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![[Post New]](/s/i/i.gif) 2010/09/05 22:49:12
Subject: Drade Ogryn Auxilia - 1850pt Imperial Guard
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Dispassionate Imperial Judge
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So, stupid idea - any tips to make it viable?? (hint - We MUST have as many ogryns as possible. Extra points for fitting Nork in there somewhere)
* CCS [Officer with Meltabombs, 3 Meltaguns] in a Chimera [160]
* 10 Ogryns [410]
* 10 Ogryns [410]
* 10 Ogryns [410]
* Penal Legionnaires [80]
* Penal Legionnaires [80]
* Penal Legionnaires [80]
* Bane Wolf [120]
* Bane Wolf [120]
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![[Post New]](/s/i/i.gif) 2010/09/05 23:06:00
Subject: Drade Ogryn Auxilia - 1850pt Imperial Guard
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Lord of the Fleet
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You need more meltas/las. switch those penals for vets with 2 meltas each. or maybe a lascannon. or bare and swap the banewolves for vendettas. I would also think that lowering the ogryns to 6 each and giving them a transport isnt a bad idea. you can drive and gun and then dismount once close enough
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![[Post New]](/s/i/i.gif) 2010/09/05 23:13:23
Subject: Drade Ogryn Auxilia - 1850pt Imperial Guard
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Hurr! Ogryn Bone 'Ead!
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well the ogryns really need chimeras so you can shoot there awesome ripper guns instaed of running every where . it also helps you chose your fights.
commissar yarrick i feel would do well in an ogryn squad
but at the end of the day to make them viable you need plenty of cheap troops to help hold the objectives after the ogryns have pushed them of so maybe something like
[090] ccs - 4mleta guns
[055] chimera
[090] ccs - 4 melta guns
[055] chimera
[210] 5 ogryns
[055] chimera
[210] 5 ogryns
[055] chimera
[210] 5 ogryns
[055] chimera
[050] pcs - 4flamers
[055] chimera
[055] infantry squad - grenade launcher
[055] chimera
[055] infantry squad - grenade launcher
[055] chimera
[050] pcs - 4flamers
[055] chimera
[055] infantry squad - grenade launcher
[055] chimera
[055] infantry squad - grenade launcher
[055] chimera
[055] infantry squad - grenade launcher
[055] chimera
total 1840 pts not as many ogryns but it does make them much more playable and also forces your opponent to target your ccs early on and your infantry later on so leaves your ogryns free to do as they wish . it also nullifies all lance weapons which is nice
also the ccs can order them selves to bring it down so should be able to deal with most armour while your sheer fire power should deal with transports(well hopefully )
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Chibi Bodge-Battle wrote:
Bedtime Horlicks malty drink: ON
Comfy Slippers: ON
and relax...
Only Slightly Crazy wrote: GO CROGGY GO!
Underhand wrote:
The answer is never the Devildog.
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![[Post New]](/s/i/i.gif) 2010/09/05 23:15:32
Subject: Drade Ogryn Auxilia - 1850pt Imperial Guard
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Boom! Leman Russ Commander
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i really like your list, maybe use platoon squads, with HWS and SWS being ogryns since each team has two wounds so its kinda like an ogryn. Automatically Appended Next Post: i meant i like your idea not your list, you dont have enough anti-tank which the other people have pointed out. i think if you use platoons you can still have your feel and a good list
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This message was edited 1 time. Last update was at 2010/09/05 23:16:46
"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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![[Post New]](/s/i/i.gif) 2010/09/05 23:17:05
Subject: Drade Ogryn Auxilia - 1850pt Imperial Guard
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Lord of the Fleet
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croggy wrote:well the ogryns really need chimeras so you can shoot there awesome ripper guns instaed of running every where . it also helps you chose your fights.
commissar yarrick i feel would do well in an ogryn squad
but at the end of the day to make them viable you need plenty of cheap troops to help hold the objectives after the ogryns have pushed them of so maybe something like
[090] ccs - 4mleta guns
[055] chimera
[090] ccs - 4 melta guns
[055] chimera
[210] 5 ogryns
[055] chimera
[210] 5 ogryns
[055] chimera
[210] 5 ogryns
[055] chimera
[050] pcs - 4flamers
[055] chimera
[055] infantry squad - grenade launcher
[055] chimera
[055] infantry squad - grenade launcher
[055] chimera
[050] pcs - 4flamers
[055] chimera
[055] infantry squad - grenade launcher
[055] chimera
[055] infantry squad - grenade launcher
[055] chimera
[055] infantry squad - grenade launcher
[055] chimera
total 1840 pts not as many ogryns but it does make them much more playable and also forces your opponent to target your ccs early on and your infantry later on so leaves your ogryns free to do as they wish . it also nullifies all lance weapons which is nice
also the ccs can order them selves to bring it down so should be able to deal with most armour while your sheer fire power should deal with transports(well hopefully )
Problem with this list is only 2 units can take out +13 AV. if there are land raiders/monoliths/etc, they can stop you in your tracks fast
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![[Post New]](/s/i/i.gif) 2010/09/05 23:24:51
Subject: Drade Ogryn Auxilia - 1850pt Imperial Guard
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Hurr! Ogryn Bone 'Ead!
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true but with 4 twin linked melta guns in each they should deal with the problem
could always give one of the squads a lascannon but i see no use for it
you are always going to sturggle building a list around ogryns due to what they give you for their cost - most units at their price could easily deal with av 14 . but allas
could always drop of one infantry squad and get a vendetta would add some nice movement but would still suck against av 14
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Chibi Bodge-Battle wrote:
Bedtime Horlicks malty drink: ON
Comfy Slippers: ON
and relax...
Only Slightly Crazy wrote: GO CROGGY GO!
Underhand wrote:
The answer is never the Devildog.
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![[Post New]](/s/i/i.gif) 2010/09/05 23:26:07
Subject: Drade Ogryn Auxilia - 1850pt Imperial Guard
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Lord of the Fleet
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croggy wrote:true but with 4 twin linked melta guns in each they should deal with the problem
except a monolith
then again, those stupid things are always crazy and you'll just need to bash in the heads of the warriors with your ogryns!
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![[Post New]](/s/i/i.gif) 2010/09/05 23:37:29
Subject: Drade Ogryn Auxilia - 1850pt Imperial Guard
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Hurr! Ogryn Bone 'Ead!
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kenshin620 wrote:croggy wrote:true but with 4 twin linked melta guns in each they should deal with the problem
except a monolith
then again, those stupid things are always crazy and you'll just need to bash in the heads of the warriors with your ogryns!
i'll be honest with you since my firts game against necrons i have never again fired at a monolith
instead i just use my antitank on the destroyers and then only fire on the monolith if i have absolutely nothing else to shoot at
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Chibi Bodge-Battle wrote:
Bedtime Horlicks malty drink: ON
Comfy Slippers: ON
and relax...
Only Slightly Crazy wrote: GO CROGGY GO!
Underhand wrote:
The answer is never the Devildog.
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![[Post New]](/s/i/i.gif) 2010/09/06 12:37:46
Subject: Drade Ogryn Auxilia - 1850pt Imperial Guard
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Hardened Veteran Guardsman
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You can get 6 Ogryns in a Chimera can't you?
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This message was edited 1 time. Last update was at 2010/09/06 12:39:00
far too many points and still painting...
74th @ Caledonian Uprising 2011
104th @ Caledonian Uprising 2014 (and STILL best General in Pure Codex:IG) |
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![[Post New]](/s/i/i.gif) 2010/09/06 13:33:02
Subject: Drade Ogryn Auxilia - 1850pt Imperial Guard
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Lord of the Fleet
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vorpalhit wrote:You can get 6 Ogryns in a Chimera can't you?
Yea.
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![[Post New]](/s/i/i.gif) 2010/09/06 15:09:46
Subject: Drade Ogryn Auxilia - 1850pt Imperial Guard
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Numberless Necron Warrior
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What it needs, more than anything else, is a way to crack open some Transports so the Ogryns can get at the squishy stuff inside.
eg. Hydras.
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