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![[Post New]](/s/i/i.gif) 2010/09/02 23:19:05
Subject: 1500 Tyranids
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Fresh-Faced New User
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I'm thinking of starting a Tyranids list, wondering what you guys thought of this list before I pick anything up:
HQ:
Hive Tyrant 195
Old Adversary
Leech Essence
Psychic Scream
Tyranid Prime 80
Spinefists
Elites:
Hive Guard 150
3 Guards
Zoanthrope Brood 180
3 Zoanthrope
Troops:
Tervigon 180
Scything talons
Catalyst
Tyranid Warrior x3 Brood 115
Barbed Strangler
Deathspitters x2
Genestealer Brood 170
10 Genestealers
Toxin
Genstealer Brood 170
10 Genestealers
Toxin
Termagant Brood 50
10 Gants
Heavy Support:
Trygon 210
Adrenal Sacks
I have AT in the Zoanthropes and the Hive Guard, and plenty of troops for objectives, etc. (especially when the Tervigon start spitting out squads) Also general big monster attacky-ness is covered by the Trygon and Hive Tyrant. Not sure about the warrior section of this list, but I figure with deathspitters firing at the Prime's BS of 4 will allow them to kill their fair share from a distance while everything else charges up.
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![[Post New]](/s/i/i.gif) 2010/09/02 23:22:08
Subject: 1500 Tyranids
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Infiltrating Broodlord
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3 warriors will get nuked real fast. Not sure what you could do about changing the unit though.
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![[Post New]](/s/i/i.gif) 2010/09/02 23:26:47
Subject: 1500 Tyranids
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Lord of the Fleet
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Ktulhut wrote:3 warriors will get nuked real fast. Not sure what you could do about changing the unit though.
More guants? Or maybe some more Hiveguard/Zoans
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![[Post New]](/s/i/i.gif) 2010/09/03 00:39:22
Subject: 1500 Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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boost the gant squad so it isnt such an easy KP...gants near a tervigon can be insane...I was so happy the other day when mine killed a wraithlord.
Granted...the wraithlord isnt that great...but seeing him charge in with his T8 and expecting to own poison gants with counterattack...made my day.
The prime is not needed when the warriors go too.
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![[Post New]](/s/i/i.gif) 2010/09/03 01:14:25
Subject: 1500 Tyranids
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Infiltrating Broodlord
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Yeah, I'd ditch the prime and the warriors, and double if not treble the Tgant squad, adding another unit of hiveguard or some zoanthropes with the points freed up.
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![[Post New]](/s/i/i.gif) 2010/09/03 04:46:30
Subject: 1500 Tyranids
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Fresh-Faced New User
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Ok. Try #2, also since warriors are pretty much the only thing I already have, any advice/posts on converting them to Hive Guard? I've never worked with greestuff before but I'm up for a try if it saves me 80-some odd $.
HQ:
Hive Tyrant 195
Old Adversary
Leech Essence
Psychic Scream
Elites:
Hive Guard 100
2 Guard
Hive Guard 100
2 Guard
Zoanthrope Brood 180
3 Zoanthrope
Troops:
Tervigon 180
Scything talons
Catalyst
Genestealer Brood 170
10 Genestealers
Toxin
Genstealer Brood 170
10 Genestealers
Toxin
Termagant Brood 90
15 Gants
Toxin Sacs
Termagant Brood 75
15 Gants
Heavy Support:
Trygon 245
Adrenal Sacks
Regeneration
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This message was edited 1 time. Last update was at 2010/09/03 04:46:47
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![[Post New]](/s/i/i.gif) 2010/09/03 06:33:28
Subject: Re:1500 Tyranids
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Regular Dakkanaut
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Paroxysm and Leech Essence will generally go further for Tyrant abilities. Psychic scream sort of sucks for an attack. Nobody fails leadership anymore, and if they are one of the select few that does you'll probably mop them up in assault anyway. Leech essence is usually good for giving back a wound per turn if necessary. Also you need some Tyrant Guards if you're not using wings. Nobody really bothers to shoot anything except lascannons, melta weapons or other AP 1/2 stupid high Str stuff against a Tyrant so being able to take a cover save is a real bonus.
Zoanthropes need a Mycetic Spore. 18" range on the lance, and everyone knows what Zoeys do. Walking they will never kill a vehicle because they'll never survive.
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![[Post New]](/s/i/i.gif) 2010/09/03 14:36:08
Subject: 1500 Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I personally find walking Zoeys more game changing overall than spoded kamikazis
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![[Post New]](/s/i/i.gif) 2010/09/03 16:53:48
Subject: 1500 Tyranids
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Regular Dakkanaut
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Game changing in that they let your opponent kill them from range and never get near vehicles that can all move 12 inches a turn to stay away from them, yes.
All Zoanthropes are kamikazes because everybody knows what they can do.
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