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![[Post New]](/s/i/i.gif) 2010/09/02 04:14:38
Subject: Skullbearers (1500pt Daemons Khorne/Nurgle)
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Growlin' Guntrukk Driver with Killacannon
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HQ: Skulltaker 175pts + Juggernaut Great Unclean One 165pts + Cloud of Flies Elites: 2x Bloodcrushers 80pts 3x Bloodcrushers 130pts + Fury of Khorne Troops: 10x Bloodletters 160pts 10x Bloodletters 160pts 5x Plaguebearers 100pts + Icon 5x Plaguebearers 100pts + Icon Heavy Support: Daemon Prince 215pts + Daemonic Flight + Iron Hide + Mark of Nurgle + Noxious Touch + Cloud of Flies Daemon Prince 215pts + Daemonic Flight + Iron Hide + Mark of Nurgle + Noxious Touch + Cloud of Flies 1500pts Wave 1: Great Unclean One, Bloodletters, Plaguebearers, Prince, Prince. Wave 2: Skulltaker+Bloodcrushers, Bloodcrushers, Bloodletters, Plaugebearers.
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This message was edited 3 times. Last update was at 2010/09/23 14:37:37
Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/09/03 02:03:42
Subject: Skullbearers (1500pt Daemons Khorne/Nurgle)
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Growlin' Guntrukk Driver with Killacannon
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Nothing, you guys?
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/09/03 22:56:39
Subject: Re:Skullbearers (1500pt Daemons Khorne/Nurgle)
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Andy Chambers
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I'd switch the jugger on skulltaker for a chariot, ok, it takes away your ability to hide, but its cheaper, gives an extra wound, and presents more targets to the enemy, which means more choices for him to make and more likely that he will make a mistake. Princes are solid. Dropping aura of decay on the GUO will leave you enough points to take another crusher, so you can create equal waves. Id go:
GUO, BL, PB, Prince x2, BC
Skulltaker, BL, PB, Prince, BC
You dont want skulltaker in the first wave or he'll die, hopefully enough of the enemy will be tied up when he arrives to keep him safe from shooting.
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"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2010/09/03 23:00:17
Subject: Skullbearers (1500pt Daemons Khorne/Nurgle)
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Pulsating Possessed Chaos Marine
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You have a very slow moving list. Against mechanized opponents it will be hard to catch them before they whittle you down.
You need something in the list that can catch up. You also have nothing that can pop a vehicle at range. Which means that whatever the contents of the vehicle are they are going to get first crack at doing whatever they want to you.
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![[Post New]](/s/i/i.gif) 2010/09/03 23:06:32
Subject: Skullbearers (1500pt Daemons Khorne/Nurgle)
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Growlin' Guntrukk Driver with Killacannon
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Would flesh hounds be a good idea? I would prefer them to Fiends or Seekers. What would you drop to get say 10 hounds and Karanak?
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This message was edited 1 time. Last update was at 2010/09/03 23:20:17
Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/09/04 01:16:07
Subject: Re:Skullbearers (1500pt Daemons Khorne/Nurgle)
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Regular Dakkanaut
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I would drop both squads of bloodletters and replace one with 2 squads of plagubearers to keep you at 4 troops and use the remaining points for the squad of fleshounds. But in all honestly I would prefer a unit of fiends... Just saying.
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![[Post New]](/s/i/i.gif) 2010/09/04 04:48:58
Subject: Skullbearers (1500pt Daemons Khorne/Nurgle)
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Tzeentch Veteran Marine with Psychic Potential
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Claypool wrote:Would flesh hounds be a good idea? I would prefer them to Fiends or Seekers. What would you drop to get say 10 hounds and Karanak?
If you need them i got  Im selling them pm me if you want them.
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![[Post New]](/s/i/i.gif) 2010/09/04 05:35:25
Subject: Skullbearers (1500pt Daemons Khorne/Nurgle)
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Growlin' Guntrukk Driver with Killacannon
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Updated the list to fit flesh hounds. Not sure how I felt about it though. Yes, I had a fast unit. But, I traded twenty very killy models for 10 less killy but faster models. Edited the list once more. I like this one much better. What do people think about this new list?
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This message was edited 1 time. Last update was at 2010/09/04 06:24:31
Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/09/04 10:28:43
Subject: Skullbearers (1500pt Daemons Khorne/Nurgle)
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Frenzied Juggernaut
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I would take a herald of a juggy, for 135 points, wiht 1 point higher in strength. Im not sure why people like the GUO so much when you almost get 2 Heralds of Tzeentch on chariots or like 6 Fiends.
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qwekel wants to get bigger, please click on him and level him up.
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![[Post New]](/s/i/i.gif) 2010/09/04 17:08:50
Subject: Skullbearers (1500pt Daemons Khorne/Nurgle)
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Growlin' Guntrukk Driver with Killacannon
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I like the GUO because I can drop him down and watch him eat shots and laugh. He's a big fat fire magnet that just won't die.
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/09/23 14:39:20
Subject: Skullbearers (1500pt Daemons Khorne/Nurgle)
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Growlin' Guntrukk Driver with Killacannon
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Went out and read some more Tacticas, and realized I needed some Icons. Added them to the list and picked my wave loadout.
Any new thoughts or did I fix this list?
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/09/23 19:24:04
Subject: Skullbearers (1500pt Daemons Khorne/Nurgle)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I would like to see the waves switched up a bit more...your first wave consists of stuff that if it takes too much fire will die when it's really the stuff you want to survive...send in the big dogs first...bloodcrushers and princes such...a spearpoint to open the way for the rest of your army...
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![[Post New]](/s/i/i.gif) 2010/09/23 21:18:14
Subject: Skullbearers (1500pt Daemons Khorne/Nurgle)
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Growlin' Guntrukk Driver with Killacannon
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ductvader wrote:I would like to see the waves switched up a bit more...your first wave consists of stuff that if it takes too much fire will die when it's really the stuff you want to survive...send in the big dogs first...bloodcrushers and princes such...a spearpoint to open the way for the rest of your army...
So you're advising a more aggressive approach to my waves. What are others' thoughts on this? Should I try to balance my waves or just throw the dead killy stuff in first and hope the Dice Gods are with me?
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/09/23 21:38:50
Subject: Skullbearers (1500pt Daemons Khorne/Nurgle)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Daemons need to hit hard and hit fast. Bringing those plaguebearers to the field turn one is not the way you want things to go down...but if so happens that they come...you can hide them.
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![[Post New]](/s/i/i.gif) 2010/09/23 23:53:10
Subject: Skullbearers (1500pt Daemons Khorne/Nurgle)
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Growlin' Guntrukk Driver with Killacannon
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ductvader wrote:Daemons need to hit hard and hit fast. Bringing those plaguebearers to the field turn one is not the way you want things to go down...but if so happens that they come...you can hide them.
So what squads should I have my Icons on?
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/09/23 23:54:45
Subject: Skullbearers (1500pt Daemons Khorne/Nurgle)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Who can take icons?
I have fought daemons a lot but know little of how their individual options.
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![[Post New]](/s/i/i.gif) 2010/09/24 05:01:53
Subject: Re:Skullbearers (1500pt Daemons Khorne/Nurgle)
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Andy Chambers
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Icons cost too much for they do, and they make your playstyle predictable. If the opponent knows you have 1 icon on the table, he knows that you'll deepstrike within 6" of that icon, and react accordingly. Daemons are already gimped by their forced deepstriking and wave randomness, they are an inherently random army, and I like that, but don't try and mess with the system by taking icons
Drop the icons and pick up another bloodcrusher.
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"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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