So i posted some stuff a few days ago, and im going to try again. i havent played
40k in some time, and im really in need of updated info. I would like to run a speed freaks army, but im having issues balancing things out. i had some folks tell me that stormboys and bikes are no good, but my counter argument is always that stormboyz and bikes dont need to disembark, making that close combat rush that much quicker. so here is my army list (1500 and 2000 point versions). im looking for ideas as to what i should leave in, and what would be wise to replace.
1500 point is as follows:
135 point Warboss
Warbike
Cybork Body
Power Klaw
340 point Nob Bikers (5) (All with Cybork Bodies)
1 Painboy with Bosspole
1 Nob with Big Choppa and Shoota/Skorcha
1 Nob with Big Choppa
1 Nob with Waaagh! Banner and Power Klaw
1 Nob with standard equipment
398 point Nob Bikers (6) (All with Cybork Bodies) (Unit counts as Troop Choice)
1 Painboy with Bosspole
1 Nob with Waaagh! Banner and Power Klaw
1 Nob with Big Choppa
1 Nob with Big Choppa and Shoota/Skorcha
1 Nob with Big Choppa and Ammo Runt
1 Nob with standard equipment
152 points Boyz (12) (11 Boyz and 1 Nob)
1 Nob with Power Klaw and Bosspole
1 Trukk with Red Paint Job
152 points Boyz (12) (11 Boyz and 1 Nob)
1 Nob with Power Klaw and Bosspole
1 Trukk with Red Paint Job
184 points Stormboyz (12) (11 Stormboyz and 1 Nob)
1 Nob with Power Klaw and Bosspole
135 points Deffkoptas (3)
all have Twin Linked Rokkit Launcher
2000 point version:
135 point Warboss
Warbike
Cybork Body
Power Klaw
340 point Nob Bikers (5) (All with Cybork Bodies)
1 Painboy with Bosspole
1 Nob with Big Choppa and Shoota/Skorcha
1 Nob with Big Choppa
1 Nob with Waaagh! Banner and Power Klaw
1 Nob with standard equipment
398 point Nob Bikers (6) (All with Cybork Bodies) (Unit counts as Troop Choice)
1 Painboy with Bosspole
1 Nob with Waaagh! Banner and Power Klaw
1 Nob with Big Choppa
1 Nob with Big Choppa and Shoota/Skorcha
1 Nob with Big Choppa and Ammo Runt
1 Nob with standard equipment
85 point Weirdboy
Warphead
146 points Boyz (11) (10 Boyz and 1 Nob)
1 Nob with Power Klaw and Bosspole
1 Trukk with Red Paint Job
152 points Boyz (12) (11 Boyz and 1 Nob)
1 Nob with Power Klaw and Bosspole
1 Trukk with Red Paint Job
280 points Stormboyz (20) (19 Stormboyz and 1 Nob)
1 Nob with Power Klaw and Bosspole
280 points Stormboyz (20) (19 Stormboyz and 1 Nob)
1 Nob with Power Klaw and Bosspole
180 points Deffkoptas (4)
all have Twin Linked Rokkit Launcher
My ultimate goal was to have an army that stuck to a theme, but could do well in several situations. My first goal was to make a Speed Freaks army that could move in and cause some melee mayhem. My second goal was to make sure that all my units were at least some what all considered threatening units. My third goal was to at least some what cover my weaker points. Between the Bikers, Boyz in Trukks, and Stormboyz, i figured that my goal of quick melee was covered. I added the Deffkoptas in as a way to deal with a few troublesome vehicles, and also because they can be great mobile backup. Moving up to my 2000 point version, my initial ideas was to add a Big Mek with a Kustom Force Field, but seeing as how i dont have many vehicles and my Bikers all have Cybork Bodies, i felt that it would be overkill. After several days of reading the codex from front to back, i decided that a Weirdboy Warphead would be a fun addition to the group. His powers are not bad, and the randomness has a great "Orky" feel to it. And seeing as how orks are horrible shooters, the auto hits are a warm welcome. Im not sure how well this army will do competitively, so im really looking for some feedback from the community. I also have a few questions that i think will help further:
What happens when its the shooting phase and my Weirdboy is in his trukk?
Other than killing my opponent as fast as humanly possible, and setting my objectives in my opponents starting zones, what other tips are useful for competitive play of Orks?
I feel that unless I'm playing Seize Ground, Gretchin are a horrible troop choice. Even then, Orks are not made to just sit around any ways. for competitive play, should i have 1 group any ways, or are there any other ways to minimize this dilemma?
That you guys, and i really look forward to what you guys think and every piece of advice you can offer.
Thanks again community, Kalzruk