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Made in us
Bounding Ultramarine Assault Trooper






Ultramar

what's this?
four dreadnoughts???

take a look

HQ
Vulkan - 190
Master Of The Forge w/ Conversion Beamer - 120

Troops
x5 man tactical squad w/ power weapon, TL lascannon Razorback - 180
x5 man tactical squad w/ power weapon, TL lascannon Razorback - 180
x10 man scout squad w/ 5 sniper rifles, 4 CCW, sergeant has power fist - 165
x10 man scout squad w/ 5 sniper rifles, 4 CCW, sergeant has power fist - 165

Elites
Dreadnought in drop pod w/ heavy flamer - 150
Dreadnought in drop pod w/ heavy flamer - 150
Ironclad Dreadnought w/ heavy flamer, drop pod - 170

Fast Attack
Land Speeder Storm w/ Multi-Melta - 65
Land Speeder Storm w/ Multi-Melta - 65

Heavy Support
Ironclad Dreadnought w/ heavy flamer, drop pod - 170
Vindicator - 115
Vindicator - 115

what do you think?

Melissia wrote:TAKE YOUR NUN FANTASIES ELSEWHERE!!!!!

Noto The epileptic dude that knows how to dance... on the ground... using random jerky movements... while biting his tongue... (Also the kid that plays Ultramarines )
I've been playing Dark Eldar since before the hype came out about them, so I guess that makes me a long-term player  
   
Made in us
Roarin' Runtherd





Looks like a pain to fight, with all those dreadnaughts dropping in there will be a good amount of distraction for the rest to move up.
I might try and fit a multi-melta on one of the dreadnaughts so you can blast a vehicle right off, but up to you.

I think it'll really depend on how well your dreadnaughts do, if they get completely destroyed without doing much then you'll be in a hard place.
They'll probably do fine though.

You must understand that for an ork a day that starts off killing something with your bare hands, and ends with those same hands being chopped off in battle, is a good one.

What's betta than one choppa? Two choppas!!! Two choppas is one more than...is one times da...IS LOTS MORE FUN!! WAAAAGH!!! 
   
Made in us
Lord of the Fleet





Texas

Do your tacticals have flamers? maybe try to get some more weapons to benefit from vulkan

 
   
Made in us
Snivelling Workbot





Tacticals cannot take special or heavy weapons unless there are 10 in a squad. Id drop the sniper scouts to max out the tact squads. What I do is combat squad the tacticals, having the heavy weapons camp on objectives while special weapons go in the razorbacks. Just a thought. Btw, good to see a fellow Dread army commander
   
Made in gb
Lord of the Fleet






London

Combat Squad the Scouts so you have 5 Snipers in one squad and 5 CCWs in the other, and put a Flamer in each of the CCW squads. Also, you could give them a Locator Beacon which will make your Pods much more accurate: Infiltrate - Turn 1 arrival with no scatter.
   
Made in us
Snivelling Workbot





You cant give locator beacons to normal scout squads, only bikers. You are confusing beacons with teleport homers.
   
Made in us
Bounding Ultramarine Assault Trooper






Ultramar

the plan was to CS the 2 scouts so the the CC scouts ride in the LSS's
the regular dreads come preequiped with MM's (they're free)
and i'm thinking about trading one (if not both) of the TL LC's with TL AC's

yes?

Melissia wrote:TAKE YOUR NUN FANTASIES ELSEWHERE!!!!!

Noto The epileptic dude that knows how to dance... on the ground... using random jerky movements... while biting his tongue... (Also the kid that plays Ultramarines )
I've been playing Dark Eldar since before the hype came out about them, so I guess that makes me a long-term player  
   
 
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