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First off I would recommend losing individual point values. It violates certain rules on Dakka.
As to the list, first off you need to choose a lore for your shamans. It's not chosen before each game, but with the list you write. I would suggest beasts and shadow, but beast + beast can work too.
You need a BSB. Minotaur heroes have very weak LD so the re-rolls will help a lot. Maybe lose 1 group of ungors to make the points. I would actually consider dropping the ungors altogether so you can max out your gor units. 20 just doesn't cut it nowadays. 30 seems to be good for non-horde and 40-50 for horde.
With so many gors it may even be worth cutting back on minotaurs too. 1 group of 6 may be enough. If possible I would try to fit in a monster or 2 purely for their damage output. Jabberslythes are really nice since they can get to war machine crew turn 2 and can hit the flanks and rear so easily it's just stupid.
I'm surprised to see you haven't taken gnarled hide. it's by far one of the best upgrades we can get for our lords/heroes. And the sword of swift slaying is great on a minotaur with uncanny senses. Ramhorn helm is also a great addition.
So the list I would have in mind for you would look something like this:
L: Doombull, Gnarled hide, Uncanny senses, Ramhorn helm, Heavy armour, Shield, Sword of Swift slaying, Dawnstone
H: Gorebull, BSB, Armour of Fortune
H: Bray shaman, Dispel Scroll, Level 2, Lore of Beasts
H: Bray shaman, Level 2, Lore of Shadow
C: 30 gors, full command, AHW
C: 29 gors, full command, AHW
S: 6 minotaurs, full command, AHW
R: Jabberslythe
Comes in at just under 2k. The Doombull is now a close combat powerhouse with a 1+ re-rollable save. Any save he makes causes him to strike back at S6. Add into that he always strikes first at I6, meaning a lot of characters are gonna be turned to mush before they get to hit him. This is actually my favourite build (minus the +1 I which I usually give to my BSB just in case I come up against Purple Sun or Pit of shades).
You have 2 anvil units with which to tie up the enemy until you can send your minotaurs in on the flanks to cause massive damage. Jabberslythe can also hit flanks or rear, or even go war machine hunting. You also have a nice array of spells with which to buff yourself and debuff your opponents making combats that much easier. Automatically Appended Next Post: Oh, and Welcome to Dakka.
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