Kilkrazy wrote:I wouldn't play WHAB because it is Warhammer.
Warmaster Ancients is more compatible with WRG, Warrior, DBA DBM, DBMM, FoG and so on than it is with WHAB.
Like you mentioned, I like WAB
because it uses the Warhammer system as its basis. But I also find that once you strip out the magic, magic items, monsters, and all the special rules, its a very good system, and I've found most of the games (within supplements) to be pretty balanced. Of course, we play friendlies, and not tournaments.
I'm interested in trying out Warmaster Ancients once I get around to settling on a period, and getting two armies together in 10mm (I find I have to drag people into it by offering the demo games). I like the idea of the more 'epic' feel and look of the board with large armies on it (the 10mm SYW stuff looked great for us on the table).
I find myself not being drawn to the other, multiple models on the base, systems most likely because I'm so used to the single basing casualty removal systems from
WHFB and WAB.
That's been my challenge in reading the Black Powder rules, where I'm struggling with the basing (which I realize I could just do individually with movement trays), and the 'no casualty removal but casualty marker' mechanics. I still have to actually try it out. But again, considering the size of the units they recommend, I'll likely bump it down to 10mm to make it more affordable.