates of tanks and the benefits chimeras can grant as well.
As for seeing other lists, the GW I played at didn't have too many other guard players. The ones that did play guard did mass conscripts with Yarrick and Chenkov and the other guy just had an infantry line with some tanks. So I can't really answer that question completely other than I know my current list is fairly decent.

This message was edited 1 time. Last update was at 2010/09/01 21:04:52


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Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Ok its looks like a cool list. Do you mind if I post it around some forms trying to tweek it out?

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Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Go for it. Although, If you wouldn't mind I'd like to see the finished product after all the tweaking b/c I may try the same and see what it's like.

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Made in us
Longtime Dakkanaut





I think a more well rounded list with only 3 Vendettas max with Chimeras and some sort of heavy support is a better list then all air power.

I tried out all Air Power on Vassal and it has a lot of issues and is best at 1500 or below.

For 1750 an all air power list could look like this

HQ
CCS 4 melta gun, Astropath
Troops
Veterans 3 melta gun demolitions
Veterans 3 melta gun demolitions
Veterans 3 melta gun demolitions
Veterans 3 melta gun demolitions
Veterans 3 melta gun demolitions
Fast Attack
3 Vendettas w HB Sponsons
2 Vendettas w HB Sponsons
2 Vendettas w HB Sponsons

If you doing all Air power you want to go with Vendettas with HB sponsons over Valkyries because they can kill vehicles and can shoot infantry as well

Squadrons make for a ton of problems.

Squadrons of Valkyries/Vendettas get killed fast with no cover and immobilized = destroyed.

You can only shoot a 3 targets.

It is difficult to move 3 Vendettas around in a squadron especially if you have city fight terrain or anything with any sort of height. 2 is more managable but if you end up with all 3 squadrons on 1 short table edge if you outflanked. and there is terrain there too you have some problems.

Objective missions are a huge pain with the squadrons and terrain. It is easier if you could just move single vehicles to each objective.

I really recommend you run a mixed list with 3 Vendettas and then Chimeras for your Company Command, Psyker Battle Squad and Veterans/Platoons with your choice of heavies. More Balanced and effective.

This is a picture of my army at 2k


I have 3 Vendettas. CCS 3 meltas astropath in Chimera, 8 member PBS in Chimera, 2x Veterans 2 Plasma, Las cannon in Chimera, Veterans with 3 Melta in Chimera, PCS 4 meltas in chimera, 2 infantry squads (either are bubble wrap or go in Vendettas to make them scoring) 3 Vendettas, Leman Russ Executioner, 2 Manticores.

If you really want to play an all Air Power list consider Mech Eldar or Dark Eldar instead.

This message was edited 1 time. Last update was at 2010/09/01 22:44:32


 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Under the header of air-cav I think you can also include storm troopers since they can essentially be something parachuting in from above.

Here's my example 1750 list

HQ
1 Company Command Squad
3 melta guns
1 astropath

Elite
1 Storm Troopers
1 melta guns

1 Storm Troopers
1 melta guns

1 Marlboro

Troops
1 Veterans
3 plasma guns
1 demolition experts

1 Veterans
3 plasma guns
1 demolition experts

1 Veterans
3 flamers
1 heavy flamer

1 Veterans
3 flamers
1 heavy flamer

1 Veterans
3 melta guns

Fast Attack
2 Vendetta
2 Vendetta
2 Valkryies w/ rocket pods

It has 2 squads of vendettas for anti-tank, and one squad of valkryies for anti troop. The storm troopers double as addition anti-tank, so you can attack more targets.

The troops are split up into different roles between anti mc/terminator (plasma vets) ant-tank (the ccs and melta squad) and horde control.

You can easily swap out the heavy flamer in the two vet squads to put heavy bolters on all of the vendettas if you don't like the high price tag on them.
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

LOL I need to change the name of my post. I am now really looking for a Mech vet list with 3 single units of vendettas.


Automatically Appended Next Post:
WhiteWolf01 I am having some trouble with your list.
HQ: 3x Sniper Rifle, Lascannon
can only have 1 SR with the LC
Vets: 3x Grenade Launcher, Autocannon
again I can only take 1 GL with the autocannon.

This message was edited 1 time. Last update was at 2010/09/02 01:25:40


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Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Do you have a codex at all? The current codex allows vets to take up to 3 special weapons and a heavy weapons team. I did mess up on the HQ, however they can take multiple special weapons as well. They can take up to 4 special weapons, or 2 special weapons and a Heavy weapon team. So it should really say 2 sniper rifles and the Lascannon. Otherwise the vets can take 3 GLs and an autocannon.

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