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Made in us
Mindless Spore Mine




Hey,

As a nid player the only thing I know about tanks is how to (fail to) destroy them. They're an endless nuisance for my six-limbed cannon fodder. So naturally I've been thinking of joining the dark side and starting a second army - maybe CSM, IG, or Tau - but I'd like to know what's hot before I spend any money. If anyone wants to try to convert me, fire away. Just C&C this list first

HQ
Commander Shas'o - 143. Burst cannon, Plasma Rifle, multi-tracker, target lock, SC, 2x shield drones.
He'll be joining the Crisis suit squad.

Elites
3x Crisis Battlesuits - 189. 3x burst cannon, 3x plasma rifle, 3x multi-tracker. Leader also has target lock and bonding knife.

Troops
11x Fire Warriors + Shas'ui + Devilfish - 225.
Shas'ui has bonding knife.
Fish has decoy launchers + targeting array + 2x free gun drones

11x Fire Warriors + Shas'ui + Devilfish - 225.
Shas'ui has bonding knife.
Fish has decoy launchers + targeting array + 2x free gun drones

11x Fire Warriors + Shas'ui + Devilfish - 225.
Shas'ui has bonding knife.
Fish has decoy launchers + targeting array + 2x free gun drones

Heavy
Hammerhead - 120. Ion cannon, 2x burst cannons, decoy launchers.
Hammerhead - 120. Ion cannon, 2x burst cannons, decoy launchers.

4 suits, 36 men, 8 drones, 5 vehicles, 1247 points.

If this list has a strategy or whatever, I guess it's that the plasma guns and hammerheads can nuke heavy infantry, vehicles, MC's. The grunts can take care of the smaller stuff, with the transport guns and suits helping out when they need to.

C&C appreciated. Thanks!
   
Made in nl
Boosting Space Marine Biker



Netherlands

Remarks:
- A Shas'o is rarely worth the points, better stick with 'el
- Disruption pods are good, decoy launchers meh
- You have no serious anti tank
   
Made in us
Mindless Spore Mine




I totally overlooked disruption pods...

Alright, I'll make the HQ an 'el and replace all the decoy launchers with disruption pods. That leaves me with 28 points. Should I try to squeeze a pair of broadsides (one w/ 2x shield drones, one with target lock; total is 180 pts) in by toning down the crisis suits and losing a hammerhead?
   
Made in us
Lord of the Fleet





Texas

Scrap the ion tanks. you NEED railguns somewhere. Also I might swap Burst Cannons with Missile Pods

 
   
Made in us
Mindless Spore Mine




Revised list:

HQ
Commander Shas'o - 147. Missile Pods, Plasma Rifle, multi-tracker, target lock, DC, 2x shield drones.
He'll be joining the leaderless crisis suit squad.

Elites
2x Crisis Battlesuits - 124. 2x missile pods, 2x plasma rifle, 2x multi-tracker
2x Crisis Battlesuits - 144. 2x missile pods, 2x plasma rifle, 2x multi-tracker. Leader also has target lock, DC, 1x shield drone.

Troops
11x Fire Warriors + Shas'ui + Devilfish - 225.
Shas'ui has bonding knife.
Fish has disruption pods + targeting array + 2x free gun drones

11x Fire Warriors + Shas'ui + Devilfish - 225.
Shas'ui has bonding knife.
Fish has disruption pods + targeting array + 2x free gun drones

11x Fire Warriors + Shas'ui - 130.
Objective holders/support for the broadsides.

Heavy
1x Broadside - 85. DC, 1x shield drone
1x Broadside - 85. DC, 1x shield drone
1x Broadside - 85. DC, 1x shield drone

8 suits, 36 men, 10 drones, 2 transports, 1250 points.

Question: Am I allowed to put two 6-man teams of fire warriors into a devilfish or is the fish a dedicated transport to only one squad?

Cheers!
   
Made in us
Stoic Grail Knight






Yendor

This looks like a pretty standard tau list, one thing I'd consider is dropping your second fire warrior squad, and replacing it with pathfinders.

That gives you one mounted fire warrior squad, one on foot one (which you can put in the pathfinder's devilfish after the game starts). Fire warriors aren't all that these days- as has been iterated in many threads, marker lights however are still quite good.

Another thing to consider is dropping your 11 man teams into 6 man teams, and grabbing a squad of kroot to bubble wrap your broadsides. They are all armed with bolters, and are basically a better bang for your point than fire warriors.

so I would say, 2 squads of 6 fire warriors (one with devil fish, the other stealing the finder's) a squad of kroot, and a squad of pathfinders.

Marker lights are tau's specialty- it would be a shame not to use them.

Speaking of converting you, of the armies you posted, I would start csm. They still have some decent competitive builds (tau are kinda on the bottom of the pile right now) and are much more cc oriented than either tau or guard- which means you will have less of a learning curve to get used to sissy shooting units. Its also a lot cheaper to build a workable chaos army than it is to build a guard army, due to a lower quantity of models needed. For example, I am looking to start a chaos army, and its going to cost me 300 dollars, which comes out far cheaper than what I spent to get 1500 points of Eldar.

At the end of the day, pick which army you like best, as they are all workable, in non competitive play.

I hope I helped .

This message was edited 2 times. Last update was at 2010/09/01 18:13:06


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in nl
Boosting Space Marine Biker



Netherlands

What akaean said.

And: why have your broadsides in 3 squads, it will hurt you in killpoint missions. You could group them, BK+TL will give some flexibility in targetting.
   
 
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