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Made in us
Fresh-Faced New User





Kansas

been playing 40k in 40 min for a little while. Planetary Empires we have 4 players made up some rules to go along with this. we start at 500 pts then we have the book for rules mod for our size games.
I won the first game took 8 weeks for capture of 10 spots with my CSM.
well I got some Dark Eldar and still really new to them. the 4 army's are my DE,Tau, and Orks.

this is the list I am taking and wanted to see what you all thought about it.

6 Raider 1x Blaster and 1x Splinter Cannon
Sybarite ccw, power Weapon, Combat Drugs, Shadow field, Plasma Grenades
Raider Disintegrator
pts:204


7 Raider 1x Blaster and 1x Splinter Cannon
Sybarite ccw, power Weapon, Plasma Grenades
Raider Disintegrator, Horrorfex
pts:167


6 Raider 1x Blaster and 1x Splinter Cannon
Sybarite ccw, power Weapon, Combat Drugs, Shadow field, Plasma Grenades
Raider Lance
Pts:147

Total pts: 518

----- Reason for the Shadow Field is its random 3 type games one is if you kill the guy you pick as your HQ even if they are not an HQ dies you win. our only FOC is Troops choice has to have 170pts. so gave him that to live hope longer.

if you want to see the full set or rules I can add that if you want.
let me know what you think

This message was edited 1 time. Last update was at 2010/08/31 21:32:00


 
   
Made in us
Lethal Lhamean






Venice, Florida

My first knee jerk reaction is about the shadowfield, I guess my big question is - does the Sybarite you nominate as your HQ piece gain IC status? If the answer is no, then he can't be targeted seperately and at that point the value of the shadowfield is dramatically reduced and my next question would be why doesn't he have a Trophy Rack to boost leadership and why isn't he in the largest (and therefore "strongest and safest") squad?

Second immediate thought - drop the ccw from the Sybarites. Then buy them all a pistol. Same "cost". Same effect in h2h. You gain a shooting attack. No brainer.

Third, so...seriously, they only allow you to use Troop FoCs? Egads! That leaves a couple of armies kind of boned. Also, your army is 518 and you seem to indicate that the tournament will be 500 - is this accurate, are you looking to trim points, I don't get it?

Okay, so let's look at the rest of the list and realize you'll be fighting Orks and Tau only.

First big question - how many vehicles do your friends have that they are likely to put on the field? (Trukks and Devilfish being the only available options)

Bring at least two dark lances for each Devilfish that might show up.
Bring at least one lance for each Trukk that might show up.
Use the list of the friend with the most vehicles - so if the Tau will bring one Devilfish and an Ork player is bringing three Trukks bring at least 3 dark lances.
You want to destroy mobility early and fast.
A good way to get those extra lances is to drop the Dissie upgrades on your Raiders - the Lance is a fine weapon and you're paying for the right not to bring it. This is rarely smart tactics.

Power weapons on your Sybarites?
For 5 more points you can get the Punisher or the Agoniser - both are superior weapons vs. Orks as they'll allow you to wound on 4+ instead of 5+ with the Power Weapon.
Frankly, I'd probably leave the Sybarites with poison blades and use the extra points to buy more men.
Even more frankly, I'd probably only buy 1 Sybarite to make my 'HQ' and use the saved points to buy more men.
Even moreso in a frank manner, I'd probably ask if I could designate one of my regular troopers (with a SC or Blaster) as my 'HQ' and use the extra points to buy more men.

The extra rapid-fire firepower will be more useful and the extra bodies will still help you beat the Tau in assault - and you shouldn't assault Orks or Kroot in any case, and so the extra shots will be better in that case.
In any scenario you should either upgrade the Power Weapons to Punishers or Agonisers or you should downgrade to poison. The PW is just too expensive for a negligible gain in killing potential.

Less expensive Sybs and more troop options would be neato-spiffy-keen.

Those are my thoughts.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Fresh-Faced New User





Kansas

I forgot to list the 4th army SM.
this is my second game ever with DE that's why I came to the forums

I put the Shadow field on my Sybarite to help him survive. thought if i put that on him I could put 1 more guy in the other group so I am not all in on one squad. yeah He is not an IC. I didn't even think about the trophy rack.

I put the ccw for the power Weapon so I could get the one more attack. forgot that the pistol gives me the +1. used to CSM they auto get that stuff.

no no the only thing you have to have is at least 170pts of Troops then you can fill the rest with what ever is in the codex. my army is at 518 cuz I won the first round and took a Manufactorum which gives me pts to add to my army. (after this post I will put our rules for this game out so that will help.

took the PW so he doesn't get saves. trying to win combat. with 5+ saves I need the kills. I know it only hits on 5s but no saves. the punisher lets me hit on 4+ no saves but was 5 more pts and could not give each Sybarites that.
yeah good pts on the poison blades wounds on 2+ just hope they don't save.
I was trying to get killes in each round that why I had a Sybarites in each squad with PW.

this is what I see most of the time but they do change it up a lot but this is basic.
the orks, he brings a Truck full of lootas and squad of 30 of ork boys. but sometimes he brings warboss with megaknobs. so hard to say.
the SM guy brings Drop pod and Stern with 4 combi Meltas. Rhino with 5 guys and a ML and a squad of 5 with ML. most times.
Tau he brings Broadsides most of the time just 2 but a few times 5 of them with the rest in Firewarrors.

I did bring wyches on my first game and Holy Crap those die easy I got a Universal Spacial Rule for having a command bastion so I took FNP on Wyches and wow did they need it. they blew up my raider with them in it and took 4 of the 7 took a hit btw sucked damn lucky dice!! and I would have failed them all but I rolled 4+ on all but 1 but no 6 to save on normal. that would have lost the game for me but I did end up winning.

okay I am going to get rid of the 2 extra Sybarites see if that helps me out. people tell me this is a get in your face army but damn when they get there yeah they go first but they don't pack a punch at all.
next post will be the rules my buddy Rob made up to go along with the P.E. game


Thanks for the help I will post what I end up doing.
   
Made in us
Fresh-Faced New User





Kansas

here are our Rules that was made up
Force Organization

Each list starts with a base of 500 points. Points are modified based on campaign outcome, as detailed below.

A minimum of 1 Troop choice is required. Each Army must spend at least 170 points on troop choices. This includes any upgrades or dedicated transports.

Remaining army may be chosen from anything available in the codex, not to exceed the normal Force Organization limitations.

All lists are to be printed and presented at the same time Wednesday mornings. At that time, opponents will be randomly chosen and lists will be revealed. Lists will then be posted in Danny’s office until the games are played.



Requisition and Control Bonuses

Manufactorums – Manufactorums grant a bonus number of points equal to double the point cost as given for your faction in the Planetary Empires campaign book (e.g. if each Manufactorum is worth 9 points for your faction, and you control 2, you would have 36 bonus points).

Power Station – You get +1 added to your reserve rolls and roll to determine setup and first turn for every 10 points worth of power stations you control, using the values from the rule book based on your faction.

Shield Generators – Operate as normal.

Starports – Operate as normal.

Command Bastions – You get 1 roll for a special rule for every 8 points worth of command bastions you control, using the values from the rule book based on your faction.

Bonus points for being down on squares is based off the starting amount, and not related to the number of squares your opponent controls. The values are as follows:



Squares Owned
Point Total Adjustment

0
60

1
50

2
40

3
30

4
20

5
10

6
0

7
-10

8
-20

9
-30




Other Rules

All universal rules are allowed. Deep striking and reserves are also allowed. Do note that any unit in reserves at the end of the game 4 is considered a casualty for determining moral victories.



Game Setup

Opponents roll to see who sets up and goes first. Highest roller gets to choose.

Tables are 4’ x 3’.

Deployment zone is 12” from the player’s table edge.

Each game will use one of the randomly determined rule sets, as defined below.

The game ends at the conclusion of the 4th round.



Scenarios

Roll a D6 and consult the following chart:

1-2
Control Territory

2-3
Wild Chase

5-6
Assassination


Control Territory

One objective is set up in the center of the table, each player is given an object to set up within their deployment zone. Objectives must be placed a minimum of 6” from a table edge and not within 18” of the center objective.

The player who controls the most objectives at the end of the game is declared the winner with a Total Victory. Any infantry unit within 3” of an objective may claim that objective. Only infantry (stated as type: Infantry in their codex) models may capture objectives. Vehicles cannot claim objectives, but may contest. If a vehicle is a transport, and it is carrying infantry, it may claim objectives.

In the result of a tie, the side that has suffered the fewest casualties (as a percentage of total model count) is considered the victor, being granted a moral victory. Any unit falling back or retreating is removed from the table as casualties before determining this result.

Wild Chase

Place an objective in the center of the table. At the start of every player turn, roll the scatter die and 2D6. The objective moves in that direction at the start of every player turn, the distance indicated by the total of the two dice. Once the objective becomes claimed or contested, it no longer moves. If the objective becomes uncontested at any point during the game, it will begin moving again at the beginning of the next player’s turn.

The player who controls the objective at the end of the game is declared the winner with a Total Victory. Any infantry unit within 3” of an objective may claim that objective. Only infantry (stated as type: Infantry in their codex) models may capture objectives. Vehicles cannot claim objectives, but may contest. If a vehicle is a transport, and it is carrying infantry, it may claim objectives.

In the result of a tie, the side that has suffered the fewest casualties (as a percentage of total model count) is considered the victor, being granted a moral victory. Any unit falling back or retreating is removed from the table as casualties before determining this result.

Assassination

Each opponent must declare one model in their army as their “leader”. This may be any infantry model, as listed as type: Infantry in their codex. The model choice is declared prior to the game starting. The game ends at the end of the round in which the “leader” is killed. If both leaders are killed in the same round, continue the game until turn 4 or 5, determined as the other scenarios.

If your leader survives and your opponent’s is dead, you win a Total Victory. If neither leaders are dead, or both leaders are dead, a moral victory is awarded to the player who has suffered the fewest casualties (as a percentage of total model count). Any unit falling back or retreating is removed from the table as casualties before determining this result.



Campaign Impact

A total victory situation has no penalty to the roll to take over territory.

A moral victory suffers a -2 to the roll to take over territory.

   
Made in us
Lethal Lhamean






Venice, Florida

FalconBF wrote:people tell me this is a get in your face army but damn when they get there yeah they go first but they don't pack a punch at all.

DE can be built as a 'get in your face' army.
Your army is most assuredly not a 'get in your face' army - it is a mid-range shooting army.
If you want a 'get in their face' army you really ought to be fielding a DE Lord and/or Wyches, as this list will not do that for you.
What are you hoping for the list to accomplish?

Also, as a general bit of advice, if you're this new I'd recommend you check out the DE Tactica on the site (the link is in my sig below) it provides a lot of good general overviews on builds, and basic DE strategy.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Fresh-Faced New User





Kansas

yeah I wanted to get Wyches and DE lords but at this pts kind of hard to do. more going for what is the best way to handle this army at this low of pts. I know this is more of a Flanking army. on my first Game I was in CC on turn 1 and that was cool since it was my Wyches so they mowed the 5 SM down that was cool but I can only field 1 maybe 2 Wyches tops for the in your face. I did notice even going first the raider squad has a hard time hitting SM. I guess this is more run and shoot army.

I was seeing if it was better to just go all Raiders and no Wyches or lords due to cost. also for this army taking what you said I took out all but one Sybarites and rest of the pts left over in troops. only thing is I filled up the squad but still had pts left over so I added a 4 Raider but had to go down to 7 raiders and Sybarite. 5 5 and 5 raiders with upgrades. is that a bad thing to do keeping raiders at 5 guys but having 4 squads and 4 raiders to shoot? or should I just fill the 3 up to 10 and put the Sybarites back in just not so upgraded?

Thanks for your thoughts.

This message was edited 1 time. Last update was at 2010/09/01 16:03:21


 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

I would be tempted to have a raider with nightshield, warriors and dark lances. A haemonculus with the warriors and a ravager with nightshield. Sure its low on bodies but with night shield your harder to hit. And the sheer firepower you can unleash in a 40k 40 mins game is terrifying for your enemies. Never really used sybarites in the time i played dark eldar. Mostly focused on using them as mobile firebases.

Best of luck on your games!
   
Made in us
Fresh-Faced New User





Kansas

Wow nice guide Thor. I have a better understanding of how the army works. Still hard to fill the army out at 518pts but I think I will give it a go with your info.
One question if you could take witches with FNP would you take them instead of warriors?
Trying to figure out what USR to take with the warriors.
   
Made in us
Lethal Lhamean






Venice, Florida

FalconBF wrote:One question if you could take witches with FNP would you take them instead of warriors?

Dear gawd yes - they're already good tarpits with their 4++, adding in a FNP to that is pretty scary. Even so I'd probably only try to bring 0-1 Wyche units at 500 points though YMMV.

Trying to figure out what USR to take with the warriors.

Fearless or Relentless would be my personal preferences. Definitely relentless if I had a lot of sniper or mini-sniper squads.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Fresh-Faced New User





Kansas

I was thinking about a warrior squad with 2 Lance and giving them Relentless to move around and shooting.

yeah I would only put one squad of wyches. but not sure about the succubus added. maybe too much points on them at 518.

guess I am down to a few list

If I do the Relentless I'll go this way

Warrior 10 2 x Dark Lance 2 x blaster

3 Raider Squads of 9 each all with 1 x Blaster 1 x Splinter Cannon
all Raiders with Dark Lance
----------
or my Wyches FNP

2 Raider Squad of 10 1 x Blaster and 1 x Splinter Cannon
8 wyches and 1 Succubus w/Agoniser Splinter pistol , Trophy Rack

i was going to have 4 squads total but I would have had to only take 5 warriors in each raider. not sure that would be a good idea.
maybe it is so that I would have 4 Raiders running around.... or maybe I am still messing up the list....


   
Made in us
Regular Dakkanaut



CT

I'm not the best DE player. I've only played a few games, but I also never bothered with the syarbite in any of my lists. I was always shooting with the warriors. Succubus are worth it for assaulting wyches though. I'd take the goblet of spite on the wych succubus. You'll be hitting before the orks in initiative. Might as well also hit as often as possible. That coupled with the agonizer is a nasty combo.

Something to think about though is that Tau will hit you with their Railguns. The Raider can't hide from them really. I'd say you want more raiders on the board even if it means you have to lose some warriors, and deflate the wych squad.

Also I think you can only have 1 shadowfield per army, and I'd only really take it on an IC like a dracon or archon.

This message was edited 3 times. Last update was at 2010/09/01 20:20:13


 
   
Made in us
Fresh-Faced New User





Kansas

yeah I didn't take the SF in the list.
I really like the wyches and I think I will run with list 2
but I would like to see 4 Raiders out there. damn I guess this will be better after I play them a few times.
Kinda always want a Succubus in my army due to the fact that's what my ex wife is..


Automatically Appended Next Post:
I got the update for Army Builder yesterday.
when I was creating some random raider list one with the Sybarite and for some reason maybe this needed to happen but I can't choose the Agoniser and pistol now.
I can only get the Splinter pistol and CCW. is this right? or did AB F'ed this up?

This message was edited 1 time. Last update was at 2010/09/02 18:03:23


 
   
 
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